00:00:05 -!- darksquall has quit [Quit: Page closed] 00:02:02 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-58-g539b3d6 00:02:07 -!- anubiscrapfoobis has quit [*.net *.split] 00:02:07 -!- BlastHardcheese has quit [*.net *.split] 00:02:07 -!- jbenedetto has quit [*.net *.split] 00:03:41 <|amethyst> Araganzar: still broken? 00:03:49 <|amethyst> Araganzar: I see you playing now 00:04:31 Unstable branch on crawl.s-z.org updated to: 0.12-a0-262-ge8cb301 (34) 00:06:25 -!- Kalir has quit [Changing host] 00:11:42 SA is saying that you guys secretly removed Evaporate to make room in the code for the next gimmick race 00:14:30 -!- Morphy has quit [Quit: Page closed] 00:20:54 -!- mivue has quit [Client Quit] 00:23:18 -!- greensnark has quit [Remote host closed the connection] 00:24:00 -!- greensnark has joined ##crawl-dev 00:29:36 -!- blabber has joined ##crawl-dev 00:29:38 Amethyst: yeah, after about 10 minutes it let me in after I clicked the link and sat there for a few minutes 00:29:56 sorry, I wasn't watching the game - I updated the bug tracker with that info 00:30:52 -!- blabber has quit [Client Quit] 00:31:07 -!- blabber has joined ##crawl-dev 00:31:12 <|amethyst> Araganzar: thanks 00:32:36 -!- greensnark has quit [Ping timeout: 276 seconds] 00:33:00 -!- greensnark has joined ##crawl-dev 00:33:53 -!- dtsund has quit [Ping timeout: 245 seconds] 00:35:20 -!- dtsund has joined ##crawl-dev 00:42:05 -!- Pepe has quit [Read error: Connection reset by peer] 00:43:12 -!- trueplaya has quit [Quit: Page closed] 00:45:14 -!- Zeor has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 00:47:31 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 00:50:04 -!- ussdefiant_ has joined ##crawl-dev 00:51:33 -!- Roarke has quit [Client Quit] 00:54:48 -!- SaintWacko has quit [Quit: Bye] 00:55:32 -!- link_108 has quit [Ping timeout: 248 seconds] 00:58:36 -!- nonethousand has quit [Ping timeout: 276 seconds] 00:59:21 -!- blabber has quit [Quit: schaffen] 01:01:45 -!- bonghitz has quit [Quit: bonghitz] 01:05:29 -!- ainsophyao has joined ##crawl-dev 01:08:19 -!- ainsophy_ has joined ##crawl-dev 01:08:52 -!- ainsophyao has quit [Read error: Connection reset by peer] 01:18:37 -!- RollieTG has quit [Remote host closed the connection] 01:26:34 -!- yogidabear has quit [Quit: Page closed] 01:27:58 -!- Codrus has quit [Ping timeout: 244 seconds] 01:34:37 <|amethyst> Grunt: disconnected D1 in 0.12-a0-262-ge8cb301: http://dobrazupa.org/saves/neil-crawl-git-e8cb3010c1-120824-0632.tar.bz2 01:35:30 -!- jcat has joined ##crawl-dev 01:47:04 -!- ark____ has joined ##crawl-dev 01:49:19 Plural "sacrificied" niggle under nemelex (https://crawl.develz.org/mantis/view.php?id=6113) by nubinia 01:55:43 -!- tensorpudding has quit [Ping timeout: 246 seconds] 02:00:42 -!- Yen has quit [Ping timeout: 265 seconds] 02:01:38 -!- ho has quit [Quit: Leaving] 02:13:57 -!- naalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:14:13 -!- BlastHardcheese has joined ##crawl-dev 02:14:19 -!- BlastHardcheese has quit [Max SendQ exceeded] 02:14:31 -!- BlastHardcheese has joined ##crawl-dev 02:14:32 -!- BlastHardcheese has quit [Changing host] 02:14:33 -!- BlastHardcheese has joined ##crawl-dev 02:14:34 -!- ainsophy_ has quit [Changing host] 02:14:34 -!- ainsophy_ has joined ##crawl-dev 02:14:34 -!- yogidabear has quit [Changing host] 02:14:34 -!- jcat has quit [Changing host] 02:14:34 -!- jcat has joined ##crawl-dev 02:25:18 -!- ussdefiant_ has quit [Ping timeout: 264 seconds] 02:26:27 -!- ussdefiant_ has joined ##crawl-dev 02:27:28 -!- ark____ has quit [Quit: Leaving] 02:28:40 -!- hoody has quit [Remote host closed the connection] 02:30:27 |amethyst * 0.12-a0-195-g2e4ff95: Fix number and spelling of "can be sacrificed" message. (5 minutes ago, 1 file, 5+ 2-) https://gitorious.org/crawl/crawl/commit/2e4ff95fba23 02:30:34 Cherry-picked 1 commit into stone_soup-0.11 02:30:47 -!- MorganL has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 02:31:40 -!- Kalir has quit [Quit: FUCK REASON] 02:35:24 -!- bonghitz has quit [Quit: bonghitz] 02:41:18 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 02:41:52 -!- link_108 has joined ##crawl-dev 02:42:21 -!- Senjai has quit [Ping timeout: 252 seconds] 02:46:08 -!- Dixie has joined ##crawl-dev 02:46:33 -!- Pacra has quit [Quit: This computer has gone to sleep] 02:48:50 -!- evilmike_ has joined ##crawl-dev 02:49:38 -!- evilmike has quit [Ping timeout: 246 seconds] 02:50:09 -!- evilmike_ has quit [Client Quit] 02:56:05 -!- chewymouse has joined ##crawl-dev 02:58:58 -!- chewymouse has quit [Read error: Connection reset by peer] 03:00:35 -!- magistern has quit [Quit: This computer has gone to sleep] 03:06:03 -!- phunktion has quit [Read error: Connection reset by peer] 03:14:37 -!- Adeon has joined ##crawl-dev 03:22:40 -!- ZRN has quit [Ping timeout: 244 seconds] 03:24:56 -!- Araganzar has quit [Quit: Page closed] 03:32:16 -!- ophanim has quit [Read error: Connection reset by peer] 03:33:42 -!- barbs has quit [Ping timeout: 264 seconds] 03:34:32 -!- daftfad has quit [Quit: Lost terminal] 03:36:05 -!- SkaryMonk has joined ##crawl-dev 03:36:23 -!- hart_ is now known as hart 03:36:35 -!- lukano has quit [Read error: Operation timed out] 03:41:23 -!- link_108 has quit [Ping timeout: 252 seconds] 03:51:22 -!- dtsund has quit [Quit: dtsund] 03:53:40 -!- Lasse- has quit [Ping timeout: 246 seconds] 03:54:00 -!- nooodl has joined ##crawl-dev 03:56:52 galehar * 0.12-a0-196-gf8f7108: Tiles for vertical gates (ontoclasm, #6105). (5 minutes ago, 8 files, 25+ 12-) https://gitorious.org/crawl/crawl/commit/f8f710846ad9 03:59:18 -!- nooodl has quit [Ping timeout: 276 seconds] 04:05:30 -!- alefury has joined ##crawl-dev 04:20:01 -!- xnavy has quit [Ping timeout: 244 seconds] 04:20:28 -!- Lasse- has quit [Read error: Connection reset by peer] 04:39:59 -!- Senjai has quit [Changing host] 04:43:21 -!- bmfx has quit [Ping timeout: 245 seconds] 04:44:18 -!- Senjai has quit [Ping timeout: 240 seconds] 04:51:26 -!- Serfuzz has quit [Ping timeout: 256 seconds] 04:56:59 -!- Yashichi_ has quit [Quit: Page closed] 05:00:25 -!- wasd22 has quit [Ping timeout: 260 seconds] 05:02:40 -!- edlothiol has joined ##crawl-dev 05:04:51 -!- anubiscrapfoobis has quit [Ping timeout: 265 seconds] 05:20:18 03galehar * ra89b727b23f4 10/crawl-ref/source/abyss.cc: Remove an unused parameter. 05:20:18 03|amethyst 07stone_soup-0.11 * r915cec089e8d 10/crawl-ref/source/items.cc: Fix number and spelling of "can be sacrificed" message. 05:20:18 03Grunt * r772100903ff9 10/crawl-ref/source/dat/des/branches/zot.des: Tag Zot colour vaults with allow_dup so that &^R keeps the colours. 05:20:18 03|amethyst * r2e4ff95fba23 10/crawl-ref/source/items.cc: Fix number and spelling of "can be sacrificed" message. 05:20:18 03galehar * r9f3a6218a97f 10/crawl-ref/source/mon-util.cc: Fix console build. 05:20:18 03galehar * r00c7eff1ee01 10/crawl-ref/source/ (dungeon.h mon-util.cc tilepick.cc tileview.cc tileview.h): Fix some tile issues with door mimics in gates (#6061). 05:20:19 03galehar 07stone_soup-0.11 * r539b3d6fd220 10/crawl-ref/source/travel.cc: Fix an information leak with out of LOS clouds in the travel code. 05:20:31 03edlothiol * r93d47d2c61bf 10/crawl-ref/source/webserver/static/scripts/client.js: Webtiles: Move some debug variables to window. 05:20:31 03edlothiol * r57969ad54ff2 10/crawl-ref/source/webserver/static/scripts/chat.js: Webtiles: Add some events to chat code. 05:20:32 03galehar * rafe43e266528 10/crawl-ref/source/travel.cc: Fix an information leak with out of LOS clouds in the travel code. 05:20:50 03elliptic * r49588e8b9b1c 10/crawl-ref/source/ (13 files in 4 dirs): Add a milestone for the first time each branch is exited. 05:20:50 03kilobyte * rafd08e20fc37 10/crawl-ref/source/rltiles/UNUSED/ (armour/shield_of_reflection.png spells/agony.png): Purge a couple of especially bad old tiles. 05:20:50 03Grunt * r5d95493851c4 10/crawl-ref/source/dat/des/serial/grunt_rogues_gallery.des: Don't give the Rogue's Gallery OgBe armour it shouldn't be able to wear. 05:20:52 03Grunt * r997e41bd3e74 10/crawl-ref/source/spl-util.cc: Handle cloud spells in checking for monsters being in range. 05:20:52 03Grunt * r2c1d31179c33 10/crawl-ref/source/dat/ (des/serial/grunt_rogues_gallery.des descript/monsters.txt): Reinstate the Rogue's Gallery serial vault, with a couple of tweaks. 05:20:53 03Grunt * r8ef483a37a38 10/crawl-ref/source/ (mon-cast.cc mon-ench.cc mon-info.cc mon-info.h): Clean up monster Stoneskin. 05:20:53 03MarvinPA * r3e300d3e6a60 10/crawl-ref/source/beam.cc: Fix beams not correctly placing clouds 05:20:54 03Grunt * r4a6a3975c1bb 10/crawl-ref/source/ (dat/des/builder/layout.des dungeon.cc): Veto disconnected D:1s. 05:20:54 03Grunt * rb7765a641e65 10/crawl-ref/source/dat/des/builder/ (layout.des layout_loops.des): Disable random wall types for layouts for absdepth < 4. 05:20:55 03Grunt * rafec2a94c379 10/crawl-ref/source/dat/des/builder/layout.des: Disable layout_roguey for D:1 and for primary vault levels. 05:21:46 03Grunt * r39adf9e98f76 10/crawl-ref/source/spl-summoning.cc: Fix invalid item state after monster casts Simulacrum. 05:21:46 03MarvinPA * r92a397e1be3c 10/crawl-ref/source/spl-damage.cc: Give Shatter independent checks to destroy each potion instead of destroying entire stacks 05:21:47 03MarvinPA * r14dce8fb2bb2 10/crawl-ref/source/ouch.cc: Give every item in a floor stack an independent chance of being destroyed 05:21:47 03MarvinPA * re995af0f123b 10/crawl-ref/source/monster.cc: Make Fannar's staff of cold a signature weapon 05:21:47 03galehar * r955b23560d4f 10/crawl-ref/source/mon-util.cc: Really fix console build. 05:21:47 03galehar 07stone_soup-0.11 * rd87a5ee9e5fc 10/crawl-ref/source/main.cc: Fix free localisation of invisible monsters with confirmation prompt (#6047). 05:21:47 03galehar * r0a92fda7af30 10/crawl-ref/source/tilereg-spl.cc: Fix spell panel ignoring Vehumet MP discount (#4794). 05:22:02 03translators * rca6d786a1ed4 10/crawl-ref/source/dat/descript/ (5 files): Transifex formatting fix. 05:22:02 (81 lines omitted) 05:25:46 so... it seems CIA is back 05:30:28 -!- HandiCraftsman has quit [Quit: Lost terminal] 05:33:25 -!- lorenz371 has quit [Ping timeout: 246 seconds] 05:36:08 03galehar * rf8f710846ad9 10/crawl-ref/source/ (8 files in 3 dirs): Tiles for vertical gates (ontoclasm, #6105). 05:36:40 -!- Silurio has quit [Ping timeout: 245 seconds] 05:37:55 -!- jcat has quit [Ping timeout: 245 seconds] 05:38:11 -!- freefall has quit [Remote host closed the connection] 05:39:55 -!- freefall has joined ##crawl-dev 05:43:57 -!- nooodl has joined ##crawl-dev 05:49:02 -!- elliott has quit [Remote host closed the connection] 05:56:45 -!- st_ has quit [] 06:49:07 -!- HangedMan has joined ##crawl-dev 06:53:30 -!- anubiscrapfoobis has quit [Ping timeout: 264 seconds] 06:59:55 indeed :) 07:00:22 -!- Kumikko has quit [Quit: Page closed] 07:10:00 -!- Ilirion has quit [Ping timeout: 245 seconds] 07:10:26 -!- Wensley has joined ##crawl-dev 07:10:28 ??test 07:10:29 Wensley: You have 4 messages. Use !messages to read them. 07:10:29 summon butterflies[4/5]: 12Ƹ̵̡Ӝ̵̨̄Ʒ 9Ƹ̵̡Ӝ̵̨̄Ʒ 4Ƹ̵̡Ӝ̵̨̄Ʒ 8Ƹ̵̡Ӝ̵̨̄Ʒ 11Ƹ̵̡Ӝ̵̨̄Ʒ7 Ƹ̵̡Ӝ̵̨̄Ʒ 6Ƹ̵̡Ӝ̵̨̄Ʒ6 10Ƹ̵̡Ӝ̵̨̄Ʒ 07:12:48 !learn edit todo_moths[1] s/$/, sanctuary 07:12:48 todo moths[1/1]: carousel, vuln, miscast, recall, golubria, gypsy, amnesia, night terror, sanctuary 07:13:04 !tell hangedman !learn edit todo_moths s/$/, newmothshere 07:13:04 Wensley: OK, I'll let hangedman know. 07:13:30 !tell napkin thanks! 07:13:31 Wensley: OK, I'll let napkin know. 07:15:43 !tell hangedman !send IS fixed. it was the behavior to which you are accustomed that was broken 07:15:44 Wensley: You have 1 message. Use !messages to read it. 07:15:44 Wensley: OK, I'll let hangedman know. 07:17:17 !tell hangedman there is no penalty for appending names to todo_moths. no standards have been ratified 07:17:17 Wensley: You have 1 message. Use !messages to read it. 07:17:17 Wensley: OK, I'll let hangedman know. 07:18:30 !tell hangedman this is true, as I have more power than the devs 07:18:30 Wensley: OK, I'll let hangedman know. 07:18:47 !tell hangedman I am a super-dev 07:18:47 Wensley: OK, I'll let hangedman know. 07:21:31 -!- Wensley has quit [Quit: leaving] 07:25:43 -!- Ragdoll has joined ##crawl-dev 07:33:24 -!- Dixbert has joined ##crawl-dev 07:35:23 -!- GreatOrbOfEyes has joined ##crawl-dev 07:37:55 -!- |amethys1 has joined ##crawl-dev 07:38:01 -!- kilobyte_ has joined ##crawl-dev 07:38:14 -!- Adeon_ has joined ##crawl-dev 07:40:10 -!- bmfx has quit [Quit: leaving] 07:40:40 -!- DaneiTWO has joined ##crawl-dev 07:41:42 -!- HangedMan has quit [Disconnected by services] 07:41:55 -!- GreatOrbOfEyes is now known as HangedMan 07:42:32 -!- Adeon has quit [*.net *.split] 07:42:32 -!- Dixie has quit [*.net *.split] 07:42:32 -!- Vizer_ has quit [*.net *.split] 07:42:32 -!- Wolfechu has quit [*.net *.split] 07:42:32 -!- clinew has quit [*.net *.split] 07:42:32 -!- Danei has quit [*.net *.split] 07:42:32 -!- |amethyst has quit [*.net *.split] 07:42:32 -!- kilobyte has quit [*.net *.split] 07:49:16 -!- Adeon_ is now known as Adeon 07:50:43 -!- Nightbeer has quit [Ping timeout: 252 seconds] 07:51:05 so, how about getting rid of the special costs of spellcasting, stealth, invoc and evoc? 07:51:16 adjust species aptitudes to compensate 07:52:53 -!- kincht has quit [*.net *.split] 07:52:56 -!- yogidabear has quit [Ping timeout: 245 seconds] 07:55:36 -!- EpicSheep has quit [Ping timeout: 252 seconds] 07:58:21 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:01:22 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:03:18 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:03:49 having humans be non-100? 08:04:16 -!- kilobyte_ is now known as kilobyte 08:04:54 -!- tsn has quit [Ping timeout: 264 seconds] 08:08:20 -!- djoor has quit [Ping timeout: 245 seconds] 08:08:48 -!- Impy has quit [Quit: Page closed] 08:09:18 -!- anubiscrapfoobis has quit [Ping timeout: 245 seconds] 08:11:30 -!- freefall has quit [Ping timeout: 276 seconds] 08:16:38 yes 08:16:42 -!- Nightbeer has quit [Ping timeout: 276 seconds] 08:17:07 like they used to before we change the aptitude scale 08:17:12 didn't they? 08:19:10 indeed. In 0.6, humans have 130 in spellcasting, 80 in invoc and evoc 08:19:13 -!- Impy has quit [Quit: Page closed] 08:19:21 only stealth was special 08:20:11 because the discount was hidden deep in _exercise2 08:20:39 you gained more skill points, instead of needing less to level up 08:22:18 so I say we start by removing the hidden special cost and change the aptitude 08:23:03 -!- freefall has joined ##crawl-dev 08:23:24 then, maybe we can do some balance adjustments. Maybe boosting humans spellcasting aptitudes or reducing their invoc, evoc, stealth wouldn't be such a bad thing 08:23:50 or not, I don't know 08:25:36 -!- Kheldar has quit [Quit: Page closed] 08:26:23 -!- voker57 has quit [Read error: Connection reset by peer] 08:27:01 BTW, initialization of arrays of unequal length arrays in old versions of C++ is a pain in the butt. But, bad ugly BSDs and Macs with ancient compilers mean no --std=c++11. 08:27:47 clang is mostly adequate, but only in its newest versions, and Apple doesn't believe in providing toolchain for old systems 08:29:08 nobody use old macs. Fruit fanatics always buy the latest shiny toy. 08:29:43 and BSD... 08:29:48 * kilobyte ponders bug reports we get for PPC macs. 08:29:50 I guess they play good old nh :) 08:30:20 i once was yelled at that my code doesn't work with gcc 2.95 08:30:36 or rather, we used to get, before support had to be dropped because of only a single inactive person being able to even compile there 08:32:07 kilobyte: how good would it be to use c++11? Maybe upsides >> downsides 08:32:15 but... but... but you would need to code to an obsolete standard 08:32:28 it'd be about as uncool as connecting via IPv4 08:33:27 galehar: +: array initialization, constexpr, that new fixed autoptr thingy). -: no toolchain on older Macs and BSDs. 08:33:35 not worth it, I'd say 08:33:36 kilobyte: programming in C/C++ is already as uncool as it can get 08:34:01 oh... fuck 08:34:06 -!- kilobyte has quit [Quit: leaving] 08:34:58 -!- kilobyte has joined ##crawl-dev 08:35:25 * kilobyte was connected via IPv4 ... 08:35:55 your ip is showing ... 08:37:30 -!- Nightbeer has quit [Ping timeout: 276 seconds] 08:43:47 hrm, not sure why revdns isn't working but I can't fix it anyway 08:44:40 bhaak: your ip shows up too, and it looks like a client one rather than one which can be easily found out by forward dns 08:45:18 (not that I see that much point in cloaks... if I wanted to hide my identity, there's tor...) 08:46:54 -!- Pacra has joined ##crawl-dev 08:49:26 kilobyte: i know but i'm not an ipv6 hipster showing off ;-) 08:51:44 I'm not promoting ipv6 to look cool, but because having to waste time for problems with ipv4 really pisses me off. 08:51:44 -!- Sab0t has quit [Quit: Leaving] 08:52:01 problems with ipv4? 08:52:45 with ipv6 to rsync from machine A to machine B that's in a different network, you type "rsync". With ipv4, you need to set up some proxy or a VPN, that has to be maintained on both ends. 08:53:19 or, at least, use a non-standard port and forward it 08:53:52 -!- Dixie has joined ##crawl-dev 08:55:53 hmm? but in one case you two networks that have routing and in the other you don't? how's that an ipv4 issue. you can have that with ipv6 too (unless it's because of ip shortages and forced NAT) 08:56:51 -!- monqy has quit [Quit: hello] 08:57:05 -!- Dixbert has quit [Ping timeout: 252 seconds] 08:57:33 i seem to have run into a bug with cszo webtiles 08:57:45 the z? and M spell screens won't show 08:58:05 i can still interact with the menus, memorize spells etc but i can't actually see the menus 08:58:19 mutations screen and inventory still work fine 08:58:42 I can't recall a single customer who has more than one external v4 IP per location 08:58:49 Xiberia: just cszo? 08:58:57 uh, cdo is down, ignore me 08:59:13 yeah, it was working fine earlier today 08:59:24 i tried restarting firefox but it doesn't help 09:01:49 Xiberia: let me take a look, what's your username? 09:02:03 planetsmasher 09:02:58 hm, it shows up for me 09:03:09 let me try firefox 09:03:10 odd 09:03:13 bhaak: UTF-8 is a similar issue. I've lost so much time with encoding issues that I became a zealot, burning crap charsets wherever I can find them. 09:03:45 Xiberia: also works... 09:03:53 very strange.. 09:03:55 Xiberia: which firefox version are you using? 09:04:21 and are there errors on the javascript console? (ctrl+shift+J) 09:05:01 -!- hoody has quit [Remote host closed the connection] 09:05:13 -!- nooodl_ has joined ##crawl-dev 09:05:16 edlothiol: some warnings but no errors 09:05:32 -!- nooodl_ has quit [Client Quit] 09:05:36 i wonder if it might be related to me having had xsplit open and then closing it 09:05:49 that program is quite buggy 09:06:18 hm, doesn't sound like it would cause that 09:06:22 what kind of warnings? 09:06:29 -!- voker57 has quit [Changing host] 09:07:06 nothing related directly to cszo 09:07:59 anyway, if it's only bugging out for me and nobody else it'll be fine 09:08:04 i know the spellbooks by heart 09:08:16 but it's a very strange bug 09:08:18 you could also try chrome 09:08:49 tried chrome with develz webtiles before and it lagged out on me once every 10 minutes or so 09:09:17 i'll just try rebooting my computer later and see if it helps 09:10:27 ok 09:17:09 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:17:49 -!- andrewhl has quit [Remote host closed the connection] 09:22:11 -!- ainsophy_ has quit [Remote host closed the connection] 09:27:14 http://johnattea.blogspot.co.uk/2012/08/looking-back-on-dungeon-crawl-stone-soup.html 09:29:20 -!- MarvinPA has quit [Read error: Connection reset by peer] 09:29:33 -!- Wensley has joined ##crawl-dev 09:30:29 |amethys1: now that czo has exploded with popularity, I'm curious to see how large your ttyrec directory has become in the past week :) 09:34:03 -!- wheals has quit [Quit: Leaving] 09:46:33 -!- One-Eyed has quit [Quit: Page closed] 09:48:38 -!- Pingas has quit [Read error: Connection reset by peer] 09:52:35 so, I've tried using std namespace, turns out the only real conflict is distance() in coord.h 09:53:03 any idea how to call it other than distance2? 09:56:32 what is John Attea's nick? I don't remember that name 09:59:51 -!- Orionstein has quit [Quit: Leaving.] 10:03:01 sprite scaling could be nice. Zooming would be especially useful for the android port. 10:03:29 isn't openGL supposed to make that kind of things very easy? 10:03:54 real time animations would be very nice indeed 10:04:12 his mock-up for lightning system is terrible :/ 10:04:58 distance isn't even the distance, but its square... so distance2 might not be such a bad name 10:05:38 distance²() 10:06:10 03Grunt * r1abcee60a050 10/crawl-ref/source/dungeon.cc: Properly veto disconnected D:1s. 10:06:40 |amethys1: thanks for the heads-up. 10:07:43 Grunt * 0.12-a0-197-g1abcee6: Properly veto disconnected D:1s. (3 minutes ago, 1 file, 4+ 2-) https://gitorious.org/crawl/crawl/commit/1abcee60a050 10:08:47 webtiles has scaling, although no UI to enable it ;) 10:09:28 -!- CannibalFerox has quit [Quit: Page closed] 10:10:43 edlothiol: good point with square distance :) 10:10:57 really? webtiles can zoom? 10:11:06 edlothiol: I thought I could just change the browser zoom and it would adapt 10:12:33 Wensley: that too, but it looks worse and scales the whole UI with it instead of just the tiles 10:12:46 galehar, assuming the tiles in the picture on that post are his designs, he is Poor Yurik on mantis. 10:13:26 Grunt: thanks 10:13:56 so, namespace std is working fine :) 10:15:08 -!- GoblinBomb has quit [Quit: leaving] 10:19:00 -!- Jaxy has quit [Quit: Leaving] 10:25:53 -!- Wensley has quit [Quit: leaving] 10:28:41 -!- Pepe has quit [Ping timeout: 265 seconds] 10:29:47 -!- Isasaur has quit [Client Quit] 10:30:10 -!- Isabel has joined ##crawl-dev 10:30:27 Hello doods, I need some help 10:30:32 Save file got corrupted 10:32:56 -!- Mandevil has quit [Quit: leaving] 10:37:41 -!- |amethys1 is now known as |amethyst 10:38:05 03edlothiol * rffbf01030124 10/crawl-ref/source/webserver/game_data/ (3 files in 2 dirs): Rudimentary UI for setting the tile size in Webtiles. 10:38:11 edlothiol * 0.12-a0-198-gffbf010: Rudimentary UI for setting the tile size in Webtiles. (85 seconds ago, 3 files, 37+ 7-) https://gitorious.org/crawl/crawl/commit/ffbf01030124 10:39:26 hm, something should be done about CIA and Chei 10:39:38 there can be only one ;) 10:39:58 though I like Chei better, with the gitorious links 10:40:02 I'm fairly sure that |amethyst set Chei to do that in response to CIA being absent... 10:40:09 yes 10:40:53 -!- CampinSam has quit [Remote host closed the connection] 10:40:56 <|amethyst> !tell Wensley 3.6 GiB of ttyrecs, 3.0 GiB of executables, and 1.3 GiB of crawl-master (includes saves, but also dat/ doc/ etc) 10:40:56 |amethyst: OK, I'll let Wensley know. 10:41:13 Isabel: how did it happen? is the game on a server, or locally? 10:41:22 edlothiol: Locally 10:41:30 <|amethyst> oh, right... I'll turn that off in Chei for now 10:41:44 edlothiol: I went to sleep and when I came back to play it was corrupted 10:41:57 that's... weird 10:41:59 edlothiol: Also, when I try to play it it says block truncated 10:42:41 -!- Cheibriados has joined ##crawl-dev 10:42:41 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 10:42:41 <|amethyst> ??mantis 10:42:41 mantis[1/1]: The replacement for our sourceforge issue trackers, mantis can be found at http://crawl.develz.org/mantis 10:42:41 -!- The topic of ##crawl is: CAO is down for major renovations, back by early September, but try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 10:42:49 Will do. 10:42:59 Want me to tell you when I put up the issue? 10:43:00 <|amethyst> if it's actually truncated you may be out of luck 10:43:09 <|amethyst> will report it here 10:43:11 What does that mean? 10:43:21 <|amethyst> Isabel: cut off 10:43:32 oh, so it's missing part of the data? 10:43:36 <|amethyst> maybe 10:43:59 <|amethyst> because of the way save files are written, a backup of the data might still be there 10:44:59 <|amethyst> but might not, depending on exactly what happened :( 10:45:18 severity block? 10:45:32 <|amethyst> "major" I'd say 10:45:54 <|amethyst> I don't like the "block" severity on mantis... that's not the kind of thing a bug submitter should be deciding :) 10:46:42 Also, it tends to be misused. 10:46:44 What does block on severity refer to? 10:46:58 "block" means "the unresolvedness of this issue is blocking the next release", basically. 10:47:00 <|amethyst> I interpret it to mean "this should block the release from happening" 10:47:09 Oh 10:47:10 <|amethyst> yeah 10:47:18 Only devs should decide that 10:50:19 I submitted it. 10:52:49 Save file got corrupted (https://crawl.develz.org/mantis/view.php?id=6114) by Isabel 10:55:26 kilobyte: i'm a sucker for utf-8, too. i've always been. but sometimes programs have such a bad support for it that you are actually better of using a 1-byte charset 10:56:14 -!- ussdefiant_ has joined ##crawl-dev 10:57:08 -!- dpeg has joined ##crawl-dev 10:59:02 -!- vogonpoet has quit [Quit: Page closed] 10:59:05 -!- tsn has quit [Quit: leaving] 11:03:02 -!- Yig has quit [Quit: Page closed] 11:06:02 -!- Pepe has quit [Ping timeout: 268 seconds] 11:11:58 -!- ainsophyao has joined ##crawl-dev 11:18:03 ok, looks like that save is seriously corrupted 11:18:12 -!- wheals has quit [Quit: Leaving] 11:18:32 everything from byte 0x100000 onward (exactly!) is zero 11:19:24 which includes the chr and you chunks, and a bunch of dungeon levels 11:21:17 wow 11:21:17 what 11:21:20 how does that work 11:21:26 I have no idea 11:21:37 <|amethyst> very ineffectively, as one might imagine :) 11:22:52 the cutoff at 0x100000 is interesting, I wonder what could have done this 11:23:11 well, what's still there? 11:25:07 D:1-12, Orc, Slime, other assorted dungeon levels 11:25:36 not the player character though, which makes recovering it pretty useless 11:25:41 -!- magistern has quit [Quit: This computer has gone to sleep] 11:26:23 :( 11:26:32 although I'm no expert with this, maybe kilobyte could find more, though I doubt it :/ 11:26:46 Do you guys have any idea on what caused it? 11:29:44 no :/ 11:34:26 <|amethyst> I would have guessed an OS crash, but if it was still running in the morning that couldn't be it 11:34:36 -!- andrewhl has quit [Remote host closed the connection] 11:36:00 <|amethyst> (and we take precautions about that anyway, so I'd think it still shouldn't happen unless your fs really sucks) 11:37:51 -!- xyzodiac has quit [Quit: WeeChat 0.3.8] 11:41:59 |amethyst: my fs? 11:42:38 <|amethyst> file system 11:43:45 -!- Chozo has quit [Read error: Connection reset by peer] 11:49:49 ouch 11:59:58 -!- Kalir has quit [Changing host] 12:00:07 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 12:00:30 -!- Isabel has quit [Quit: Page closed] 12:01:31 -!- Chousuke_ is now known as Chousuke 12:02:12 -!- simmarine has quit [Quit: bye] 12:03:11 -!- simmarine has quit [Read error: Connection reset by peer] 12:06:40 -!- Hisar has quit [Ping timeout: 245 seconds] 12:08:34 -!- kek has joined ##crawl-dev 12:10:47 -!- voker57 has quit [Remote host closed the connection] 12:10:58 -!- Namey has quit [Ping timeout: 246 seconds] 12:13:20 -!- vogonpoet has quit [Client Quit] 12:14:38 -!- Pepe has quit [Remote host closed the connection] 12:15:53 -!- Wark- has quit [Read error: Connection reset by peer] 12:16:28 -!- andrewhl has quit [Remote host closed the connection] 12:24:04 -!- dtsund has joined ##crawl-dev 12:28:08 -!- link_108 has joined ##crawl-dev 12:33:54 -!- erisdiscordia_ has quit [Quit: Leaving] 12:36:32 -!- Yig has quit [Client Quit] 12:41:51 -!- bonghitz has quit [Quit: bonghitz] 12:46:06 03elliptic * r5cddbb4c21c4 10/crawl-ref/source/showsymb.cc: Show out-of-sight excluded staircases in the proper colour. 12:46:08 03elliptic 07stone_soup-0.11 * r912f0cd9cf50 10/crawl-ref/source/showsymb.cc: Show out-of-sight excluded staircases in the proper colour. 12:46:15 -!- VideoGames has quit [Ping timeout: 245 seconds] 12:49:11 elliptic: awesome, thanks for that 12:50:01 it had been bothering me for a while... now will take a look at 3873 12:50:57 i always assumed 3873 was a weird feature 12:51:26 last year I looked at the code enough to be pretty sure that it was unintentional 12:51:42 but it seemed a bit tricky to fix at the time and then I forgot about it 12:52:04 oh, can the X> mode be configured somehow about the hatch behavior? i.e. sometimes i would want hatches to only show up after staircases even if they are closer than the next staircase 12:52:14 -!- VolteccerJack has quit [Quit: Page closed] 12:52:55 hm... it is nice on orbrun to have hatches show up first though 12:53:01 e.g. there's usually no way i want to hatch into an unexplored level when looking for the location of some downstairs via X> (and i don't like G> at all because i don't see where it goes before the matter) 12:53:19 I don't use G> either, yeah 12:53:34 yeah that's the downside indeed, perhaps something about unexplored levels could work though 12:54:02 so exclude hatches for X> but not for X< 12:54:33 no way this will ever be consistent. :< 12:54:41 Translucent wall tiles. (https://crawl.develz.org/mantis/view.php?id=6115) by white_noise 12:54:57 maybe, hm 13:01:41 -!- Ilirion has quit [Quit: Page closed] 13:02:09 03edlothiol 07crypt-tiles * re50a5109ce0f 10/crawl-ref/source/rltiles/dngn/ (23 files in 2 dirs): white_noise's recolored crypt tiles (#6073). 13:02:09 03edlothiol 07crypt-tiles * rbf31280f96f1 10/crawl-ref/source/ (7 files in 3 dirs): Make wall shadows darker in crypt. 13:11:03 -!- clouded_ has joined ##crawl-dev 13:19:46 oh, I didn't test 5cddbb4 enough and it doesn't work right :/ 13:20:04 -!- MarvinPA has joined ##crawl-dev 13:21:09 is there a wizard command that can change a feature's colour? or alternatively, can someone recommend a vault with recoloured transparent walls? 13:21:30 !tell galehar it was Poor_Yurik, i found the link on r/gamedev: http://www.reddit.com/r/gamedev/comments/yqqfd/looking_back_on_dungeon_crawl_stone_soup/ 13:21:30 MarvinPA: OK, I'll let galehar know. 13:22:15 -!- rossi has quit [Read error: Connection reset by peer] 13:22:26 -!- rossi_ has quit [Client Quit] 13:26:31 edlothiol: a few of the wizlab entrances come to mind 13:28:42 tgw_kikubaaqudgha, dk_yredelemnul_ordeal, evilmike_geh, orb_monky_within_orb, grunt_entry_hellfire, enter_wizlab_1|2|3|6 13:29:07 enter_wizlab_5 should stop having magenta coloured "green crystal wall" 13:31:24 -!- kek has quit [Quit: Leaving] 13:34:10 03elliptic * r23a01bca34af 10/crawl-ref/source/showsymb.cc: Revert "Show out-of-sight excluded staircases in the proper colour." 13:34:11 03elliptic 07stone_soup-0.11 * r144380e27b71 10/crawl-ref/source/showsymb.cc: Revert "Show out-of-sight excluded staircases in the proper colour." 13:36:39 -!- ZebTM has quit [] 13:37:28 -!- Senjai has quit [Changing host] 13:39:19 -!- Textmode has joined ##crawl-dev 13:41:02 HangedMan: thanks 13:41:13 'welcome 13:41:15 -!- Mixolyde has quit [Ping timeout: 245 seconds] 13:53:41 -!- ontoclasm has quit [Quit: Leaving.] 13:54:05 03elliptic * rc98b6304e3c7 10/crawl-ref/source/showsymb.cc: Actually show out-of-sight excluded staircases in the proper colour. 13:54:06 03elliptic 07stone_soup-0.11 * rf646d488ac0d 10/crawl-ref/source/showsymb.cc: Actually show out-of-sight excluded staircases in the proper colour. 13:55:15 -!- RollieTG has quit [Ping timeout: 246 seconds] 13:56:03 -!- maahes_ has quit [Ping timeout: 265 seconds] 13:57:35 -!- elliott has joined ##crawl-dev 13:58:03 -!- Dixie has quit [Ping timeout: 245 seconds] 13:59:11 -!- Codrus has quit [Ping timeout: 244 seconds] 14:00:04 -!- Dixie has joined ##crawl-dev 14:07:08 -!- ophanim is now known as himself 14:07:42 -!- SaintWacko has quit [Read error: Connection reset by peer] 14:08:00 -!- himself is now known as ophanim 14:13:46 -!- Namee has quit [Quit: Leaving] 14:18:53 -!- ussdefiant has quit [Read error: Connection reset by peer] 14:19:42 -!- dtsund has quit [Quit: dtsund] 14:19:47 -!- rossi has quit [Quit: WeeChat 0.3.7] 14:20:52 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 14:22:14 -!- wheals has quit [Quit: Leaving] 14:22:26 -!- MPR| has quit [] 14:30:34 -!- link_108 has quit [Quit: link_108] 14:32:07 03elliptic * rf397cff770dd 10/crawl-ref/source/travel.cc: Add more checks to prevent features appearing with multiplicity in the pathfinder (fixes #3873). 14:32:08 03elliptic 07stone_soup-0.11 * rd1d8bf383346 10/crawl-ref/source/travel.cc: Add more checks to prevent features appearing with multiplicity in the pathfinder (fixes #3873). 14:35:52 -!- Yen has quit [Ping timeout: 245 seconds] 14:37:23 Unable to clear the drop buffer with d- (https://crawl.develz.org/mantis/view.php?id=6116) by nht 14:39:12 -!- Orionstein has quit [Quit: Leaving.] 14:45:05 -!- Lawman has quit [Quit: Page closed] 14:47:55 -!- Syrio has quit [Ping timeout: 245 seconds] 14:50:27 -!- Hisar has quit [Quit: Page closed] 14:55:25 -!- BlackSheep has joined ##crawl-dev 14:56:14 -!- ZebTM has quit [] 14:59:25 -!- ontoclasm has quit [Quit: Leaving.] 15:04:42 -!- smeea has quit [Read error: Connection reset by peer] 15:07:55 -!- ddubois has quit [Ping timeout: 245 seconds] 15:08:23 -!- ZRN has quit [Ping timeout: 246 seconds] 15:10:29 -!- Wark- has quit [Quit: Leaving.] 15:18:36 -!- ainsophyao has quit [Remote host closed the connection] 15:23:29 -!- BlackSheep has quit [Quit: Leaving] 15:25:11 -!- ToastyP has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 15:29:26 -!- voker57 has quit [Changing host] 15:31:17 -!- blabber has joined ##crawl-dev 15:33:41 -!- G-Flex has quit [Ping timeout: 265 seconds] 15:36:06 03edlothiol 07crypt-tiles * r4bcd8f93f576 10/crawl-ref/source/ (16 files in 3 dirs): Special door tiles for crypt (white_noise, #6073). 15:36:16 03edlothiol 07crypt-tiles * ra21f586c2f23 10/crawl-ref/source/tilecell.cc: Don't draw wall shadows on open doors. 15:39:48 -!- Mottie has quit [Ping timeout: 252 seconds] 15:40:10 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 15:40:51 -!- hoody has quit [Remote host closed the connection] 15:42:58 -!- johnthebear has quit [Remote host closed the connection] 15:43:14 -!- link_108 has joined ##crawl-dev 15:44:54 -!- nht has quit [Quit: leaving] 15:48:14 -!- Dixbert has joined ##crawl-dev 15:50:39 -!- vogonpoet has quit [Quit: Page closed] 15:51:18 -!- Dixie has quit [Ping timeout: 244 seconds] 15:55:26 -!- RushingJaws has quit [] 15:58:22 -!- Ragdoll has quit [Quit: Ik ga weg] 15:59:12 -!- ussdefiant has joined ##crawl-dev 16:00:10 -!- Deathmic has quit [Read error: Connection reset by peer] 16:03:41 Mastering a skill by experience potion does not stop training it (https://crawl.develz.org/mantis/view.php?id=6117) by Bloax 16:03:42 -!- Vandal has quit [] 16:13:08 -!- MPR has quit [Changing host] 16:14:05 03elliptic * re4459797b697 10/crawl-ref/source/travel.cc: Make stair exclusions not stop running. 16:14:06 03elliptic * r9915d422760e 10/crawl-ref/source/travel.cc: Allow traveling away from stair exclusions. 16:14:06 03elliptic 07stone_soup-0.11 * r4feb533a53e8 10/crawl-ref/source/travel.cc: Make stair exclusions not stop running. 16:14:07 03elliptic 07stone_soup-0.11 * re0de02226256 10/crawl-ref/source/travel.cc: Allow traveling away from stair exclusions. 16:14:17 -!- Kalir has quit [Ping timeout: 265 seconds] 16:15:00 -!- Kalir has quit [Changing host] 16:16:34 -!- Leafsnail has quit [] 16:18:34 -!- tsn has quit [Read error: Connection reset by peer] 16:20:34 -!- Mottie has joined ##crawl-dev 16:22:37 -!- PollyEsther has quit [Ping timeout: 240 seconds] 16:23:20 -!- Wark-1 has quit [Quit: Leaving.] 16:34:32 -!- blabber has quit [Quit: leaving] 16:36:46 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:39:40 -!- truffant has quit [Ping timeout: 245 seconds] 16:40:56 -!- Pacra has quit [Quit: This computer has gone to sleep] 16:45:20 -!- Vidiny has quit [Ping timeout: 246 seconds] 16:49:43 -!- Mottie has quit [Ping timeout: 245 seconds] 16:54:21 -!- Xiberia has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 16:56:04 -!- yxhuvud has quit [Ping timeout: 248 seconds] 16:59:21 -!- tsn_ has quit [Quit: leaving] 17:03:24 -!- SaintWacko has quit [Ping timeout: 252 seconds] 17:04:01 -!- Xiberia has joined ##crawl-dev 17:07:09 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:09:37 -!- Bloax has quit [Quit: Doomseeker End Of Line] 17:14:35 -!- rrag has quit [Ping timeout: 245 seconds] 17:18:17 -!- Qwertycoatl has quit [Quit: leaving] 17:22:17 -!- Senjai has quit [] 17:23:21 -!- LexAckson has joined ##crawl-dev 17:24:53 -!- evilmike has joined ##crawl-dev 17:25:06 -!- ontoclasm has quit [Quit: Leaving.] 17:33:19 MarvinPA: grunt already told me it was poor_yurik, but thanks anyway :) 17:33:37 ah ok, must've missed that in the backlog 17:35:10 Players are more heart-broken about FD and Evaporate removal than I'd have thought. 17:35:35 (I agree that the concept behind FD is wonderful. It always hurts to lose beautiful flavour like this.) 17:36:25 -!- permagreen has quit [Ping timeout: 246 seconds] 17:36:27 I used to really like those spells, but the gameplay was really terrible 17:36:55 I absolutely agree. Of course, I never thought about whether the spells could be salvaged, but I trust you did plenty of that. 17:37:19 Would be nice to give players something equally flavourful in return. 17:39:30 it would be good to start converting the always-bad potions into often-bad (but potentially useful) ones. this is really hard to do though, so far there's only one good idea (potion of random transformation) 17:39:58 maybe a potion of petrification, too (if the damage resistance is any useful). this seems unlikely though 17:40:30 I'm here to bring up ?immolation as a decent example once more. :) 17:40:50 Brogue has explosions from potions and it does not feel awkward. 17:41:38 potion of nitroglycerin 17:41:45 -!- simmarine has quit [Quit: bye] 17:42:11 I like the idea that you open the cork and frantically try to get away. (This would be different to Immolation.) 17:42:18 i really would have nothing against regular old potion throwing. i know i'm in the minority here 17:42:44 evilmike: "regular" = via scroll (old Crawl) or all the time (Nethack)? 17:43:55 closer to nethack, but use the throwing skill and don't do anything unintuitive with it 17:44:21 -!- mivue has quit [Quit: mivue] 17:46:31 I just know that's a big change, and goes against a very long-standing stance against it. So it's not something I am going to waste my time on arguing about 17:47:20 Well, the stance is there because we've seen what Nethack done with it -- degeneration (and I don't mean the potion). It's conceivable that it could be done in a much better way. 17:48:10 brogue has a better model for it, where the throwable ones are more like grenades you can accidentally drink 17:48:36 yes 17:49:05 I wonder if a cheap spell could work that allows to turn potions you drink into clouds (you're still at the centre) 17:49:30 there doesn't seem to be much room for a spell that does that 17:49:52 -!- Pthing has quit [Read error: Connection reset by peer] 17:50:00 -!- Staplegun has quit [Ping timeout: 276 seconds] 17:50:15 probably not, no 17:53:30 -!- psychoDad has quit [Quit: Page closed] 17:53:46 -!- VideoGames has quit [Quit: Page closed] 17:58:52 * elliott often typos and quaffs an (id'd) bad potion in brogue that he was keeping to throw... 17:59:40 elliott: turn based game! 17:59:41 the keys in brogue could be better in general 17:59:54 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:59:58 Can't you swap them in recent versions? 18:00:05 I've died like three or four times because I didn't notice I hit caps lock until it starts autoplaying 18:00:12 I should 18:00:30 dpeg: right, so clearly Crawl should let you walk into lava without prompting :) 18:00:36 yeah that game has a pretty lousy control scheme, i dont think it will change unfortunately 18:00:58 mainly the problem is hubris, as usual with roguelikes... I'm so sure I've gotten the hang of not typoing this time around 18:01:02 elliott: strawman! :) 18:01:10 it would be like if crawl got rid of the 'w' key for wielding items, because really, you can do that through the 'i' screen 18:01:13 it's what I do best! 18:01:40 the nicest thing about brogue's bad potions is that some of them even have a use for quaffing as well as throwing 18:01:57 you can throw descent to avoid dealing with a pack of enemies for a floor, or quaff it yourself to escape 18:02:04 evilmike: Brogue's use-command approach is fine, imo, given the small inventory. And it sensibly has two use commands ('a'pply and 'e'quip). 18:02:15 oh, you can change the keymapping 18:02:22 elliott: yes, some nifty ideas there 18:02:27 hooray, no more stupid deaths to autoplay blegh 18:02:29 HangedMan: yes, a recent change 18:02:39 -!- Pacra has joined ##crawl-dev 18:02:41 brogue's "a" works well because it's hugeterm enough to show the whole inventory at once :) 18:02:45 I believe too many Crawlers bugged Pender about it :) 18:03:04 oh, can you swap inventory letters without dropping stuff now too? that would make a huge difference to me 18:03:29 evilmike: afaik no, I'm afraid 18:03:42 i used to always like to have a staff of lighting (or whatever) on 'a', and had to do a stupid dance to get that to work 18:03:44 that would be very handy for staff-based builds 18:03:46 yeah 18:03:59 I just memorise the letter anew each game 18:04:25 it's just little things like that which bug me. i appreciate having a simplified and streamlined interface, but a lot of it feels clunky 18:05:30 evilmike: I made some interface proposals as soon as I played (for example, different colours in inventory), and Pender reacted promptly. 18:06:02 -!- monqy has joined ##crawl-dev 18:06:43 it would be nice if keys and locked doors were coloured 18:06:49 absolutely! 18:07:20 I have trouble finding the damn locked doors (when I have a key)... spent so much time squinting at the screen 18:07:32 i think i've played too many roguelikes for too long. i get annoyed by stuff that slows me down, even for like half a second :P 18:07:33 evilmike: You have 1 message. Use !messages to read it. 18:07:55 In my opinion, Brogue's elaborate colour scheme works against playability (even if it draws newbies). 18:08:00 i'm so spoiled by crawl, where you can usually make the game do whatever you tell it to, and automate a ton of stuff 18:08:26 "Crawl, the emacs among roguelikes." 18:09:04 -!- Dixbert has quit [Ping timeout: 268 seconds] 18:09:12 dpeg: you can turn the lighting off with \ 18:09:18 but then the game gets ugly :( 18:09:44 you can also play it in a terminal! then it maps the colours to the standard 16 as badly as it can manage 18:09:56 elliott: I campaigned for that change, but it's not good enough -- I still have trouble making out stuff. My eyes are not the best and Crawl displays information more clearly to me. 18:10:24 yes, it gives up legibility in quite a few cases unfortunately 18:10:32 for instance allies are basically impossible to distinguish a lot of the time 18:10:54 it's kind of incredible how there's a game with an even more broken ally system than crawl's... 18:12:24 evilmike: huh? Please explain (both the Crawl and the Brogue part). 18:12:43 -!- RollieTG has quit [Ping timeout: 256 seconds] 18:12:46 crawl: summons are overpowered, yred is overpowered, etc... 18:13:03 brogue: you find extremely good allies sitting around in cages, and can cruise through the whole game once you do 18:13:30 not to mention the abuses with polymorph, domination, and monkeys for d:1 tentacle horror or dragon allies 18:13:37 -!- Oddtwang has quit [Quit: TTFN!] 18:13:45 -!- blueDave has joined ##crawl-dev 18:14:08 or wand of plenty stuff in general 18:14:12 allies are the most powerful brogue build but I'm not sure they're completely broken, modulo bug exploits... I doubt you could get a bunch of lumenstones relying on just cage allies without being powerful or careful yourself 18:14:34 domination seems to be quite ridiculous though 18:15:00 i've done some ridiculous stuff with allies 18:15:23 Hey, roguelikers breaking games, always fun :) 18:15:33 because that game practically halts the food clock when you pick up the amulet, its really easy to heal up your army of cloned dragons, too 18:15:38 evilmike: Wasn't aware of Yredelemnul being broken. Is quick action needed? 18:15:47 been broken for a while 18:16:19 anyone who puts up with yred (which is a pain in the ass because of crawl's terrible ally herding stuff) gets to walk around with bone dragons and profane servitors 18:16:27 most people dont want to deal with that 18:16:37 Perhaps we should go back to the "no permanent summons" state we inherited from DC 4b36. I am responsible for some of the (semi-)permanent allies the game has now (Yrdy, TSO's daevas, Beogh). 18:17:03 TSO is fine 18:17:05 evilmike: hey, I made the rule that zombies don't take stairs. Y was unplayable for me before, but not after that change. 18:17:31 your allies are semi-permanent with TSO if they get buffed enough, but the way it works, you never have to herd around a gigantic horde of stuff 18:17:46 ah, same problem as with Beogh 18:18:02 evilmike: but that's playability -- what about TSO balance? 18:19:08 -!- dtsund has joined ##crawl-dev 18:19:50 he's strong but so are a lot of gods. some people consider TSO a must-have for the extended endgame. I usually prefer to be able to cast necromancy and summoning spells, so I pick other gods 18:21:34 evilmike: so perhaps we should strengthen Y's soul power, and do something about the allies? For example, when new ones come, old ones could go. 18:22:25 i think the best way to start would be to make ally management less painful 18:22:28 ??badirc[12] 18:22:28 badirc[12/25]: i pretty much consider necromutation or undeadform necessary for extended game. 18:23:05 yred is powerful - if you put up with the massive interface burden. most people don't want to do that, so he's one of the less popular gods. nerf him, and he becomes even less popular. 18:23:06 replacing old allies with new ones for yred sounds sensible 18:23:30 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:23:41 and capping the number of higher level allies you can get 18:23:43 evilmike: was not meant as a nerf 18:24:15 but yeah, independent from that there's just the pain of herding things across multiple levels 18:25:51 I made a proposal for Beogh... 18:28:14 I made an implementable for allies interface: cap number, player automatically wait for them when travelling exploring, queue for non-adjacent allies following up to next level 18:28:33 -!- RollieTG has quit [Read error: Connection reset by peer] 18:28:35 -!- erisdiscordia has quit [Quit: Lost terminal] 18:28:43 nobody seems interested in coding it, so maybe I'll do someday 18:28:53 * galehar sleeps 18:28:57 good night! 18:29:07 Not much imput from players regarding patches? 18:30:50 galehar: would autoexplore just go slowly or use recall? 18:31:16 -!- ussdefiant has quit [Ping timeout: 268 seconds] 18:32:31 -!- pelotron has quit [Ping timeout: 245 seconds] 18:34:13 elliott: I'm assuming your character would wait when your allies are out of some radius around you 18:35:50 hm, that's actually a good idea -- never thought of that =) 18:36:04 -!- Morphy has quit [Quit: Page closed] 18:36:09 -!- rossi has quit [Ping timeout: 276 seconds] 18:38:40 :) 18:39:43 and dpeg: I still haven't forgotten about your spider god proposal! should have a post up on tavern in a few hours 18:42:06 -!- ussdefiant has joined ##crawl-dev 18:42:39 -!- RollieTG has quit [Ping timeout: 252 seconds] 18:43:13 link_108: <3 18:43:36 After your comment, I'll (replay and) update the original proposal with feedback. Discussed with nicolae already. 18:45:15 Seems like spider-banging Boris won't happen. Too bad, I liked the idea (I never really connected it to rape -- I'm simple minded). 18:46:04 "Terminal too small (80,24); need at least (79,24). Hit any key to exit..." 18:46:12 <|amethyst> odd 18:46:24 -!- Jatoskep has quit [Ping timeout: 260 seconds] 18:46:44 -!- bonghitz has quit [Quit: bonghitz] 18:46:44 yea, I can kind of see where people got the whole rape thing from, but I don't think its that big of a deal 18:46:53 i set msg_min_height to 9 then played on a 80x24 term 18:47:06 <|amethyst> nooodl: that means !lay_inline.valid whatever that means 18:47:28 <|amethyst> yeah, that's not enough for full LOS in the view; that could be a problem 18:47:55 that's the issue i'm sure. the problem is the misleading error message 18:50:07 -!- Jatoskep has joined ##crawl-dev 18:52:39 re: allies -- I play a fair amount of HoPR and had thought about picking that one up if it's still undone the next free time that comes along 18:52:42 link_108: yes, same here. I wouldn't try to shove down a rapist god down anyone's throat, no question about that. But I was a bit perplexed as to how the reactions turned out (until the counterreaction trickled in). Nicolae has good ideas how to solve the issue (and it keeps the black widow style mating among spiders). 18:53:04 * dpeg sends flowers to blueDave. 18:54:52 I felt bad when my comp crashed just as the constriction tuning got interesting, how did that go? 18:55:57 it seems to play ok... 18:56:04 I think constriction is fine now. It was pretty bad when I left (and I am the one to blame), but now it's good -- thanks to galehar, I think. 18:57:04 dpeg: kk, I'll try and pay extra attention to his posts. It seems like people are fine with mating, just not mating with converted humans. rather than assuming they just change into a spider, I think a lot of people think of the converted humans as still conscious of what has happened and react to that. but thats all made up in their heads, if there was some lore to counteract that, then don't see a problem! but that may just be me, I didn't 18:57:05 one before.. 18:57:23 <|amethyst> there have been suggestions for a "grasping corpses" spell 18:57:51 <|amethyst> I think now that we have holding (constriction - damage) that would be pretty easy to do 18:58:45 |amethyst: what would it do? 19:00:08 <|amethyst> e.g. turn a corpse (all in LOS?) into a 'grasping corpse', immobile but with some number of zero-damage constriction attacks. Possibly HD (and therefore staying power, to-hit, constriction strength etc) based on that of the corpse, and number of attacks based on spell power 19:00:40 wonderful 19:01:03 <|amethyst> what would be a good name for the spell? 19:01:17 <|amethyst> Grave's Grasp ? 19:01:20 <|amethyst> Deathgrip ? 19:01:25 This is like the effect I keep suggesting for something (Crypt?) where hands come from the ground, grasping you (it's like a net trap, but I love the flavour). 19:01:29 <|amethyst> (and the creature too) 19:02:01 not sure how great such a spell would play, but it sounds worth a try 19:02:26 <|amethyst> What about the creature name and the symbol? 19:02:39 <|amethyst> I was thinking 'x' but I supposed 'z' or 'Z' makes more sense 19:02:43 -!- mivue has quit [Quit: mivue] 19:02:50 <|amethyst> there are a lot more colours free on x I believe 19:02:57 <|amethyst> s/posed/pose/ 19:03:17 'Z' has lots of room 19:03:24 <|amethyst> true 19:03:35 (it seems like it requires too many different things to do anything at all... you need corpses, you need monsters, you need a reason to want them to stop moving... and animate dead itself already does a good job of getting in the way of creatures in such situations) 19:03:39 elliptic: do you think my effect could make sense? The advantage over net traps is that a monster (say a necromancer) could call on the dead -- unlike running into a net trap in the middle of nowhere, you'll be grasped when monsters are around 19:04:01 <|amethyst> elliptic: and it doesn't actually damage them at all 19:04:02 -!- Thann has joined ##crawl-dev 19:04:11 ravegrasp 19:04:13 er 19:04:14 |amethyst: yes 19:04:16 gravegrasp 19:04:27 gravegrip 19:04:40 dpeg: if it doesn't require corpses to be present it might be better, yes 19:04:40 -!- link_108 has quit [Quit: link_108] 19:05:02 corpse hands 19:05:10 elliptic: yes, taht's my point -- we assume taht (fuckin' a and h) there are sufficient corpses down there 19:06:49 |amethyst: I guess I'm not big on actually creating visible creatures because of the overlap with a bunch of other spells then... how hard would it be to give someone the status of being held/constricted without an actual monster doing it? 19:07:22 hm, could we combine the things |amethyst and I propose? 19:07:38 -!- Adeon has quit [Ping timeout: 245 seconds] 19:08:21 (This reminds me: back when blood splatter was added for purely thematic effect, people had ideas to have some gameplay stuff for them. I've never seen something extremely appealing, but in case you do...) 19:08:24 what about a tmut that give you a single holding attack, or something? 19:08:33 so you'd be doing the holding 19:08:48 well, it does currently have one gameplay effect, ignite blood 19:08:48 elliott: would that be interesting? 19:08:49 <|amethyst> could even use the "beastly" form 19:08:57 dpeg: that's a good question :p 19:09:03 <|amethyst> make it constriction 19:09:04 HangedMan: blood trails! 19:09:07 dpeg: it'd be convenient for things with bat-like movement, at least! 19:09:09 heh 19:09:10 I'd like it as a necromancy/something spell 19:09:19 ignite blood is fine as a DS ability, but i am opposed to a spell that uses blood 19:09:21 dpeg: and maybe other things that like to blink away and the like? but they'd have to be things you could get close to in the first place 19:09:28 dunno if it'd be useful against something like an orb spider 19:09:29 blood has, for a long time, been a decorative thing. so it's used for decorative purposes 19:09:32 evilmike: yes, lots of issues 19:09:37 <|amethyst> dpeg: yeah, doing without the corpse and even the creature sounds reasonable 19:10:04 <|amethyst> I don't think our current implementation would support being held/constricted without a creature 19:10:14 |amethyst: nets? 19:10:23 nets are a different (stronger) effect 19:10:34 <|amethyst> yeah, nets are one possibility, but as elliptic points out it's not the same 19:10:44 <|amethyst> changing the implementation might not be so bad 19:11:08 <|amethyst> but I'm sure bugs would crop up 19:11:29 |amethyst: not sure that should guide as when brainstorming new spells :) 19:11:35 <|amethyst> heh 19:12:26 if it's possible for a target to be "held" without a creature doing it, that could be a way to implement a "nail monsters to walls" spell 19:12:29 -!- Kalir has quit [Quit: Leaving] 19:12:46 I used to come up with rather conservative proposals (e.g. for gods), so as to make them easier to code, until Darshan pointed out that we should let imagination run free, and afterwards see if/how to code. And voila: better gods. 19:14:14 evilmike: be careful to avoid crucifixes lest we get protest notes from the Vatican. 19:14:48 one thing to keep in mind with all of these "prevent monsters from moving" spells is that they have the potential to be extremely good for kiting 19:14:54 which is not really a good thing at all 19:14:57 -!- Kalir has quit [Changing host] 19:15:07 Leda's gets around this issue, doesn't it? 19:15:23 sort of, no one uses it though 19:15:28 elliptic: perhaps best to start as a monster spell, then 19:15:31 leda's does manage to not be good for kiting, but yeah, it doesn't get used 19:15:32 poor due 19:15:56 :( 19:15:58 dpeg: I think the correct location for leda's is the AM book, but that needs a school change and some other work in the book 19:16:01 * due weeps 19:16:03 due: Huh -- you're around 19:16:08 yeah 19:16:11 i think it's because no one likes the "fumbling" penalties. the slow movement it gives you isn't so bad 19:16:14 Leda's could be good for kiting, in conjunction with tloc 19:16:23 * dtsund has Leda's in the Light AM book 19:16:36 elliptic: you have Leda always on your mind, then? (I'm happy if I can mentally leave the spell with you :) 19:16:41 if you're kiting with tloc then you may as well just kite with tloc, though :P 19:17:15 <|amethyst> portal projectile was also always supposed to be in an archery book 19:17:17 but yeah, it'd definitely be nice to fit it into the AM book somehow 19:17:27 leda's has the potential to be extremely strong because it actually slows down monster actions 19:17:31 <|amethyst> speaking of tloc 19:17:36 dpeg: i feel terrible that i never finished homunculi 19:17:36 not just monster movement 19:17:57 |amethyst: it sort of is, warper has throwing skill and a lot of darts 19:18:14 it could be good in AM too though 19:18:31 due: don't worry, I sometimes lose sleep on deserting mumra and the demigods. 19:19:13 dpeg: vague leda's plans are discussed here periodically enough that you can mentally leave it with us, yes :) 19:19:18 <|amethyst> Corona, Slow, PP (tloc/hexes), enslavement, cause fear, leda's, mass confusion seems like it would need a L3 19:19:21 phew :) 19:19:38 inner flame is l3 right 19:19:43 -!- atrodo has quit [Ping timeout: 245 seconds] 19:19:45 |amethyst: well, the book should have only about 6 spells in it 19:19:50 <|amethyst> I think there were suggestions to remove it 19:19:55 you probably don't need both Slow and Leda's 19:20:00 Do you folks think there's enough content for Gravegrip (monster or player spell) to make a note somewhere? 19:20:01 <|amethyst> elliptic: remove enslavement or cause fear? 19:20:07 enslavement 19:20:13 * dpeg hates discussions that end nowhere. 19:20:27 dpeg: I think it definitely has potential, at least as a monster spell 19:20:44 FWIW, my book is Corona, Slow, Inner Flame, Poison Weapon, Leda's Liquefaction, and Cause Fear 19:20:47 maybe also remove mass confusion 19:20:54 elliptic: same issue about mental note :) (I would add something to the spell page on the wiki) 19:21:10 <|amethyst> implementable :) 19:21:11 dtsund: how does it turn out? 19:21:29 * dtsund shrugs; not sure anyone's played a serious AM game in Light yet 19:21:34 inner flame + enslavement can be a fun combo, so it's nice to have both of those in the same book 19:21:35 |amethyst: I don't have enough details in my brain to make an implementable :| 19:21:53 dtsund: did you ever go for a light server? 19:22:01 We have one. 19:22:02 evilmike: yes 19:22:08 ("fun" doesn't exactly mean "useful" though) 19:22:20 dtsund: how much use? What about having Light on one of the main servers? 19:22:26 evilmike: I guess, yeah. the main use I've seen people make of inner flame in AM is with skeletons/zombies from kiku/yred... 19:22:41 skeletons are better because they cost 1 mp 19:22:42 dpeg: It's varied from several players at once(!) to inactive. 19:22:56 but, using enslaved monsters as suicide bombers is entertaining 19:23:06 btw, Inner Flame is a great addition to spells, flavour and mechanics 19:23:08 (Also, I'm not sure it's configured correctly, since it randomly crashes and I've never been able to duplicate it locally) 19:23:13 really I think that inner flame needs some serious work 19:23:15 so kudos to whoever made it 19:23:16 -!- xnavy has quit [Killed (hubbard.freenode.net (Nickname regained by services))] 19:23:16 -!- xnavy_ is now known as xnavy 19:23:19 elliptic: :( 19:23:24 -!- Pingas has joined ##crawl-dev 19:23:37 -!- edlothiol has quit [Ping timeout: 246 seconds] 19:23:42 inner flame would be very cool if the explosions were "contagious". i've mentioned this before I think 19:24:02 the explosion would attempt to cast inner flame on enemies, probably with the MR check and everything 19:24:10 it doesn't play well at all... either you abuse it with skeletons (extremely strong) or you end up being annoyed by an adjacent monster with it and kite it around until it wears off 19:24:17 the xom mass inner flame effect is cool though :) 19:24:37 evilmike: I like that idea, though I'm not sure it would help much by itself 19:24:58 <|amethyst> evilmike: 1 inner flame = goodbye bee room :) 19:25:12 elliptic: probably, but I think it's a good start 19:25:24 |amethyst: well, presumably if the explosion kills something then the thing it kills doesn't get infected 19:25:38 i love the idea of contagious inner flame, yeah 19:25:42 <|amethyst> good point... 19:25:45 elliptic: it could go either way i think 19:25:47 xom mass inner flame was meant to be a lazy with of sort-of implementing that :P 19:25:51 lazy way of* 19:26:19 i don't know if it'd actually be a good idea or not but it's a hilarious concept at least 19:26:32 I think what inner flame really needs is something to change so that it isn't fatal to kill an adjacent inner flamed monster early on 19:26:42 MarvinPA: well, it would be fun, and i think that makes it a good idea :P 19:26:55 it should hurt, but 3d20 damage + possible flame cloud is pretty ridiculous 19:27:03 or is it 3d15? I forget 19:27:51 could base explosion damage on monster HD, maybe 19:27:57 evilmike: I think the infectious idea doesn't make much sense if something can die from the same explosion that infects it 19:28:53 i think it's 3d15 for normal sized things but i forget too 19:28:59 it should take *some* amount of time (1 aut) for the monster to become infected 19:29:18 I guess. I don't have trouble imagining it as an instantaneous thing, though 19:29:36 -!- Mottie has joined ##crawl-dev 19:30:27 -!- rkd2 has quit [] 19:30:42 So currently damge does not scale at all with the monster? 19:30:53 I've thought of inner flame as less of an "infection", and more like some kind of vague magical condition, that simply happens in some vague magical way :P 19:31:14 evilmike: but it's easy to visualise it as an infection 19:31:38 i think the description is "fills a monster with magical fire" or something vague 19:31:44 dpeg: huge monsters are 3d20 instead of 3d15 or something like that (and larger radius explosion I think?) 19:31:45 re: the grave grasp thing, what if it was more like creating a type of shallow water which greatly slows movement and impacts combat effectiveness? 19:32:01 -!- Kellhus has quit [Quit: Page closed] 19:32:03 <|amethyst> blueDave: that's basically leda's 19:32:04 small/normal/huge monsters do different amounts of damage, and huge monsters have a bigger explosion, yeah 19:32:16 The orb of destruction hits you! x2 (https://crawl.develz.org/mantis/view.php?id=6118) by minmay 19:32:16 -!- Textmode_ has joined ##crawl-dev 19:32:19 ah, one thing I don't normally live long enough to see ;) 19:32:27 evilmike: the issue is that the explosion is what is filling the monster with fire... it isn't filling it with fire and then exploding it again 19:32:37 -!- ussdefiant has quit [Ping timeout: 240 seconds] 19:33:27 -!- Textmode has quit [Ping timeout: 255 seconds] 19:33:29 s/one/most/ lol 19:33:44 elliptic: seems like the natural handle for tweaking -- might also make for more interesting choices 19:34:25 dpeg: I instead wonder whether we could get away with making the inner flame explosion do half damage to the source of the inner flame 19:34:51 or something 19:35:19 what if casting inner flame on an inner flamed monster cancels it (without an MR check)? 19:35:38 <|amethyst> Only if it gives the message "Flame off." 19:35:43 <|amethyst> :P 19:35:43 evilmike: hm, maybe 19:36:11 -!- Textmode_ is now known as Textmode 19:36:18 elliptic: sure, cheating like this is acceptable 19:36:54 dpeg: arguably it would be inconsistent with point-blank fireball though 19:37:36 -!- xnavy has quit [Ping timeout: 244 seconds] 19:38:08 03Grunt * rc1fbd6fca262 10/crawl-ref/source/mon-project.cc: Remove duplicate "The orb of destruction hits you!" message. 19:46:57 -!- MattyDub has quit [Quit: Page closed] 19:51:18 -!- MarvinPA has quit [] 19:52:00 -!- MarvinPA has joined ##crawl-dev 20:02:44 -!- ussdefiant has joined ##crawl-dev 20:08:53 -!- ajikeshi_ has quit [Ping timeout: 245 seconds] 20:14:01 -!- ussdefiant_ has joined ##crawl-dev 20:14:26 -!- ussdefiant has quit [Ping timeout: 252 seconds] 20:14:27 -!- ebarrett has quit [Read error: Connection reset by peer] 20:14:41 -!- ussdefiant_ is now known as ussdefiant 20:17:18 -!- tara^_ has quit [Client Quit] 20:21:54 -!- Daekdroom has quit [Quit: Saindo] 20:33:22 -!- Neoxx has quit [Quit: Page closed] 20:34:09 -!- markrw has quit [Quit: Lost terminal] 20:38:35 -!- Roarke has quit [Quit: ThrashIRC v2.6 sic populo comunicated] 20:39:31 -!- Dixie has joined ##crawl-dev 20:41:50 -!- Dixie has quit [Read error: Connection reset by peer] 20:42:40 -!- Dixie has joined ##crawl-dev 20:45:05 -!- xnavy_ has quit [Ping timeout: 268 seconds] 20:46:37 -!- Turgor has quit [] 20:49:36 -!- fooobaar has quit [Read error: Connection reset by peer] 20:52:12 -!- link_108 has joined ##crawl-dev 20:55:20 -!- dpeg has quit [Quit: Lost terminal] 20:57:52 -!- MPR has quit [] 20:59:37 -!- fooobaar has quit [Ping timeout: 245 seconds] 21:00:09 -!- Pepe has quit [Ping timeout: 252 seconds] 21:01:58 -!- squimmy has quit [Read error: Operation timed out] 21:02:43 -!- alefury has quit [] 21:02:56 -!- rossi has quit [Quit: WeeChat 0.3.7] 21:04:17 -!- minqmay has quit [Quit: Leaving] 21:07:03 -!- xnavy is now known as Guest45264 21:07:03 -!- Guest45264 has quit [Killed (hitchcock.freenode.net (Nickname regained by services))] 21:07:03 -!- xnavy_ is now known as xnavy 21:08:38 -!- chewymouse has joined ##crawl-dev 21:11:59 -!- dptr1988 has quit [Quit: leaving] 21:14:40 -!- Morokiane1 is now known as Morokiane 21:21:22 -!- Pacra has quit [Quit: This computer has gone to sleep] 21:22:15 -!- clouded_ is now known as st_ 21:25:43 -!- xnavy has quit [Killed (rajaniemi.freenode.net (Nickname regained by services))] 21:25:43 -!- xnavy_ is now known as xnavy 21:32:30 -!- kincht has quit [] 21:38:35 -!- link_108 has quit [] 21:40:24 -!- MPR has quit [Changing host] 21:49:09 -!- CampinSam has quit [Read error: Connection reset by peer] 21:55:10 -!- Rewans has quit [] 22:00:11 -!- HangedMan has quit [Read error: Connection reset by peer] 22:11:56 -!- Cheibrodos has quit [Quit: Page closed] 22:17:21 -!- Codrus has quit [Ping timeout: 250 seconds] 22:29:45 -!- casmith789 has joined ##crawl-dev 22:40:19 -!- nooodl has quit [Ping timeout: 260 seconds] 22:43:03 -!- Daekdroom has quit [Quit: Saindo] 22:44:29 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:49:58 -!- Dixbert has joined ##crawl-dev 22:50:12 -!- Dixie has quit [Ping timeout: 248 seconds] 23:01:15 -!- pelotr0n has quit [Quit: ~Internet()] 23:09:50 -!- omnirizon has quit [Quit: crawl says "go to bed!"] 23:13:18 -!- Roarke has quit [Quit: ThrashIRC v2.6 sic populo comunicated] 23:13:41 -!- SaintWacko has quit [Quit: Bye] 23:18:07 -!- Pepe has quit [Read error: Connection reset by peer] 23:22:58 -!- bmfx has quit [Quit: leaving] 23:24:05 -!- Senjai is now known as Senjai|GW2 23:30:44 -!- ToastyP has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 23:37:01 -!- blackcustard has quit [Quit: leaving] 23:52:13 -!- simmarine has quit [Quit: bye] 23:52:42 Does anyone know the circumstances under which _cull_items() can fail? 23:56:30 Does it have to be something like "I use wizmode or egregious Pan farming to hoard eight hojillion artefacts on one floor"? 23:56:31 -!- ussdefiant has quit [Ping timeout: 252 seconds] 23:56:51 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 23:57:28 -!- Codrus has quit [Ping timeout: 244 seconds] 23:58:46 -!- ussdefiant has joined ##crawl-dev