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00:18:25 <Enne> Blessed toe? Seriously?
00:18:25 <Henzell> Enne: You have 1 message. Use !messages to read it.
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03:24:45 <kilobyte> !lg reid t x=cv
03:24:46 <Sequell> 115. [cv=0.7] reid the Backstabber (L19 SpEn), worshipper of Cheibriados, escaped with the Orb and 3 runes on 2010-08-12, with 1660248 points after 50229 turns and 4:43:52.
03:26:10 <due> evening
03:26:22 <due> I actually have time to play crawl tonight
03:26:54 <kilobyte> due: yay
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03:29:35 <due> Spdk!
03:31:37 <kilobyte> no dk, sadly
03:32:04 <kilobyte> !lg . char=spdk xl=27
03:32:05 <Sequell> 1. KiloByte the Shatterer (L27 SpDK), worshipper of The Shining One, blasted by a Fiend (blast of hellfire) in Pandemonium on 2010-01-11, with 671827 points after 199328 turns and 17:15:28.
03:32:15 <kilobyte> and it was such a nice game, *sniff*
03:33:23 <kilobyte> Yred -> TSO, beside its irony, is actually a kick-ass combo
03:33:26 <due> well I'm oing SpNe -> DK
03:33:31 <due> Yred -> TSO is great
03:33:40 <due> !hs god=th eshining one
03:33:40 <Sequell> No games for due (god=th eshining one max=sc).
03:33:45 <due> !hs god=the shining one
03:33:46 <Sequell> 20. bookofjude the Orcish Porcupine (L27 HODK), worshipper of The Shining One, blasted by an Ice Fiend (bolt of cold) in the Abyss on 2009-08-17, with 506545 points after 120210 turns and 9:12:06.
03:34:56 <kilobyte> Yred is great early game, utterly sucks later on.  And trains Invo quite well.  TSO is utterly unbalanced for all-runers and has costly invocations so early training is not nice.
03:35:49 <kilobyte> not to mention holy scourge + buckler, when all other spriggan one-handers get 8 damage max, with 1.5-handed shield penalties
03:38:05 <kilobyte> I can try SpPr, but starting with the bad weapon is not good for acquirement, and it's hard to get a demon whip otherwise
03:44:56 <casmith789> due: you're doing a Ne of TSO?
03:49:07 <due> casmith789: no
03:49:21 <due> casmith789: I'm treading tihs nelike a dk though.
03:49:28 <casmith789> ah
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04:25:49 <Nexos> Zin is angry when I enslave an already enslaved rat... enslavement is not really harmful => bug?
04:28:31 <kilobyte> Nexos: uhm, say that again: "enslavement is not really harmful"
04:28:59 <kilobyte> if I put you in chains, magical or not, and tell you to do my bidding or suffer, will you love me?
04:29:08 <Nexos> well you don't hurt the monster directly, and on initial enslavement, Zin is not angry
04:29:18 <Nexos> so it's a bit inconsistent IMO
04:30:07 <kilobyte> Zin is not angry if you hit _hostiles_ with an axe, either.
04:32:27 <Nexos> hmm... debatable... it's already enslaved, so further enslavement could maybe have no effect?
04:32:48 <Nexos> or does it increase the enslavement duration?
04:33:54 <kilobyte> considering that to be trying to extend enslavement makes sense, right
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06:56:23 <Ashenzari> TILES: Holyhaul - - Apis, Cherub, Holy Dragon, Ophan & Paladin (https://crawl.develz.org/mantis/view.php?id=2269) by coolio
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09:27:13 <Ashenzari> Autoexplore/travel do not work in Slime when worshipping Jiyva (https://crawl.develz.org/mantis/view.php?id=2270) by MarvintheParanoidAndroid
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09:56:47 <minced> Something is wrong. My centaur *gains* two points of SH when he removes his +6 dexterity ring. (he's using a buckler)
09:57:11 <syllogism> do you lose it when you put it back on
09:57:16 <minced> syllogism: yes
09:57:42 <minced> I'm playing with username m1nced on CAO
09:58:35 <syllogism> can you show your skills
09:58:56 <minced> ok
09:59:55 <syllogism> can't seem to be able to reproduce it in master
10:00:34 <minced> Should I save my game and let one of you guys get the savefile from CAO?
10:01:21 <syllogism> probably not, what else are you wearing?
10:01:36 <minced> centaur barding
10:01:48 <minced> full set of other armour including intelligence helm
10:02:03 <syllogism> oh there we go
10:02:04 <minced> inventory screen is up
10:02:29 <syllogism> reproducable with the barding, just report it
10:02:42 <minced> thanks
10:04:16 <syllogism> oh wait
10:04:35 <minced> ?
10:04:54 <syllogism> put the ring on, press i and see if it updates your blocking
10:05:10 <minced> yes, it does.
10:05:26 <syllogism> so it's not actually reducing your blocking, just not updating it properly
10:06:13 <minced> so how should I report the error? "SH, EV not redrawn properly for barded centaur upon removing ring"?
10:06:25 <syllogism> I don't think the barding was necessary after all :P
10:06:47 <minced> oh
10:07:19 <syllogism> ev seems to be redrawn, just not sh
10:08:18 <by> if it's just a missing redraw, I can fix it quickly
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10:12:30 <by> though this doesn't explain to me why you'd gain points
10:12:43 <CIA-42> 03by * r4a6535a11573 10/crawl-ref/source/player-stats.cc: Fix missing shield stat update on dexterity change. (minced)
10:13:29 <casmith789> by: of?
10:13:57 <casmith789> his SH was reducing when his dex increased
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10:15:18 <syllogism> by: he removes the ring, it doesn't get redrawn, then immediately puts it back on, it gets redrawn when the inventory is opened (P)
10:16:14 <by> syllogism: but then the shield stat display should not change at all?
10:16:31 <syllogism> it gets redrawn before the ring is put on
10:16:32 <syllogism> but not after
10:16:50 <by> ah
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10:18:57 <minced> I just got the abyssal rune, two enchant weapon scrolls, and a carnivore mutation from the abyss.
10:19:01 <minced> That's... not so bad.
10:19:12 <minced> oh wrong channel sorry
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11:43:46 <CIA-42> 03j-p-e-g * rc576ceaa99ce 10/crawl-ref/source/ (ouch.cc spells4.cc): Explicitly say which inventory items are getting destroyed.
11:43:48 <CIA-42> 03j-p-e-g * r682a605634bb 10/crawl-ref/source/ (item_use.cc itemprop.cc): When enchanting an unknown piece of armour, mark it as uncursed.
11:43:51 <CIA-42> 03j-p-e-g * r35322e068577 10/crawl-ref/source/menu.cc: Make the . drop/pickup selector respect quantity input.
11:53:02 <Ashenzari> Report dancing weapon enchantment/ego in death messages (https://crawl.develz.org/mantis/view.php?id=2271) by Nexos
12:08:07 <Ashenzari> Into sewers, out of sewers, sewers still available. (https://crawl.develz.org/mantis/view.php?id=2273) by sluggo
12:08:07 <Ashenzari> Don't ask which spell the player wants to cast when (s)he can't (https://crawl.develz.org/mantis/view.php?id=2272) by minmay
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12:33:15 <Ashenzari> Passwall can be cast on nothing (https://crawl.develz.org/mantis/view.php?id=2274) by MarvintheParanoidAndroid
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13:06:51 <CIA-42> 03j-p-e-g 07stone_soup-0.7 * r42bd6e92ac23 10/crawl-ref/source/hints.cc: Get rid of the Backspace misinformation in the Hints mode selection.
13:11:46 <CIA-42> 03j-p-e-g * r9b02521feb81 10/crawl-ref/source/hints.cc: Get rid of the Backspace misinformation in the Hints mode selection.
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13:57:24 <greensnark> purge!
13:57:43 <doy> greensnark: !ttyrec tends to bring down sequell it seems
13:57:53 <greensnark> Oh
13:57:58 <greensnark> !ttyrec
13:57:58 <Sequell> 476. greensnark, XL2 GhFE, T:1088: http://crawl.develz.org/ttyrecs/greensnark/2010-08-01.17:14:38.ttyrec.bz2
13:58:04 <greensnark> What command did you use?
13:58:18 <doy> !ttyrec * id=754827
13:59:02 <purge> Greensnark!
13:59:05 <purge> :D
13:59:19 <greensnark> purge: Royal Jelly is the coolest banner image :)
14:00:09 <purge> Thanks! Personally I like my Lord of Darkness better, but maybe I just like the whole "goth" feel of it :)
14:00:28 <greensnark> !lg
14:00:40 <greensnark> doy: I think Sequell is just wedged trying to get a directory listing from cao :P
14:01:01 <doy> heh
14:01:01 <greensnark> cao really hates being asked for big dir listings when load average > 5 :P
14:01:19 <Sequell> 476. greensnark the Sneak (L2 GhFE), slain by a hobgoblin (a +0,+0 club) on D:1 on 2010-08-01, with 81 points after 1088 turns and 0:05:39.
14:01:28 <greensnark> Um
14:01:39 <greensnark> It should have responded to you though :P
14:01:46 <doy> oh, yeah, it did that sometimes too
14:01:55 <greensnark> Ah: Could not fetch directory listing from http://crawl.akrasiac.org/rawdata/TGW/
14:02:01 <doy> sometimes it ignores - ah, that would do it
14:02:03 <greensnark> It's not reporting the error correctly
14:02:17 <purge> The funny part is that if you asked me to make the Royal Jelly banner again, I would not be able to replicate it! I was learning Gimp the whole time I was making them and it was just hours of trial and undo
14:02:21 <doy> sometimes it just can't do it at all, other times it's just slow enough to make it ping out
14:02:43 <greensnark> I don't know why the cao apache struggles so much to do a dir listing
14:02:52 <greensnark> Does it assemble the entire page in a buffer before sending it down?
14:03:01 <greensnark> No idea how apache handles dir listings
14:03:03 <doy> that would be pretty dumb
14:03:16 <doy> i don't think so though
14:03:17 <greensnark> Yeah, I'd assume apache is smart enough to strea mit
14:03:29 <doy> it looks streaming whenever i view it in firefox anyway
14:03:47 <doy> might just be disk access issues?
14:04:21 <greensnark> For FooTV I actually wrote a small daemon just to feed FooTV directory listings
14:04:35 <doy> heh
14:04:37 <greensnark> So getting back the listing is fast; requesting the dirlisting from Apache = killer
14:04:55 <doy> weird
14:05:12 <doy> oh, maybe it's doing mime magic stuff on every file
14:05:24 <doy> to pick the right image to associate with it
14:05:30 <doy> or something like that
14:05:48 <greensnark> Wow
14:05:52 <greensnark> That would be really dumb :)
14:05:59 <doy> it would be(:
14:06:08 <doy> don't actually know if it's true, but it would explain things
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14:44:49 <CIA-42> 03j-p-e-g * rbccb472ca6a7 10/crawl-ref/source/player.cc: Fix #2188: AutoID'd "clarity doesn't id item type.
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14:56:56 <totalg33k> im trying to add a brand to a weapon at character creation, can someone help? i dont understand how to code it.. im at or below novice coding..
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14:58:37 <totalg33k> anyway, the line so far is:     newgame_give_item(OBJ_WEAPONS, SPWPN_SPEED=WPN_KATANA);
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17:52:55 <stabwound> I would gladly accept a change to the game where there's 1/2 the normal spawn rate for potions/scrolls but they no longer can be destroyed
17:53:14 <stabwound> >:-|
17:53:43 <stabwound> what an annoying mechanic
17:54:40 <valrus> how about one where all scrolls of enchant armour or weapon II spawn at 1/2 and acid doesn't damage equipment
17:55:18 <stabwound> I find item destruction way more annoying
17:55:37 <stabwound> although I did lose 15 AC going through zot once
17:56:28 <greensnark> Jeff got the Lemuel acid trip vault
17:56:38 <greensnark> Last year's tourney in Zot
17:56:52 <greensnark> All three downstairs in one fort defender by about 3000 yellow dracs + oklobs :P
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17:57:03 <greensnark> His comments on the situation were practically poetry
17:57:38 <stabwound> making something like that is clearly just trying to piss people off
17:57:44 <stabwound> there's no other reason
17:58:47 <greensnark> ??lemuel[3]
17:58:47 <Henzell> lemuel[3/4]: "My mission is to annoy."
17:58:56 <stabwound> <:-(
17:59:21 <greensnark> !vault lemuel_acid_trip
17:59:25 <Henzell> Lines pasted to http://paste.scsys.co.uk/48133
17:59:49 <greensnark> Oh right, it also has acid blobs
18:00:06 <stabwound> that's probably almost impossible to get past without resistance
18:00:22 <elliptic> probably isn't that bad with DMsl
18:00:41 <elliptic> or invisibility would help also
18:01:54 <due> Easiest way through: invis and read teleport just before going down the stairs.
18:02:06 <stabwound> to me, item destruction and armor corrosion is like maprot
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18:02:14 <stabwound> doesn't really do anything except annoy the shit out of you
18:02:39 <elliptic> item destruction makes choosing what to carry with you more interesting
18:02:48 <greensnark> Item destruction is interesting, yeah
18:02:54 <elliptic> without it, weight would be the only consideration
18:03:09 <stabwound> I don't carry items any differently because of item destruction
18:03:13 <elliptic> armour corrosion is definitely less interesting though
18:03:18 <stabwound> I just end up dropping enchant and recharge scrolls everywhere
18:03:30 <stabwound> and then having to run around like a headless chicken before zot to pick them up again
18:03:33 <valrus> I rarely pick them up in the first place
18:04:00 <elliptic> I drop enchant scrolls and cure mut potions as soon as I find them, yeah
18:04:11 <elliptic> recharging I'll carry around if it might be useful
18:04:58 <elliptic> item destruction does mean that I carry around fewer potions of speed and scrolls of blinking though
18:05:03 <stabwound> if you get items destroyed and have 8 heal wounds instead of 10, it doesn't matter
18:05:05 <stabwound> it's just annoying
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18:05:18 <valrus> it matters if you have 0 instead of 3 though
18:05:21 <elliptic> I would always just carry around all of my potions of speed and scrolls of blinking without item destruction
18:05:24 <elliptic> no thought about it
18:05:45 <stabwound> when was there no item destruction
18:05:50 <stabwound> certainly before stone soup
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18:07:17 <stabwound> but what's why I said, make potions and scrolls half as common as they are
18:07:21 <stabwound> and remove destruction
18:07:32 <valrus> what elliptic said still applies
18:07:47 <elliptic> and then I carry around all three of my blinking scrolls all the time
18:08:17 <stabwound> well, I guess the difference is that I do that anyway
18:08:26 <stabwound> I would rather carry two and lose one, then carry 1 and lose it and die
18:08:49 <elliptic> I carry 1 and go get another one if I use it or lose it
18:08:57 <elliptic> carrying 2 means you lose twice as many to destruction
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18:13:04 <casmith789> I've got the acid vault before in zot, but my armour was mostly randart etc so it didn't matter
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18:42:51 <Eronarn> no item destruction is boring
18:43:06 <Eronarn> it should exist to some degree
18:43:11 <Eronarn> i think we have too much of it though
18:43:51 <casmith789> especially as item destruction can be micromanaged to not be as effective
18:44:09 <doy> damage can be micromanaged to be not as effective d:
18:44:19 <casmith789> but I meant with potions & mummies
18:44:26 <casmith789> or with mottled dragons & scrolls
18:44:31 <doy> well, yes, potions and mummies are a special case
18:44:43 <doy> but mottled dragons and scrolls i don't think are a problem
18:44:52 <casmith789> no it isn't a problem
18:44:57 <casmith789> not complaining
18:45:14 <doy> well, i mean, i think they are fundamentally different issues
18:45:37 <doy> the reason that the mummy thing is dumb is because mummies are slow and weak, and the effect only takes place when you kill them
18:46:04 <doy> so there's no downside, even if a mummy surprises you, to sit there next to it and drop all of your potions before killing it
18:46:26 <due> i do that
18:46:33 <doy> me too
18:46:40 <doy> and it's dumb
18:46:57 <casmith789> yeah I do it and it is a bit pointless
18:47:17 <casmith789> only place it matters really are a couple of the cramped ossuaries or if menkaure surprises you
18:47:31 <casmith789> but ossuaries I drop nearly all my potions anyway
18:47:35 <doy> yeah
18:47:36 <casmith789> before going in
18:47:53 <due> or if you forget
18:48:10 <casmith789> true
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19:10:22 <Ashenzari> flayed ghost (and other undead?) do not know they are already dead (https://crawl.develz.org/mantis/view.php?id=2275) by daftfad
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20:44:23 <stabwound> wayne after mighting himself is brutal
20:44:33 <stabwound> did like 60+ damage in 1 hit
20:45:51 <Ashenzari> Jiyva mechanics do not make sense. (https://crawl.develz.org/mantis/view.php?id=2276) by Slyboots
20:47:37 <rwbarton> yeah, I got killed by not expecting to take 68 damage from him
20:48:03 <stabwound> not to mention he also has haste
20:54:37 <elliptic> it does take wayne two turns to might and haste though
20:54:42 <elliptic> and before then he is pretty weak
20:55:16 <elliptic> where by two turns, I mean two turns in which he actually does so rather than something useless
20:55:48 <stabwound> I'm not saying he's hard to kill, just that I wasn't expecting 60 damage
20:56:29 <elliptic> yeah, monster might is handled differently from player might for some reason
21:02:07 <rwbarton> he's also only speed 7
21:02:15 <rwbarton> so he's not that dangerous if you know what to expect
21:02:29 <elliptic> yeah, you are still faster if you haste
21:04:09 <stabwound> oh didn't even notice he was speed 7
21:04:10 <stabwound> weird
21:04:55 <elliptic> personally I would rather wayne be more true to the MDFi of oka he is supposed to be
21:05:06 <elliptic> speed 10 and might working like player might
21:05:24 <elliptic> rather than +50% damage
21:07:48 <rwbarton> and AC 50
21:08:03 <rwbarton> well, more than AC 1 at least
21:09:17 <rwbarton> I was pretty afraid to might against Mara
21:10:49 <elliptic> my strategy with mara is always to kill mara as quickly as possible and then get out of there as quickly as possible
21:11:04 <elliptic> I've come close to dying to my illusion several times though
21:11:33 <rwbarton> that's also my strategy (of course I just avoid him 75% of the time)
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22:28:16 <st_> AC50? he's a fighter in heavy armour not a bush
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