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00:00:06 <Grunt> (personally I'm waiting for our warg riders)
00:01:08 <PleasingFungus> why *don't* we have warg riders?
00:01:13 <PleasingFungus> that'd be a super fuckin cool beogh pal tbh
00:01:21 <PleasingFungus> !vault evilmike_holy
00:01:22 <Sequell> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/pan.des;hb=HEAD#l3166
00:02:05 <Grunt> The name should at least indicate it's an orc, I guess.
00:02:06 <Grunt> orc rider
00:02:13 <PleasingFungus> probably
00:02:17 <Grunt> oh
00:02:18 <Grunt> how about
00:02:20 <Grunt> orc r(a)ider
00:02:22 <Grunt> !!!
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00:06:28 <Kramin> is there any reason why ending a transmutation takes 1.5 turns, but waiting for it to end makes it instant?
00:07:15 <PleasingFungus> yes
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00:07:36 <PleasingFungus> to make transforming slightly riskier, since it takes a nontrivial time to exit the form
00:07:39 <PleasingFungus> not quite trivial
00:07:52 <PleasingFungus> note that transforming from one form to another also takes 1.5 turns
00:07:59 <Sizzell> Unstable branch on crawl.s-z.org updated to: 0.15-a0-2249-gf054a64 (34)
00:08:21 <Kramin> now that spider form has been changed to move speed 10 it's not as necessary though, is it?
00:08:27 <PleasingFungus> what
00:08:30 <PleasingFungus> what does spider form have to do with anything
00:08:44 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2250-g6aa080c: Fix a missing floor tile in Holy Pan 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6aa080c084b3
00:08:47 <Kramin> well, people use spider form as an escape spell
00:08:58 <Kramin> (used to)
00:09:44 <PleasingFungus> it's more about - oh no, you have blade hands or ice form or w/e but now you want to use a wand, get fucked
00:09:53 <PleasingFungus> you're necromutated and a shadow fiend showed up, get fucked
00:09:54 <Grunt> PleasingFungus: oops
00:10:04 <PleasingFungus> Grunt: floor tile?
00:10:13 <PleasingFungus> yeah I noticed that a few weeks ago but kept forgetting to fix it
00:10:13 <Grunt> PleasingFungus: yeah rip
00:10:34 <PleasingFungus> clearly we need a quota for tiles dev
00:10:39 <PleasingFungus> one tiles dev for every three console devs, minimum!!!
00:11:18 <Grunt> I think our active tiles devs are at least on par with our active console devs these days.
00:11:30 <Grunt> And we have at least one active tiles dev who's putting everyone else to shame right now >_>
00:11:45 <PleasingFungus> ya, ontoclasm is really cool
00:12:48 <gammafunk> He was cool in 2012, but this is 2014 man
00:12:58 <Grunt> he's more of a pyroclasm these days
00:13:00 <Grunt> haven't you heard
00:13:00 <Grunt> ?
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00:13:39 <PleasingFungus> clearly needs a frigiclasm to counterbalance him
00:13:41 <PleasingFungus> <_<
00:13:52 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2251-ga3f1385: Tidy up spellpower props on effect expiration 10(2 minutes ago, 2 files, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3f1385589b0
00:13:54 <PleasingFungus> frigidclam???
00:14:29 <gammafunk> well the phrase "tiles dev" though, that's a label of such shame you can never recover
00:14:55 <PleasingFungus> the day when gammafunk would try to lecture someone on shame........
00:15:12 <gammafunk> I have no shame, remember
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00:15:51 <gammafunk> !lg . s=tiles
00:15:52 <Sequell> 1520 games for gammafunk: 1335x false, 185x true
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00:16:14 <gammafunk> dev status is #tiles=false - #tiles=true
00:16:34 <Grunt> !lg * devteam recent s=tiles
00:16:35 <Sequell> No keyword 'devteam'
00:16:37 <PleasingFungus> play a few more tiles games and you'll have more than me
00:16:40 <Grunt> !lg * @devteam recent s=tiles
00:16:41 <Sequell> 5742 games for * (@devteam recent): 5120x false, 622x true
00:17:33 <gammafunk> !lg . !boring s=tiles
00:17:34 <Sequell> 1111 games for gammafunk (!boring): 964x false, 147x true
00:18:15 <PleasingFungus> !lg . !boring s=tiles
00:18:15 <Sequell> 256 games for PleasingFungus (!boring): 256x true
00:18:19 <PleasingFungus> eh
00:18:21 <PleasingFungus> oh, good number
00:18:26 <PleasingFungus> I guess I have to stop now
00:18:35 <Gretell> Unstable branch on crawl.develz.org updated to: 0.15-a0-2250-g6aa080c (34)
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00:21:11 <PleasingFungus> ?/corruptor
00:21:12 <Sequell> No matches.
00:21:14 <PleasingFungus> um
00:21:26 <PleasingFungus> ??plane rend
00:21:26 <Sequell> plane rend[1/1]: A summoning spell from {corrupter}s. Minimum duration, 1 to 3 of unique representatives from a chosen branch of nearly anywhere besides hellpan and D/Depths. Potentially extremely dangerous, summoning multiple ghost moths, flayed ghosts, sphinxes, deep elf master archers, or starcursed masses.
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00:21:30 <PleasingFungus> fuck
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00:25:43 <PleasingFungus> hm
00:25:51 <PleasingFungus> bh was online on webtiles but isn't here...
00:26:02 <PleasingFungus> |amethyst, do you know what the reasoning behind the 20% number on new crosstraining is?
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00:26:06 <PleasingFungus> I guess that goes to anyone who knows
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00:29:07 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2252-g97ab1de: Tweak Plane Rend monster sets 10(6 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=97ab1de69b8c
00:41:32 <PleasingFungus> hm
00:41:54 <PleasingFungus> I wonder if a less radical ironheart preserver change would be to make injury bond absorb all damage, instead of part
00:42:00 <PleasingFungus> (and channel it to the preserver)
00:42:23 <rockygargoyle> seems interesting
00:42:27 <PleasingFungus> eh. it still wouldn't really do anything
00:42:35 <PleasingFungus> when would you adjust your tactics?
00:42:55 <read> attack a weaker monster first to kill the preserver
00:43:13 <read> rather, a monster with lower defenses.
00:44:02 <PleasingFungus> I suppose
00:45:10 <rockygargoyle> what about something like +hp
00:45:18 <rockygargoyle> on the target?
00:45:33 <rockygargoyle> until the preserver dies
00:45:55 <rockygargoyle> so ignoring the preserver would be a baf idea
00:46:11 <PleasingFungus> continuous healing, you mean?
00:46:12 <rockygargoyle> bad*
00:46:40 <rockygargoyle> not healing, "permanent" hp
00:47:25 <PleasingFungus> why that instead of healing?
00:47:42 <PleasingFungus> I guess you *could* slap a fat chunk of hp on top, and then remove it when the preserver dies, but that sounds more complex...
00:47:55 <Gretell> Windows builds of master branch on crawl.develz.org updated to: 0.15-a0-2252-g97ab1de
00:47:56 <rockygargoyle> preserver would spend turns healing
00:48:17 <rockygargoyle> the +hp would be something like an aura
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00:48:39 <PleasingFungus> so not "on the target", then
00:49:05 <rockygargoyle> yeah
00:52:26 <rockygargoyle> I mean, you can usually ignore the preserver  use aoe (cleave, bplts, fireball) to kill the preserver now
00:55:24 <rockygargoyle> since ignoring the preserver would make things harder (a group of creatures is suddenly harder to kill) it would be better to focus on killing the preserver first
00:55:34 <rockygargoyle> and making him a threat
00:57:02 <rockygargoyle> and *thus* making him an actual threat instead of an ignorable creature
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01:11:03 <SamB> oh, we should use __attribute__((artificial))
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01:35:27 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2253-gabea293: Make ranged weapon delay display properly on @ 10(84 seconds ago, 6 files, 48+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=abea293a62c9
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01:49:57 <PleasingFungus> %git 33cc9b2e7
01:49:57 <Cheibriados> 07jpeg02 * 0.5-a0-203-g33cc9b2: * Move all quotes into quotes.txt and a database of their own. * Adapt Matthew's code to use quotes if there's enough space left. * Skip the general description of player ghosts that only repeats the   specific description but with less information. * Don't refer to ghosts as "xyz's ghost the player ghost" 10(6 years ago, 14 files, 803+ 613-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=33cc9b2e7e19
01:53:30 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2254-ga39016e: Remove a six-year-old comment 10(3 minutes ago, 1 file, 0+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a39016e673e3
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02:18:32 <Rotatell> Unstable branch on crawl.beRotato.org updated to: 0.15-a0-2254-ga39016e (34)
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02:42:57 <Kramin> why does condensation shield not appear on the '%' screen?
02:43:26 <Kramin> all I have is:
02:43:27 <Kramin> @: icy armour, shrouded, regenerating, repel missiles, quick, somewhat resistant
02:43:27 <Kramin> to hostile enchantments, fairly stealthy
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03:29:46 <Cheibriados> Kill monster that generate corpse cause crash while worshipping Fedhas 13https://crawl.develz.org/mantis/view.php?id=8827 by adzeitor
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04:49:33 <Patashu> any devs on? https://crawl.s-z.org/#watch-lessens this guy has an uncompleteable zot:5
04:50:26 <ontoclasm> hm
04:51:01 <ontoclasm> well, he can dig in, but he should definitely report that to mantis
04:51:29 <ontoclasm> that looks like an infiniplex layout and he doesn't come on irc; he ostly works through mantis
04:51:42 <Patashu> he is reporting it to mantis
04:52:10 <ontoclasm> some people have been changing stuff about connectivity recently so that's probably wahy
04:52:13 <ontoclasm> why*
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05:09:52 <tolly> who coded dithmenos, i'm curious
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05:27:02 <ontoclasm> tolly: looks like dith was designed by mikee and implemented primarily by grunt
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06:08:13 <Cheibriados> Snorg (09T) | Spd: 10 | HD: 8 | HP: 96 | AC/EV: 0/10 | Dam: 20, 15, 15 | 10doors, regen, !sil | Res: 06magic(64) | XP: 1134 | Sp: berserker rage | Sz: Large | Int: normal.

06:08:13 <Naruni> %??snorg
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10:15:21 <Cheibriados> Elf:3 vault disconnected 13https://crawl.develz.org/mantis/view.php?id=8828 by stickyfingers
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10:28:26 <PleasingFungus> !tell Grunt https://crawl.develz.org/mantis/view.php?id=4091 lang=sgrunt?????
10:28:26 <Sequell> PleasingFungus: OK, I'll let grunt know.
10:31:21 * Grunt carves PleasingFungus like a ham!!!
10:31:31 * Grunt roars: ANNIHILATED!
10:31:52 <PleasingFungus> Ouch! That really hurt!
10:32:00 <Grunt> That's sufficient for me :b
10:32:07 <PleasingFungus> fair enough
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10:35:26 <Bloaxzorro> ??!
10:35:26 <Sequell> ![1/2]: If you hit something and the message ends with !, that means you did 7-17 damage. !!: 18-35. !!!: 36-71. !!!!: 72-143. !!!!!: 144-287. !!!!!!: 288+; and so on. Yikes!
10:35:39 <Bloaxzorro> >Ouch! That really hurt! on 7-17 damage
10:35:49 <Bloaxzorro> pleasingfungus confirmed felid
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10:57:42 <Grunt> !tell PleasingFungus Besides, that really should be a "killing spree" streak of messages <_<
10:57:42 <Sequell> Grunt: OK, I'll let pleasingfungus know.
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11:08:59 <|amethyst> Grunt:  hm, #8828 is post-your commit according to the version
11:09:12 <|amethyst> Grunt:  without a save, can't tell if the level was generated with an older version though
11:09:30 <Grunt> |amethyst: so I noticed; I'm wondering if it's a layout hiccup?
11:09:36 <Grunt> I could see it happening if the layout wasn't overwritable.
11:09:53 <|amethyst> that looks like a pretty distinctive layout; which is it?
11:10:04 <Grunt> One of the geoelf layouts, I think.
11:10:15 <Grunt> ...all of which are overwritable :(
11:10:36 <Grunt> That vault shouldn't generate with that layout, though.
11:10:43 <Grunt> Unless someone removed all of the central layouts from Elf...
11:11:15 <Grunt> argh
11:11:36 <Grunt> %git 616f59b9
11:11:36 <Cheibriados> 07infiniplex02 {gammafunk} * 0.15-a0-1583-g616f59b: Update layout weights and placement (#8610) 10(8 weeks ago, 10 files, 223+ 101-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=616f59b9953e
11:11:43 <Grunt> Someone *did* remove all the central layouts from Elf.
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11:14:52 <|amethyst> #8827 is an infinite recursion for me
11:15:23 <|amethyst> ah, and also for the submitter it looks like
11:15:37 <Grunt> http://crawl.develz.org/morgues/trunk/stickyfingers/stickyfingers.txt
11:15:45 <Grunt> 40747 | Swamp:5  | Upgraded the game from 0.15-a0-2241-gf11e773 to 0.15-a0-2250-g6aa080c
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11:15:53 <Grunt> 52076 | Elf:3    | Entered Level 3 of the Elven Halls
11:16:21 <|amethyst> so it should have been connected regardless of the layout, right?
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11:17:02 <|amethyst> #8827:_check_ability_possible -> fedhas_check_corpse_spores -> viewwindow -> TilesFramework::update_tabs -> TabbedRegion::update -> AbilityRegion::update -> _tile_for_ability -> check_ability_possible -> _check_ability_possible -> fedhas_check_corpse_spores
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11:32:19 <gammafunk> Grunt: sorry, but remember that you essentially gave me commit access, so...
11:32:47 <gammafunk> you should probably blame yourself
11:33:01 <Grunt> gammafunk: ???
11:33:16 <gammafunk> re removing all the central layouts from elf
11:33:26 <Grunt> oh
11:33:30 <gammafunk> I actually don't know what I did wrong there
11:33:44 <rockygargoyle> !blame grunt
11:33:44 <Sequell> I pronounce grunt... Guilty!
11:34:01 <Grunt> !banish rockygargoyle
11:34:01 <Sequell> Grunt casts a spell. rockygargoyle is devoured by a tear in reality!
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11:35:32 <gammafunk> I may make my vault have a vault-defined chimera
11:38:29 <|amethyst> !debug reality
11:38:30 <Sequell> |amethyst sets a breakpoint on reality. Reality resists!
11:39:02 <|amethyst> Gah
11:39:55 <Cheibriados> 03|amethyst02 07* 0.15-a0-2255-g3a38826: Don't show sporable tile overlay when just checking (#8821) 10(10 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3a388267246c
11:40:07 <|amethyst> Wrong bug number
11:40:13 <|amethyst> Was supposed to be 8827
11:40:17 <Grunt> ??doh
11:40:17 <Sequell> |amethyst[1/12]: <|amethyst> doh
11:40:22 <|amethyst> !rebase |amethyst
11:40:23 <Sequell> |amethyst rebases |amethyst. |amethyst is banished to the reflog!
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11:42:02 <|amethyst> still need at least 14 more commits this month
11:42:26 <Grunt> !send |amethyst commits
11:42:26 <Sequell> Sending commits to |amethyst.
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11:43:04 <|amethyst> |amethyst * 0.15-a0-2256-gdeadbeef: Introduce bugs. (1 second ago, 1 file, 1+, 1-)
11:43:15 <|amethyst> |amethyst * 0.15-a0-2257-gg00dbeef: Fix bugs. (1 second ago, 1 file, 1+, 1-)
11:44:04 <Grunt> -gg
11:44:08 <Grunt> Good luck with that >_>
11:44:25 <|amethyst> It'd Extended Binary Coded Hexadecimal
11:44:41 <|amethyst> s/'d/'s/
11:44:50 <|amethyst> f00dbeef would work I guess :P
11:45:06 <Grunt> cafebabe
11:45:08 <Grunt> <_<
11:45:26 <gammafunk> in your dreams grunt
11:45:34 <Grunt> !send gammafunk nightmares
11:45:34 <Sequell> Sending nightmares to gammafunk.
11:45:39 <gammafunk> !send grunt :dreams
11:45:40 <Sequell> Sending :dreams to grunt.
11:46:02 <gammafunk> fr: :nightmares
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11:47:56 <|amethyst> |amethyst * 0.15-a0-2256-gfabaceae: Add pea plants. (10 minutes ago, 3 files, 30+, 4-)
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11:50:26 <Grunt> <3
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11:52:27 <PleasingFungus> fr: new unique: Mendel the Mendacious
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11:56:30 <Lasty1> o
11:56:35 <Lasty1> erg, wrong window, sorry
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11:57:44 <johlstei> is cszos certificate expired?
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11:59:58 <|amethyst> oh crap
12:00:09 <|amethyst> forgot about that because I was busy all next week
12:00:58 <johlstei> do you perceive time backwards? tell me about future-crawl....
12:01:17 <|amethyst> err
12:01:19 <|amethyst> all last week
12:01:21 <|amethyst> this week
12:01:37 <johlstei> but yeah, no worries, just making sure it's not on my side
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12:05:05 <|amethyst> hmm
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12:06:36 <|amethyst> My personal certificate expired, so I can't log in
12:06:49 <|amethyst> I didn't think to get a new one last year when I updated the server certificates :(
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12:09:40 <Grunt> oh no
12:09:41 <Grunt> rip
12:11:56 <PleasingFungus> resistances that probably don't need to be as strong as they are: (1) rpois (2) rcorr
12:12:09 <PleasingFungus> also rip |amethyst etc
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12:13:09 <Grunt> clearly the r in rpois and rcorr stands for rip
12:13:17 <PleasingFungus> !
12:14:42 <Henzell> Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-2255-g3a38826 (34)
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12:19:17 <PleasingFungus> huh. apparently if a mummy gets hit by a 10-damage ranged fire attack, they take 15 damage. if they get hit by 10 fire damage in melee, they take 20 damage.
12:19:20 <PleasingFungus> no idea what clouds count as.
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12:21:06 <Lasty1> I'd guess ranged
12:21:12 <PleasingFungus> probably
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12:22:19 <PleasingFungus> rpois: 90% against normal poison, 80% vs curare, 50% against poison damage
12:22:21 <PleasingFungus> as far as I can tell
12:22:47 <PleasingFungus> not certain about that last
12:23:46 <PleasingFungus> in any case this is Goofy
12:24:30 <Lightli> so what, would it be 50% against everything?
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12:25:38 <PleasingFungus> no I mean like... venom bolt & sting
12:25:40 <PleasingFungus> the direct damage
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12:25:48 <PleasingFungus> oh you mean what I think it should be?
12:25:52 <PleasingFungus> 66% seems reasonable
12:26:38 <PleasingFungus> oh, huh, apparently poison arrow didn't pass ranged=true, so old formicids with rpois- took +100% damage instead of +50%
12:26:40 <PleasingFungus> neat
12:27:36 <PleasingFungus> likewise BEAM_NEG, for anyone with rneg-
12:27:52 <Grunt> What's an rNeg-
12:27:57 <PleasingFungus> a fr, of course
12:28:29 <PleasingFungus> man
12:28:32 <PleasingFungus> I should completely refactor this
12:28:38 <PleasingFungus> !send beam.cc Grunt
12:28:39 <Sequell> Sending Grunt to beam.cc.
12:28:45 <Grunt> noooooooooooooooooooooooooooo
12:29:02 <PleasingFungus> ha ha ha ha ha ha ha ha
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12:30:10 <Grunt> !send madness PleasingFungus
12:30:10 <Sequell> Sending PleasingFungus to madness.
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12:32:12 * PleasingFungus gibbers.
12:32:30 <Grunt> !send PleasingFungus incoherent rambling
12:32:31 <Sequell> Sending incoherent rambling to PleasingFungus.
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12:41:20 <Lightli> if you do that pleasingfungus, I might actually have to drink curing potions to cure poison even with rPois
12:41:25 <PleasingFungus> good.
12:43:02 <Cheibriados> 03|amethyst02 07* 0.15-a0-2256-g674d6c0: Don't mark friendly illusions/ghosts as interesing (#8817) 10(12 minutes ago, 3 files, 8+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=674d6c0fc3fb
12:43:04 <Grunt> !send PleasingFungus a guilty conscience
12:43:04 <Sequell> Sending a guilty conscience to PleasingFungus.
12:43:10 <PleasingFungus> Grunt: what's that?????
12:43:33 <|amethyst> Someday I'll make a commit without a typo
12:43:39 <PleasingFungus> nah
12:44:10 <Grunt> 1learn add
12:48:10 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2257-g3704e0c: Refactor attacker_sustain_passive_damage() 10(2 minutes ago, 1 file, 31+ 31-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3704e0c0cde5
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12:57:31 <Cheibriados> 03|amethyst02 07* 0.15-a0-2258-gb5c3026: Theoretically improve ghost interestingness check. 10(70 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5c30267114b
12:58:02 <PleasingFungus> sounds...
12:58:04 <PleasingFungus> interesting.....
12:59:41 <gammafunk> any commit beginning with theoretically is good imo
13:00:03 <gammafunk> oh, an interesting in some form
13:00:06 <gammafunk> a++ |amethyst
13:00:20 <gammafunk> *and interesting
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13:06:19 <Grunt> !send PleasingFungus orb run ghosts
13:06:19 <Sequell> Sending orb run ghosts to PleasingFungus.
13:06:21 <Grunt> imo
13:06:24 <PleasingFungus> I know!!!!
13:06:30 <PleasingFungus> I need to refactor a bunch of stuff first
13:06:34 <Grunt> !send PleasingFungus knowledge
13:06:34 <PleasingFungus> currently busily yak shaving
13:06:34 <Sequell> Sending knowledge to PleasingFungus.
13:06:37 <Grunt> !send PleasingFungus refactoring
13:06:38 <Sequell> Sending refactoring to PleasingFungus.
13:06:43 <PleasingFungus> a recursive spiral of bad code......
13:06:53 <PleasingFungus> (pls don't describe my preferred programming style)
13:06:56 <Grunt> rip
13:07:45 <PleasingFungus> !bug 8827
13:07:45 <Sequell> https://crawl.develz.org/mantis/view.php?id=8827
13:07:56 <PleasingFungus> right, one thing off my to-do
13:08:26 <Grunt> !send PleasingFungus two more todo items
13:08:26 <Sequell> Sending two more todo items to PleasingFungus.
13:08:38 <PleasingFungus> noooooo!
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13:13:32 <gammafunk> !learn edit gammafunk s/stair placement after vaults in level gen//
13:13:32 <Sequell> Use: !learn edit gammafunk[NUM] s/<search>/<repl>/
13:13:41 <gammafunk> !learn edit gammafunk[1] s/stair placement after vaults in level gen, //
13:13:41 <Sequell> gammafunk[1/9]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, new sack of spiders, save the liches, maybe sub death cobs for jiangshi at lower prob., monsters resisting elemental attacks could id their armour?
13:13:52 <gammafunk> !learn edit gammafunk[1] s/new sack of spiders,//
13:13:52 <Sequell> gammafunk[1/9]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis,  save the liches, maybe sub death cobs for jiangshi at lower prob., monsters resisting elemental attacks could id their armour?
13:14:26 <PleasingFungus> huh
13:14:32 <PleasingFungus> that last to-do item is interesting
13:14:41 <PleasingFungus> does that not currently happen?
13:15:00 <gammafunk> I guess not?
13:15:15 <rchandra> it doesn't
13:15:19 <PleasingFungus> o
13:15:23 <PleasingFungus> well, this is going to look pretty silly in a sec, then
13:15:26 <gammafunk> rchandra probably suggested it to me
13:15:33 <gammafunk> oh, ally piety, hrm
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13:15:42 <rchandra> I don't think I did, unless you read my mind
13:15:52 <gammafunk> some player did, I know that much
13:16:01 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2259-g20a4d5e: Arguably refactor the Elemental Staff 10(30 seconds ago, 1 file, 54+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20a4d5e7c4ae
13:16:03 <gammafunk> or "player" if it was wheals
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13:16:49 <gammafunk> hrm, the only issue with ally kills giving full piety is probably yred
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13:18:25 <gammafunk> I recall that "faith with yred is insane
13:18:36 <gammafunk> but that was also pre-gift-capping
13:18:40 <gammafunk> which MPA did a while back
13:19:50 <gammafunk> ??yred
13:19:50 <Sequell> yredelemnul[1/4]: God of the death knights. Grants the following invocations: reanimate monsters as zombies (single and multi-target versions), recall friendly undead, injury mirror, area of effect vampiric draining, and enslave soul (see next entry). Also gifts undead pets.
13:20:36 <gammafunk> %git :/yred
13:20:37 <Cheibriados> 07gammafunk02 * 0.14-a0-3329-g86b2fc4: Rework a forest branch vault for crypt 10(4 months ago, 3 files, 53+ 52-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=86b2fc4f56c4
13:20:40 <gammafunk> heh
13:20:44 <gammafunk> %git :/Yred
13:20:44 <Cheibriados> 07|amethyst02 * 0.15-a0-2191-g7231536: Don't hang when Yredites cast Shadow Creatures in holy_pan 10(5 days ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=72315362ba48
13:20:53 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2260-g75e7cd9: Make the Elemental Staff apply elemental effects (8093) 10(83 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75e7cd9dc148
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13:21:59 <PleasingFungus> world's easiest bug to fix
13:22:26 <gammafunk> ??faith
13:22:26 <Sequell> amulet of faith[1/1]: Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently. Xom has more dynamic piety and acts more often. Removing the amulet reduces your piety (-1/3).
13:22:27 <rchandra> how many more did the fix add?
13:22:48 <PleasingFungus> only about twenty
13:22:53 <PleasingFungus> hardly any, really
13:23:12 <rchandra> good.  making bugs is how developers stay in business
13:23:31 <PleasingFungus> my business is bugs, and business.... is good
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13:29:18 <PleasingFungus> hm. any opinion on the weird thing where negative resistances make you take double damage in melee, and +50% damage at range?
13:30:08 <gammafunk> is it that the elemental damage is doubled, or all damage?
13:30:13 <ontoclasm> "completely non-obvious yet potentially fatal"
13:30:30 <PleasingFungus> the applicable elemental damage, yes
13:30:34 <gammafunk> ah ok
13:30:34 <PleasingFungus> also, poison arrow counts as melee
13:30:43 <gammafunk> Pure Poison
13:30:49 <PleasingFungus> (this applies to players and monsters)
13:31:39 <gammafunk> How is the elemental damage from a beam handled? Also +50%?
13:31:46 <gammafunk> e.g. bolt of fire
13:31:57 <PleasingFungus> yes, except when someone forgot to set it for that beam type
13:32:43 <PleasingFungus> looks like that's just poison arrow & BEAM_NEG, and the latter doesn't matter, of course
13:33:39 <gammafunk> Well we wouldn't want pure elemental damage from a beam to get doubled, at least
13:34:02 <PleasingFungus> I guess the idea is to make AF damage actually noticeable
13:34:06 <gammafunk> yeah
13:34:20 <ontoclasm> rX- is pretty darn rare, though
13:34:32 <rchandra> bring back LO to make it more common
13:34:34 <gammafunk> you could argue that the elemental damage on e.g. arrows should get doubled like melee
13:34:58 <PleasingFungus> !send ontoclasm mummies!!!
13:34:59 <Sequell> Sending mummies!!! to ontoclasm.
13:35:03 <PleasingFungus> also spiders and spider form
13:35:08 <gammafunk> but maybe for balance it's best to keep that asymmetry
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13:35:12 <PleasingFungus> honestly I have no idea how arrows work
13:35:21 <PleasingFungus> if they set the "ranged=true" falg
13:35:23 <PleasingFungus> *flag
13:35:35 <gammafunk> maybe they're already getting their elemental damage doubled
13:35:38 <PleasingFungus> maybe!
13:35:48 * ontoclasm scowls horribly.
13:35:49 <PleasingFungus> anyway if people want to keep this then I'll go ahead and fix it up
13:35:58 <rchandra> I did see a !!!! shot for a crossbow bolt of flame vs antaeus
13:35:59 <gammafunk> !send PleasingFungus More questions than answers
13:36:00 <Sequell> Sending More questions than answers to PleasingFungus.
13:36:17 <PleasingFungus> saw a guy one-shot a brimstone fiend with a bolt of frost
13:36:21 <PleasingFungus> on the other hand, he also had +21 slaying
13:36:33 <gammafunk> ??just_ranged_things
13:36:33 <Sequell> I don't have a page labeled just_ranged_things in my learndb.
13:36:39 <PleasingFungus> haha
13:36:40 <eb_> I think fiends do not have very high hp
13:36:45 <Cheibriados> Brimstone Fiend (041) | Spd: 10 | HD: 18 | HP: 76-121 | AC/EV: 15/6 | Dam: 25, 15, 15 | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 3687 | Sp: hellfire (3d20), s.torment, melee | Sz: Large | Int: high.

13:36:45 <eb_> %??brimstone fiend
13:36:49 <eb_> ok that's high hp
13:36:53 <PleasingFungus> haha
13:37:00 <Cheibriados> Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 121-168 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high.

13:37:00 <gammafunk> %??hell_sentinel
13:37:07 <PleasingFungus> yeah for some reason they *feel* relatively squishy by the time they show up
13:37:10 <gammafunk> interesting, that hp overlap
13:37:11 <rchandra> @?ice fiend
13:37:11 <Gretell> Ice Fiend (161) | Spd: 10 | HD: 18 | HP: 76-121 | AC/EV: 15/6 | Dam: 2512(cold:18-53), 2512(cold:18-53) | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 13magic(immune), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2892 | Sp: b.cold (3d27), s.torment | Sz: Large | Int: high.
13:37:17 <Cheibriados> orc warlord (11o) | Spd: 10 | HD: 15 | HP: 85-143 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1673 | Sz: Medium | Int: normal.

13:37:17 <ontoclasm> %??orc warlord
13:37:17 <PleasingFungus> I guess it's because of all the dumb undead
13:37:19 <Lasty1> @?? stone giant
13:37:20 <Gretell> stone giant (15C) | Spd: 10 | HD: 16 | HP: 68-108 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1423 | Sz: Giant | Int: normal.
13:37:22 <Cheibriados> unknown monster: "zombie titan"

13:37:22 <PleasingFungus> %??zombie titan
13:37:23 <ontoclasm> less than a warlord
13:37:25 <Cheibriados> titan zombie (07Z) | Spd: 8 | HD: 20 | HP: 147-192 | AC/EV: 8/0 | Dam: 51 | 07undead, evil | Res: 06magic(26), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 843 | Sz: Giant | Int: plant.

13:37:25 <PleasingFungus> %??titan zombie
13:37:32 <PleasingFungus> hurr durr I have a million hp
13:37:33 <eb_> wow
13:37:34 <rchandra> ice fiend feels squishy because I make sure to kill it quickly
13:37:36 <PleasingFungus> I'm a zombie
13:37:44 <ontoclasm> crawl's monster difficulty curve flattens way more than i think it should
13:38:39 <gammafunk> getting a hell sentinal wih SGD is like being in the plot of The Iron Giant, but where it maybe kills the boy in the end
13:38:49 * Grunt flattens the difficulty curve like a pancake!!!!!!
13:38:57 <Cheibriados> vault warden (04p) | Spd: 10 | HD: 16 | HP: 64-110 | AC/EV: 1/13 | Dam: 36 | 10weapons, 10items, 10doors, fighter, see invisible, !sil | Res: 06magic(64) | XP: 1692 | Sp: seal doors | Sz: Medium | Int: normal.

13:38:57 <Bloaxzorro> %??Vault warden
13:39:00 <Cheibriados> orc warlord (11o) | Spd: 10 | HD: 15 | HP: 85-143 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1673 | Sz: Medium | Int: normal.

13:39:00 <Bloaxzorro> %??Orc warlord
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13:39:09 <Bloaxzorro> wow why do warlords have more hp
13:39:18 <Bloaxzorro> poor wardens
13:39:19 <ontoclasm> yes
13:39:27 <gammafunk> +10% hp apt
13:39:30 <PleasingFungus> haha
13:39:43 <Grunt> dang
13:39:43 <Cheibriados> ancient lich (16L) | Spd: 10 | HD: 27 | HP: 85-130 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 7513 | Sp: b.cold (3d37), paralyse, sum.greater demon, animate dead, iron shot (3d44), 04esc:teleport self / b.draining (3d33), slow, invisibility, throw icicle (3d37), crystal spear (3d48) / b.fire (3d37), confuse, haste, b.draining (3d33), sum.greater demon, 04esc:banishment / mystic blast (3d30), b.cold (3d37), invisibility, animate dead, o.destruction (9d20) | Sz: Medium | Int: high.

13:39:43 <ontoclasm> %??ancient lich
13:39:54 <Bloaxzorro> and then we have those in v:5
13:39:57 <ontoclasm> aliches, less hp than a warlord
13:40:04 <Cheibriados> lich (15L) | Spd: 10 | HD: 20 | HP: 64-103 | AC/EV: 10/10 | Dam: 1513(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2756 | Sp: b.cold (3d29), paralyse, sum.greater demon, animate dead, iron shot (3d34), 04esc:teleport self / b.draining (3d27), slow, invisibility, throw icicle (3d29), crystal spear (3d40) / b.fire (3d29), confuse, haste, b.draining (3d27), sum.greater demon, 04esc:banishment / mystic blast (3d24), b.cold (3d29), invisibility, animate dead, o.destruction (9d17) | Sz: Medium | Int: high.

13:40:04 <Bloaxzorro> %??lich
13:40:05 <Lasty1> but way scarier
13:40:09 <Bloaxzorro> well liches are kind of fragile
13:40:15 <Cheibriados> Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 65-103 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2765 | Sz: Giant | Int: normal.

13:40:15 <ontoclasm> %??orb guardian
13:40:21 <PleasingFungus> oh, interesting
13:40:24 <gammafunk> !lg . ikiller=~ancient_lich
13:40:24 <Sequell> 1. gammafunk the Convoker (L15 HEIE of Sif Muna), blown up by an ancient lich on Vaults:5 (vaults_vault; vaults_end_minmay_split_center) on 2014-04-13 23:06:58, with 93427 points after 16764 turns and 3:08:26.
13:40:29 <gammafunk> rip
13:40:34 <Bloaxzorro> rip in rip
13:40:38 <gammafunk> oh, I remember that death
13:40:40 <Grunt> !lg . ikiller=ancient_lich 1
13:40:41 <Sequell> 1/3. SGrunt the Scorcher (L16 DEFE of Vehumet), blasted by an ancient lich (iron shot) on Vaults:2 on 2012-06-11 19:02:03, with 138680 points after 53715 turns and 3:40:58.
13:40:43 <Grunt> ^ best death ever
13:40:44 <PleasingFungus> the irresistible fraction of damage isn't multiplied by negative resistances
13:40:45 <Cheibriados> Orb Guardian (06X) | Spd: 21 | HD: 15 | HP: 98-155 | AC/EV: 13/13 | Dam: 67 | 10doors, fighter, see invisible, !sil | Res: 06magic(120), 12drown | XP: 2765 | Sp: berserker rage | Sz: Giant | Int: normal.

13:40:45 <rchandra> %??orb_guardian perm_ench:berserk
13:40:49 <gammafunk> really promising elf, died because of poor blinking
13:40:54 <eb_> tbh orc warlords having massive amounts of hp does make sense
13:41:03 <ontoclasm> oh, i agree
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13:41:15 <ontoclasm> but you'd think 4 hours later something would have beaten them
13:41:15 <PleasingFungus> so e.g. fire storm isn't nearly as great against rf- enemies as you'd expect
13:41:18 <PleasingFungus> (though ofc it's still fire storm)
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13:41:27 <PleasingFungus> likewise glaciate, throw icicle, and ofc poison arrow
13:41:58 <gammafunk> yeah that's kind of styled as like just an explosion or a "bolt" in the case of parrow I guess
13:42:06 <ontoclasm> like, why does Orc get a super-dangerous wall of beef but nowhere else does
13:42:08 <gammafunk> makes sense it wouldn't multiply all damage
13:42:26 <gammafunk> nowhere else does?
13:42:40 <gammafunk> V and U get lots of quite dangerous walls of beef
13:42:42 <PleasingFungus> not saying it's bad, just hadn't realized that
13:43:03 <gammafunk> not to mention e.g. emperor scorpions in spider
13:43:05 <ontoclasm> gammafunk: their walls of beef are more fragile than orc's, despite coming way later
13:43:19 <rchandra> there are more of them and they hit harder, though
13:43:25 <gammafunk> they're not significantly more fragile, and yes they hit a lot harder
13:43:31 <ontoclasm> i suppose
13:43:42 <rchandra> also the player damage doesn't keep increasing as much
13:43:52 <gammafunk> A titan with airstrike and lbolt is a lot scarier than a warlord in general
13:44:10 <Cheibriados> titan (06C) | Spd: 10 | HD: 20 | HP: 87-130 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(186), 10elec++, 12drown | XP: 2589 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: high.

13:44:10 <Bloaxzorro> %??Titan
13:44:18 <Bloaxzorro> titans are kind of fragile for whatever reason
13:44:18 <gammafunk> minor healing
13:44:19 <gammafunk> wow
13:44:30 <Bloaxzorro> they hit like a truck though
13:44:32 <eb_> stealthly replace with major healing
13:44:41 <eb_> with borg
13:44:48 <ontoclasm> fr make minor/major healing percantage based
13:44:50 <gammafunk> !lg ontoclasm ikiller=titan
13:44:51 <Sequell> 1. Eat the Black Belt (L20 DrTm of Makhleb), slain by a titan on D:26 on 2012-10-03 04:23:19, with 251474 points after 54317 turns and 4:28:06.
13:44:54 <gammafunk> !lg ontoclasm ikiller=orc_warlord
13:44:55 <Sequell> No games for ontoclasm (ikiller=orc_warlord).
13:44:57 <Cheibriados> Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 360 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10433 | Sp: glaciate (10-132), conjure ball lightning, major healing, tornado, blink range | Sz: Large | Int: high.

13:44:57 <eb_> %??lom lobon
13:44:57 <PleasingFungus> How do people feel about making rPois resist 66% of (poisoning/curare/poison damage), instead of the current (90% poisoning/80% curare/50% poison damage)?
13:45:06 <ontoclasm> wow i don't remember dying to a titan
13:45:08 <eb_> how much is monster major healing anyway
13:45:20 <gammafunk> ??major_healing
13:45:20 <Sequell> major healing[1/1]: The monster spell heals for 50 + random2avg(hd * 10, 2).
13:45:21 <PleasingFungus> enough to be very annoying
13:45:23 <PleasingFungus> yep
13:45:37 <eb_> "50 + whatever"
13:45:39 <rchandra> yeah, makes Eresh and Lom very difficult sometimes
13:45:40 <gammafunk> that's uh
13:45:46 <gammafunk> a lot in the case of lom
13:46:13 <gammafunk> I guess it's probably the right amount
13:46:22 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2261-g93bd6f3: Comment and constify get_resistible_fraction() 10(18 minutes ago, 2 files, 23+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=93bd6f3c9f64
13:46:22 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2262-ga833eec: Make Poison Arrow a ranged attack 10(8 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a833eec8caed
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13:47:18 <PleasingFungus> I guess I also want to poke at rCorr, to make it more of a "nice thing to have" for slime, and slightly less critical
13:47:30 <PleasingFungus> since 90% is a large number
13:48:02 <johlstei> I wish corrosion wasn't linear in the number of instances of it you have
13:48:20 <johlstei> balancing it for fighting a random jelly and fighting a ton of them in slime seems hard if you stick to that
13:48:55 <gammafunk> yeah
13:49:06 <eb_> it wouldn't fix the "rcorr is absolutely critical for slime pits" thing but
13:49:29 <rchandra> cloak of preservation could return
13:49:47 <ontoclasm> chance to resist corrosion based on current stacks?
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13:50:13 <eb_> what if being covered by acid was a status you couldn't do anything about, and rcorr reduced its effects by X%, would that make corrosion less crippling
13:50:27 <eb_> then again I don't know how much corrosion people usually get during a full slime trip
13:50:31 <eb_> (through rCorr)
13:50:59 <ontoclasm> i've seen people with like 17 stacks but i doubt that's common
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13:51:46 <johlstei> I'm sure people get to 10 fighting TRJ
13:51:53 <PleasingFungus> mm. assumptions
13:52:33 <PleasingFungus> slime problems - the thing where you have -3 slay & -5 ac per stack confuses pretty much everyone, esp. because only one of those is displayed. it might be better if it just gave the -ac
13:52:37 <PleasingFungus> esp. since that's relevant to all chars
13:53:21 <rchandra> PleasingFungus: it displays both
13:53:36 <gammafunk> !lm * cv=0.15-a !boring br.enter=slime / lg:place=slime
13:53:37 <Sequell> 311/2243 milestones for * (cv=0.15-a !boring br.enter=slime): N=311/2243 (13.87%)
13:53:51 <rchandra> you see how much ac you currently have, and how much change in slaying
13:53:52 <gammafunk> !lm * cv=0.15-a !boring br.enter=pan / lg:place=pan
13:53:54 <Sequell> 381/3454 milestones for * (cv=0.15-a !boring br.enter=pan): N=381/3454 (11.03%)
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13:56:35 <gammafunk> !lm * cv=0.15-a !boring br.enter=tomb / lg:place=tomb
13:56:36 <Sequell> 135/875 milestones for * (cv=0.15-a !boring br.enter=tomb): N=135/875 (15.43%)
13:56:49 <PleasingFungus> rchandra: it's misleading
13:57:09 <PleasingFungus> rchandra: people see "corr -3" or "-9" or w/e, see their ac is lower, and don't run the exact numbers
13:57:33 <PleasingFungus> because it *makes sense* that corr -3 means -3 ac....
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13:58:19 <rchandra> I'd make it 4 slay 4 ac before losing the slay effect, or 3 slay 3 ac
13:58:32 <PleasingFungus> why do you want the slay effect?
13:58:44 <gammafunk> yeah my concern would be that it has an effect
13:58:44 <rchandra> it encourages considering fleeing more
13:59:25 <rchandra> since at some point further melee is futile, but before that finishing it off might be better
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13:59:35 <rchandra> particularly since much of slime is fast/ranged/messy(trj)
14:01:15 <PleasingFungus> it feels like you're only considering melee chars?
14:01:52 <gammafunk> what do we mean by melee character here
14:01:57 <PleasingFungus> primary-melee
14:02:11 <gammafunk> pure caster don't care about either
14:02:27 <rchandra> gammafunk: acid blobs
14:02:29 <gammafunk> since they're not taking melee damage (nor dealing it)
14:03:39 <rchandra> the slay part will mostly affect people who attack, but that's a lot of people
14:03:46 <gammafunk> right
14:04:05 <gammafunk> if I'm in slime as a big conjurations user, I don't really care about corrosion
14:04:23 <MarvinPA_> i don't see that acid damage particularly needs to be any weaker without rcorr, slime is pretty doable for a bunch of characters if you're careful
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14:05:22 <PleasingFungus> I don't feel strongly about that; I'd just like rcorr not to be quite as much of a silver bullet
14:05:40 <PleasingFungus> hence the 90% -> 66% suggestion
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14:06:16 <gammafunk> it's not a silver bullet though
14:06:21 <rchandra> slime's pretty dangerous even with rcorr.  if you want it to be more dangerous, return its best monster to random generation (eyeball)
14:06:30 <MarvinPA_> oh ok i thought that was part of the suggestion, just weakening the resist a bit sounds okay maybe
14:06:48 <PleasingFungus> also I sent you (MarvinPA, sans _) a !tell earlier
14:06:54 <MarvinPA_> oh yeah i think i saw it
14:06:58 <MarvinPA_> but now i forget what it was
14:07:01 -!- MarvinPA_ is now known as MarvinPA
14:07:28 <PleasingFungus> The Mace of Brilliance -> The Eveningstar "Brilliance"
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14:07:38 <ontoclasm> acid should be more common
14:07:58 <ontoclasm> it's got a cool-and-not-annoying effect now, it could show up in more than two places
14:07:59 <PleasingFungus> yeah, i was thinking that acid could probably show up slightly more often now, though I'd want to keep jellies in slime
14:08:45 <eb_> acid traps
14:08:53 <eb_> acid mimics
14:08:59 <eb_> quick, whats something else everyone hates
14:09:04 <PleasingFungus> eb
14:09:11 <eb_> acid eb, ok
14:09:14 <PleasingFungus> acid hell
14:09:23 <PleasingFungus> acid pan floor
14:09:29 <ontoclasm> orc acid priests
14:09:33 <ontoclasm> with acid smiting
14:09:35 <PleasingFungus> maybe mnoleg would be cool if he was acid
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14:09:58 <MarvinPA> that suggestion was before it had its halo effect, honestly i don't particularly mind it being not-particularly strong as a melee weapon
14:10:15 <MarvinPA> maybe it could be a morningstar
14:10:28 <PleasingFungus> I was suggesting eveningstar since we already have a morningstar unrand
14:10:29 <gammafunk> if having rcorr was a silver bullet for slime, we'd probably not see more people dying in slime than pan, despite the fact that more people enter pan than slime
14:10:45 <MarvinPA> oh true
14:11:00 <PleasingFungus> could make it +0 or +1 or something
14:11:01 <MarvinPA> well, i would make it an eveningstar with low pluses i guess
14:11:04 <PleasingFungus> ya
14:11:04 <MarvinPA> yeah
14:11:06 <MarvinPA> asdasf
14:11:09 <PleasingFungus> :)
14:11:28 <eb_> I suppose people enter slime without knowing what they're really getting into more than people enter pan without knowing etc etc
14:11:35 <eb_> doesn't pan even warn you that it's bad
14:11:38 <rchandra> also people enter pan more than once per game
14:11:45 <PleasingFungus> also, rcorr is pretty uncommon
14:11:53 <PleasingFungus> now that conservation is gone (rip)
14:13:18 <Grunt> I've thought the reason that people never did Slime was fear of permanent corrosion.
14:13:26 <PleasingFungus> also malmuts....
14:13:33 <Grunt> Now that that's gone and V:5 has changed significantly a lot more people seem to do slime...
14:13:34 <gammafunk> those happen in pan
14:13:39 <gammafunk> not corrosion though
14:13:41 <rchandra> people do a lot of things for strange reason
14:13:43 <PleasingFungus> idk who goes to pan and not slime
14:13:56 <gammafunk> yeah probably not everyone playing trunk knows about new corrosion
14:14:02 <rchandra> I do slime before v5 a lot and before vaults a non-zero amount though
14:17:00 <gammafunk> yeah rcorr is more rare, but it's not terribly common to have never found it by the time you'd do post-game
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14:18:57 <PleasingFungus> it's happened to me a number of times
14:19:08 <PleasingFungus> especially for slime, since that's earlier in my usual sequence
14:19:24 <gammafunk> I mean my point is just that it's no silver bullet for slime
14:19:44 <gammafunk> of course if we do have more acid attacks in the game
14:19:49 <gammafunk> those would be a priority balance wise
14:20:16 <PleasingFungus> Are people heavily using rCorr for yellow draconians, oklobs, etc now?
14:20:24 <gammafunk> since they'd likely be in 3-rune and even if in extended, slime isn't the only consideration at that point
14:21:08 <rchandra> personally I don't carry it outside of slime unless it's my only amulet, once I start having to drop things
14:21:11 <gammafunk> rcorr considered nice if you happen to have it and have to clear some oklobs, but I think it's almost entirely used for slime at this point
14:21:18 <PleasingFungus> pretty much
14:21:37 <rchandra> for early oklobs I would still be carrying it, for late ones I don't need rcorr
14:21:59 <rchandra> there is that zot vault full of acid, that would warrant returning to grab rcorr
14:22:09 -!- Grunt changed the topic of ##crawl to: Play Dungeon Crawl Stone Soup online now! Type ??cao, ??cdo, ??cszo, ??clan, or ??cbro for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic
14:22:14 <gammafunk> fr: exploding acid barrels
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14:23:13 <PleasingFungus> a vault filled with exploding acid barrels, imps, and zombie humans
14:23:35 <Grunt> PleasingFungus: arenasprint used to have a Doom wave
14:23:37 <Grunt> (rip)
14:23:40 <PleasingFungus> rip
14:23:58 <Grunt> cacodemons, orb spiders (arachnotrons), ...
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14:24:32 <PleasingFungus> heh
14:26:05 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2263-g64debdd: Make the Mace of Brilliance into a(n) (evening)star 10(7 minutes ago, 2 files, 10+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64debdd04e12
14:27:21 <PleasingFungus> ??0.15
14:27:21 <Sequell> I don't have a page labeled 0.15 in my learndb.
14:27:22 <Grunt> ...what, not North Star?
14:27:23 <Grunt> rip
14:27:33 <PleasingFungus> the +int doesn't really work without the Brilliance pun
14:27:36 <PleasingFungus> imho
14:27:43 <PleasingFungus> I thought about it!!
14:27:46 <PleasingFungus> ??0.15 plan
14:27:46 <Sequell> 0.15 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan
14:29:05 <PleasingFungus> looks like remaining 0.15 items are basically just 'gozag'?
14:29:18 <rchandra> fr don't start the tournament until Aug 22
14:29:36 <rchandra> also merge Ru :)
14:29:51 <Grunt> rururururururururu
14:30:19 <PleasingFungus> I think I might see if I can do something about gozag
14:30:25 <PleasingFungus> since i'd like to have a release before september
14:30:26 <PleasingFungus> :)
14:30:35 <MarvinPA> i was going to say, i sort of feel like it might be reasonable to hold off on gozag for 0.15
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14:31:06 <PleasingFungus> that's another option
14:31:19 <MarvinPA> but if you have ideas then that's good, i feel like he needs a bunch more playtesting on top of some of the design issues though
14:31:33 <PleasingFungus> I don't have particular ideas, no, just a willingness to do Something
14:31:35 <Grunt> (todo: disabled gods functionality like disabled species functionality?)
14:31:41 <Grunt> !send PleasingFungus something
14:31:42 <Sequell> Sending something to PleasingFungus.
14:31:52 <PleasingFungus> !send Grunt stuff
14:31:52 <Sequell> Sending stuff to Grunt.
14:31:56 <PleasingFungus> !send Grunt mon-stuff
14:31:57 <Sequell> Sending mon-stuff to Grunt.
14:31:58 <Grunt> !send PleasingFungus misc
14:31:59 <Sequell> Sending misc to PleasingFungus.
14:32:04 <PleasingFungus> !send Grunt effects
14:32:04 <Sequell> Sending effects to Grunt.
14:32:17 <Grunt> !send PleasingFungus player-act
14:32:17 <Sequell> Sending player-act to PleasingFungus.
14:32:35 <Grunt> !send xom PleasingFungus
14:32:35 <Sequell> Sending PleasingFungus to xom.
14:32:46 <PleasingFungus> player-act is probably one of the least-bad files, at least conceptually
14:33:31 <MarvinPA> like the really important thing is "functioning wrath of some description", i think it needs to be pretty severe while duplicate exists
14:33:58 <PleasingFungus> idk that duplicate is the primary problem
14:33:59 <MarvinPA> so i'd like to have some kind of functionality to scale severity of wrath depending on things like how many gifts you've recieved and so on for gods in general
14:34:02 <Grunt> "while duplicate exists"
14:34:06 <MarvinPA> but that is a much longer term thing
14:34:12 <PleasingFungus> gozag is essentially a gifting god
14:34:14 <PleasingFungus> with the shops
14:34:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140723030202]]
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14:34:52 <gammafunk> rip
14:34:57 <Sizzell> Webtiles server restarted.
14:35:01 <gammafunk> ip
14:35:01 <bh> hrm. Is there any reason you'd want to wield a wand?
14:35:02 <Sequell> bh: You have 1 message. Use !messages to read it.
14:35:03 <MarvinPA> if duplicate exists he absolutely needs significant wrath, i did like two games where i just duplicated some good wand early and abandoned him and ignored his wrath completely
14:35:09 <Grunt> bh: you killed PleasingFungus; how could you
14:35:29 <bh> Grunt: maybe he had it coming??
14:35:43 <Grunt> dang
14:35:44 <Grunt> cold
14:36:31 <Sizzell> Webtiles server stopped.
14:36:40 <bh> hrm.
14:36:42 <bh> ^ yeah
14:36:50 <MarvinPA> bh: to save keypresses if you're lazy
14:37:00 <Sizzell> Webtiles server started.
14:37:18 <bh> MarvinPA: mhmm. How about things like food, potions and scrolls?
14:37:51 <MarvinPA> no idea
14:38:00 <Sizzell> Webtiles server stopped.
14:39:04 <bh> drr. I forgot my password on s-z.org
14:39:18 <bh> should've sent neil a public key
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14:40:15 <Grunt> bh: sounds like a
14:40:16 <Grunt> !glassesk
14:40:17 <Grunt> !glasses
14:40:17 <Sequell> ( 鈥鈥�)聽聽聽聽( 鈥鈥�)>鈱愨枲-鈻犅犅犅犅�(鈱愨枲_鈻�)
14:40:18 <Grunt> key issue
14:40:19 <Grunt> !!!
14:40:22 <Sizzell> Webtiles server started.
14:40:33 -!- UncertainKitten has quit [Ping timeout: 240 seconds]
14:40:35 <bh> Grunt: you'll make a great dad some day.
14:46:05 <Henzell> Excalibur (L22 MiHu) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,43) (the Orb) (Zot (ZotDef))
14:46:28 <Grunt> oklob plant pathfinding
14:46:44 <Grunt> !send bh revenge oklobs
14:46:44 <Sequell> Sending revenge oklobs to bh.
14:47:04 <bh> Zot Defence, not my problem
14:47:17 <bh> sounds like he blocked the path to the orb
14:47:17 <Grunt> !send bh problems
14:47:18 <Sequell> Sending problems to bh.
14:47:25 -!- doubtofbuddha has quit [Ping timeout: 246 seconds]
14:49:29 <Sizzell> Webtiles server stopped.
14:49:32 <Sizzell> Webtiles server started.
14:49:47 <|amethyst> hrm
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14:50:00 <bh> hey |amethyst, sorry about forgetting my credentials, derp
14:50:31 <Grunt> ??hrm
14:50:31 <Sequell> hrm ~ hm ~ |amethyst[2/12]: <|amethyst> hm
14:50:34 <Grunt> good
14:50:39 <|amethyst> why isn't this sending the intermediate certs?
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14:52:37 <|amethyst> seems to be a problem with tornado
14:52:50 <Grunt> We haven't nerfed tornado enough?
14:52:53 <|amethyst> since the same intermediate cert chain looks fine from apache
14:52:53 <Grunt> let's get on it then
14:53:01 <Grunt> :)
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14:55:57 <read> Will "you.skill(SK_INVOCATIONS, 4);" evaluate to 100 if Invocations is level 25?
14:56:35 <Grunt> Yes.
14:56:56 <|amethyst> If it is 25.0
14:57:02 <Grunt> Yes.
14:59:39 -!- lessens_ is now known as lessens
15:01:59 <|amethyst> well, I think that's the same situation it was in before anyway
15:02:03 <|amethyst> so SSL if fixed
15:02:06 <|amethyst> is
15:02:15 <|amethyst> I mean, compared to this morning when it was expired
15:03:35 <|amethyst> anyone who knows my tornado isn't sending the intermediate certs despite having them in a concatenated .pem file referenced by the ssl_options.ca_certs option, let me know
15:03:46 <|amethyst> the same file works fine with apache
15:09:43 <|amethyst> !tell edlothiol I can't get webtiles to send the intermediate certs properly for crawl.s-z.org, despite ca_certs being set to a file (present both inside and outside the chroot) that works fine with apache
15:09:43 <Sequell> |amethyst: OK, I'll let edlothiol know.
15:10:24 <|amethyst> !tell edlothiol Firefox complains about not being able to get OSCP validation status, but works fine for https://dobrazupa.org/
15:10:24 <Sequell> |amethyst: OK, I'll let edlothiol know.
15:10:54 <|amethyst> !tell edlothiol The file does have two cert blocks concatenated
15:10:54 <Sequell> |amethyst: OK, I'll let edlothiol know.
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15:28:30 <edlothiol> |amethyst: is the cert chain only in the ca_certs file? only the cert_file is sent by the server, so all the needed certs need to be in there
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15:29:23 <|amethyst> edlothiol:  ohh
15:30:16 <Grunt> !send |amethyst insights
15:30:17 <Sequell> Sending insights to |amethyst.
15:30:17 <Sizzell> Webtiles server restarted.
15:30:47 <edlothiol> ca_certs are only used to validate clients, I think
15:31:31 <|amethyst> okay, that makes http://www.sslshopper.com/ssl-checker.html happy
15:31:57 <|amethyst> firefox is still complaining?
15:34:27 <edlothiol> does chrome even check ocsp status?
15:34:40 <|amethyst> probably not
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15:35:22 <|amethyst> oh
15:35:29 <|amethyst> apparently this happened to someone else
15:35:35 <|amethyst> UPDATE: For future googlers, I emailed certmaster and was told that the OCSP responders will need to catch up before this will work. I'll edit this again to confirm everything is working once it does. (I just renewed my cert one hour ago...)
15:35:40 <|amethyst> UPDATE2: By the next day (not sure how many hours) I was able to access my site without the OCSP error message from Firefox.
15:36:02 <|amethyst> that would explain it
15:36:23 <|amethyst> edlothiol:  thanks for the help!
15:37:33 <eb_> can we change the vorpal brand names
15:37:49 <eb_> or stupid people come up with this http://www.reddit.com/r/dcss/comments/2bszqa/hawr_level_17_stealthy_due_to_a_manual_well/
15:37:50 <edlothiol> |amethyst: glad to help ;)
15:38:22 <|amethyst> ah, and further down they say that their OSCP server caches "unknown" responses
15:38:37 <|amethyst> so I should have waited about an hour after generating the key before putting it up on the server
15:41:52 <|amethyst> edlothiol:  oh, how can I query the width of a tile?
15:41:54 <Ququman> I don't know if that is worth reporting but apparently a 'greatslin' generated in my game but i get a '?' for a tile
15:41:59 <Ququman> greatsling*
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15:42:51 <|amethyst> Ququman: yeah, we don't have a greatsling tile yet
15:43:32 <ontoclasm> Ququman: i've been busy >.>
15:45:11 <Grunt> clearly a greatsling looks like a ?
15:45:34 <edlothiol> |amethyst: you mean, in C++ code? something like tile_feat_info(idx).width I think
15:45:47 <Ququman> okay :p
15:45:57 <Ququman> I was just reporting it in case it were a bug
15:45:58 <Ququman> was?
15:46:03 <Ququman> anyway ^^
15:46:06 <|amethyst> edlothiol:  thanks!
15:46:35 <edlothiol> |amethyst: for what do you need that?
15:48:01 -!- MaxFrost has quit [Ping timeout: 272 seconds]
15:48:22 <|amethyst> edlothiol:  making GridRegion::draw_number not hard code a width of 8
15:48:40 <|amethyst> edlothiol:  (not width, but offset increment)
15:48:51 <edlothiol> oh, ok
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15:58:50 <|amethyst> hmr
15:59:18 <|amethyst> I guess the plus1..plus5, minus1..minus5, and zero overlays should be changed to match the font
15:59:24 <|amethyst> s/the font/the new font/
15:59:28 <|amethyst> ugh
15:59:34 <TS__> Is it a possibility that the spawn frequency of abyssal stairs, abyssal runes, pan lord rune floors, will be increased?
15:59:38 <TS__> like, ever
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16:00:36 <|amethyst> surely I can do this with imagemagick
16:02:15 <Grunt> it would be like
16:02:15 <Grunt> magic
16:02:57 <Grunt> I guess even |amethyst is a
16:02:57 <Grunt> !glasses
16:02:57 <Sequell> ( 鈥鈥�)聽聽聽聽( 鈥鈥�)>鈱愨枲-鈻犅犅犅犅�(鈱愨枲_鈻�)
16:02:57 <Grunt> convert
16:02:57 <Grunt> these days
16:04:24 <|amethyst> TS__:  it is a possibility, but I imagine not for 0.15
16:04:35 <TS__> Yeah, just maybe for 0.16
16:04:44 <TS__> it isn't much fun to wander them for up to 5-6k turns
16:05:07 <TS__> and that's with me abusing tlocs a lot
16:05:40 <bh> TS__: increasing the abyssal stair spawn rate is a one line change. I've been telling you for weeks to do it :)
16:05:47 -!- CSDCS has quit [Read error: Connection reset by peer]
16:06:21 <TS__> I don't know how to code, what line to change, or what to change it to. Why don't you do it instead of making smily faces?
16:06:30 <TS__> you would know what number to set it to better than I
16:06:48 -!- CacoS has quit [Quit: Page closed]
16:07:56 <TS__> if you think it is worthy of improvement
16:08:16 -!- FreshPrince has quit [Ping timeout: 246 seconds]
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16:12:22 <bh> TS__: abyss.cc:1258
16:12:32 <bh> 1 in 2400 abyss tiles is a staircase
16:13:00 <bh> What's a better number?
16:13:19 <TS__> half that
16:13:25 <TS__> you can't see most of the staircases, remember
16:13:28 <TS__> because they are obscured
16:13:43 <TS__> as in 1/1200
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16:13:52 <TS__> Place the abyssal rune twice as often, as well.
16:14:21 <bh> Why on earth would I want to do that?
16:14:55 <bh> go deeper, it spawns faster.
16:15:25 <TS__> Because it takes too long to find it
16:15:27 <TS__> in real time
16:15:29 <TS__> and it's annoying
16:15:37 <TS__> also you have to find stairs to go deeper!
16:15:43 <TS__> not to mention know runevaults from fake ones
16:17:48 <TS__> Also: Is it true that leaving pan will make it take longer to find subsequent runes?
16:24:22 -!- lpsolve has quit [Ping timeout: 246 seconds]
16:24:44 <gammafunk> that's not the case to my knowledge
16:25:08 <gammafunk> it's a flat chance for e.g. generating a pan lord or generating demonic rune
16:26:37 <TS__> Ah
16:26:44 <TS__> my dude took 6k dang turns
16:26:50 <TS__> in pan
16:27:02 <gammafunk> < TS__> also you have to find stairs to go deeper!
16:27:19 <gammafunk> bh just asked what stair spawn rate to change to
16:27:24 <gammafunk> so that will be easier
16:27:28 <TS__> i did. I told him double speed
16:27:32 <TS__> for spawn rate
16:27:42 <TS__> I would love it if the rune spawned faster, too, but I guess that is not happening
16:27:55 <TS__> While we are at it, How about doubling the chance of a pan lord or demonic rune?
16:30:16 -!- edlothiol has quit [Ping timeout: 260 seconds]
16:30:21 <gammafunk> right, well "you have to find stairs to go deeper" isn't a valid response to bh's question, since he's accepted making stair more frequent
16:30:28 <gammafunk> we don't need to double-compensate
16:30:36 <Grunt> (we have to go deeper)
16:33:06 <bh> TS__: double is *extreme*
16:33:27 <Grunt> Sounds like bh would prefer to
16:33:28 <Grunt> !glasses
16:33:28 <Sequell> ( 鈥鈥�)聽聽聽聽( 鈥鈥�)>鈱愨枲-鈻犅犅犅犅�(鈱愨枲_鈻�)
16:33:30 <Grunt> take his chances
16:33:31 <Grunt> !!!
16:33:35 <bh> The trouble is that the stairs are poisson distributed. If I double the frequency you'll perceive a massive uptick in stairs
16:34:05 <gammafunk> curse that mean = variance
16:34:07 <TS__> Sounds good to me
16:34:19 <TS__> just downstairs, btw..
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16:36:08 <TS__> Upstairs dont need to increase in frequency
16:36:14 <TS__> to maintain danger
16:37:51 <bh> TS__: you should learn to code :)
16:38:31 <Cheibriados> 03bh02 07* 0.15-a0-2264-gc10b3c5: Increase the spawn rate of downstairs in the abyss. 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c10b3c5d80e0
16:38:37 <TS__> rejoice
16:39:10 <TS__> inb4 reverted
16:39:59 <bh> I wouldn't worry about it
16:40:02 <bh> we never revert good commits.
16:40:07 * bh lies.
16:40:17 <Grunt> !revert bh
16:40:17 <TS__> lol
16:42:27 -!- Kalir has quit [Changing host]
16:42:43 <TS__> Regarding pan, what is the average number of levels that the player sees by the time they find holy pan and the 4 lord floors?
16:42:46 -!- Krakhan has quit [Changing host]
16:42:51 <TS__> Dosen't happen to be 27 does it?
16:43:16 <eb_> pretty sure it's a lot less
16:43:39 <Cheibriados> 03bh02 07* 0.15-a0-2265-gb33f7a6: Increase the abyss rune chance on levels A:4 and A:5 10(8 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b33f7a63b518
16:43:59 <TS__> rejoice
16:44:11 <bh> 'cause without that, there's really no reason to visit
16:44:31 <TS__> Would it be bad to have something like "You are guaranteed to see the 5 unique rune floors within 20 floors"
16:44:35 <TS__> or something
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16:45:07 <eb_> hm now I'm not sure how quickly you see the big 4
16:45:13 <eb_> after going through some logs
16:45:15 <TS__> Me either
16:45:34 <eb_> I still think pan is already front loaded enough thank you very much
16:45:35 <bh> if you look at allruner morgues, they get pretty absurd. "You saw 105 floors"
16:45:42 <minmay> IIRC the mean is higher than 27
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16:45:49 <eb_> I was looking at my allruner morgues exclusively
16:46:18 <eb_> since I don't tend to stick around in pan for longer than absolutely necessary
16:46:46 <TS__> for Me it was 6.7k turns for the 5 floors (lords + holy)
16:46:59 <TS__> using golubria walk + rtele to see as many sqaures as fast as possible
16:46:59 <PleasingFungus> I should make some goofy-ass placeholder greatsling tile
16:47:05 <PleasingFungus> to prevent further bug reports
16:47:07 <TS__> and ctele ninja ing
16:47:15 <PleasingFungus> and also to shame ontoclasm or someone into making a better one
16:47:23 <TS__> I think it would be good to lower the mean minmay
16:47:35 * ontoclasm wobbles.
16:47:45 * Grunt pokes ontoclasm.
16:47:54 <eb_> TS__: well you see
16:48:07 <eb_> if you do things like using golubria to see more squares in less turns
16:48:10 <minmay> https://crawl.develz.org/tavern/viewtopic.php?f=8&t=3497&p=44889#p44889
16:48:12 <eb_> of course pan will be a fuckin huge chore
16:48:27 <TS__> no, i mean turn count wise
16:48:32 <bh> blah. Let's do this:
16:48:33 <TS__> not even real time
16:49:02 <bh> Cut lair branches to 3 levels, cut orc to 2 levels, elf to 1
16:49:02 <TS__> "You have visited pan 2 times and saw 40 of its floors"
16:49:07 <eb_> I did say turns
16:49:25 <minmay> oh I guess I linked too late in that thread
16:49:25 <minmay> https://crawl.develz.org/tavern/viewtopic.php?p=44500#p44500
16:49:40 <minmay> those branch length cuts sound excellent to me btw
16:50:11 <minmay> i was right about the mean, too!
16:50:18 <TS__> Yeah, I think 40 is a bit much floors though which evilmikes post says is about what you can expect
16:50:19 <TS__> for 5 runes
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16:50:37 <bh> minmay: crypt to 1, lair to... 3?
16:50:42 <PleasingFungus> imho cut pan to 4-5 floors
16:50:43 <eb_> I don't think 40 is too much if people would play it efficiently
16:50:51 <bh> delete hall of blades
16:50:54 <Lightli> uh
16:50:56 <Lightli> too late on that
16:50:57 <Grunt> %git HEAD^{/Blade}
16:50:58 <Cheibriados> 07MarvinPA02 * 0.15-a0-2197-g5ed784f: Don't place uniques in Blade 10(7 days ago, 1 file, 13+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ed784f84632
16:50:58 <Lightli> it already happened
16:51:01 <Grunt> %git HEAD^{/Blade}^^{/Blade}
16:51:02 <Cheibriados> 07|amethyst02 * 0.15-a0-1350-g77199c6: Remove Hall of Blade descriptions. 10(7 weeks ago, 2 files, 0+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=77199c677e8d
16:51:06 <Grunt> %git HEAD^{/Blade}^^{/Blade}^^{/Blade}
16:51:06 <Cheibriados> 07reaverb02 * 0.15-a0-1348-g57c10a8: Remove Hall of Blades 10(7 weeks ago, 13 files, 50+ 220-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57c10a80aea6
16:51:06 <eb_> and I mean efficiently by removing excess in both directions
16:51:26 <eb_> one being the usual "lol lets fully explore every pan floor why does this take so long"
16:51:34 <eb_> and the other being OCD turn savers
16:51:56 <bh> we could reduce Pan to 5 levels and only let you have one chance to enter >:D
16:52:03 <minmay> eb_: it's kind of hard to find the demonic rune without exploring the floor
16:52:22 <eb_> minmay: I don't take your opinion seriously, ever
16:52:25 <TS__> well, I just treat holypan as my demonic rune floor
16:52:27 <minmay> I'm aware
16:52:45 <TS__> and don't bother clearing runevaults unless I see hellion island nd have invis
16:52:54 <PleasingFungus> bh: literally my plan, yes
16:52:59 <PleasingFungus> well, "plan", but you know
16:53:03 <PleasingFungus> also I'd probably amp up spawning
16:53:12 <TS__> If you did that imo make the floors -ctele
16:53:17 <bh> PF: do it. if anyone reverts it, they're a very bad person.
16:53:21 <PleasingFungus> imo make crawl -ctele
16:53:26 <Grunt> !revert PleasingFungus
16:53:32 <PleasingFungus> ...
16:53:35 <bh> cTele is badsauce.
16:53:37 <TS__> dont remove passage of golubria
16:53:37 <TS__> :(
16:53:43 <PleasingFungus> golubria is cool
16:53:52 <eb_> golubria is the evaporate of tloc
16:53:59 <PleasingFungus> dang.
16:54:06 <gammafunk> hence we should remove it
16:54:06 <TS__> what does that mean?
16:54:11 <ontoclasm> fr make golubria tloc/poison
16:54:40 <TS__> overpowered but annoying or something?
16:55:36 <|amethyst> bh:  hm, that key you sent me was already in your authorized keys
16:55:37 <ontoclasm> schizopowered (and annoying)
16:55:52 <|amethyst> bh:  (the reason webtiles was flapping was me trying to get the SSL working)
16:56:40 <TS__> I saw a ninja of cerebov's rune as a Fo with Passage
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16:59:30 <PleasingFungus> pro & should be encouraged
16:59:46 <minmay> ??passage of golubria[3]
16:59:47 <Sequell> passage of golubria[3/3]: <Zermako> sounds cool <Zermako> i don't know how you would use it
16:59:52 <minmay> this is one of my favourite learndb entries
17:01:07 <bh> heh. someone should make a crawl variant with a series of puzzles where you attempt to splat as quickly as possible.
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17:01:51 <Grunt> bh: only if it's accompanied by a "survive at all costs" variant
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17:02:20 <gammafunk> fr: RL where the only way to lose is to get teh mcguffin
17:02:25 <gammafunk> *the
17:02:44 <PleasingFungus> imho zermako should be the next dev
17:02:54 <Grunt> Only if the eponymous macguffin is a phone booth.
17:03:06 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2266-g524d7bc: Add a very placeholder greatsling tile 10(44 seconds ago, 3 files, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=524d7bce1594
17:03:18 <bh> FR: Unique, Mack Uffin
17:03:19 <PleasingFungus> there. now, we are ready for 0.15.
17:03:36 <Grunt> dang
17:03:40 <bh> PleasingFungus: your tiles are worse than mine
17:03:42 <Grunt> PleasingFungus is challenging my badtiles title.
17:03:50 <PleasingFungus> I put a lot of work into it :)
17:03:55 -!- MrPlanck has quit [Ping timeout: 246 seconds]
17:03:56 * bh makes tiles by jamming ontoclasm tiles together
17:03:57 <PleasingFungus> it arguably looks slightly less-bad ingame
17:04:01 -!- somebody1 has quit [Ping timeout: 272 seconds]
17:04:09 <PleasingFungus> since "rim 1"
17:04:35 <Bloaxzorro> Mack Muffin
17:04:50 <minmay> it looks like a jockstrap made of brambles
17:05:05 * ontoclasm evaporates and reforms as a quokka!
17:05:26 <bh> Egg Mack Muffin
17:06:08 <PleasingFungus> !learn add greatsling <minmay> it looks like a jockstrap made of brambles
17:06:08 <Sequell> greatsling[3/3]: <minmay> it looks like a jockstrap made of brambles
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17:11:18 <TS__> wtf is that thing
17:11:27 <PleasingFungus> a placeholder
17:13:26 <rchandra> I saw a ? for the snaplasher vine segment, are all drections there?
17:14:01 <|amethyst> there is a weird case that doesn't have them
17:14:07 <|amethyst> that isn't possible for other tentacles
17:14:13 <|amethyst> something like this
17:14:14 <|amethyst> *
17:14:15 <|amethyst> |/
17:14:21 <|amethyst> where * is the anchor point
17:16:24 <|amethyst> rchandra:  #8666
17:16:45 <PleasingFungus> I think I'm gonna make rcorr give 66% and later add some more acid enemies to make up for it
17:17:10 <PleasingFungus> based on our earlier discussion
17:17:14 <PleasingFungus> also rpois, but without the 'add more acid enemies' part
17:17:20 <|amethyst> hm
17:17:25 <PleasingFungus> also I'm gonna refactor all of the code so it's not bad ha ha ha I'm sorry that was a joke, that's impossible.
17:17:28 <|amethyst> that includes the poisoning chance too?
17:17:34 <PleasingFungus> that would be the idea
17:17:36 <rchandra> thanks, |amethyst, unthanks PF
17:17:41 <PleasingFungus> <3
17:17:51 <|amethyst> Why?
17:17:58 <PleasingFungus> so it's a little less... binary
17:18:35 <PleasingFungus> rpois = poison is totally irrelevant (unless it's poison arrow, which is cheating)
17:18:50 <|amethyst> then can we remove the thing where strong poison only gets degraded to weak when rP blocks it?
17:18:51 <rchandra> or Spider
17:18:59 <PleasingFungus> I would accept that
17:19:18 <PleasingFungus> simplicity & cleanliness all around :)
17:19:18 <Lantell> Unstable branch on crawl.lantea.net updated to: 0.15-a0-2265-gb33f7a6 (34)
17:19:22 <|amethyst> also, what about rF+++ and the like?
17:19:28 <|amethyst> they're also 90% aren't they?
17:19:30 <PleasingFungus> no
17:19:45 <rchandra> 1/2. 2/3. 3/4 I think
17:19:45 <PleasingFungus> first, that's three layers of resistance; that's not "binary"
17:19:56 <PleasingFungus> second, yeah
17:19:58 <PleasingFungus> ??resistance
17:19:58 <Sequell> resistance[1/3]: Player: rF-,rC-: melee: 200%, beams: 150%; rF+,rC+: 50%; rF++,rC++: 33%; rF+++,rC+++: 20%; rN+: 66%; rN++: 33%; rN+++: 0%; rCorr: 50% (acid); rPois+,rElec+: 33%
17:20:07 <PleasingFungus> oh, 80% for level 3, apparently
17:20:14 <PleasingFungus> hm
17:20:25 <PleasingFungus> hm
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17:23:02 <ontoclasm> re the snaplasher thing
17:23:14 <PleasingFungus> damage / ((3 * resist + 1)/2) (for non-"boolean" resists)
17:23:24 <PleasingFungus> that is 50% for level 1, but....
17:23:30 <ontoclasm> they would look fine with the 90 degree tile, i just couldn't figure out how to make them use it
17:25:19 <PleasingFungus> ...did I break the build with a bad cherry-pick
17:25:52 <|amethyst> PleasingFungus:  undefined reference to 'resist_adjust_damage(actor*, beam_type, int, int, bool)'  ?
17:25:57 <ontoclasm> you have to kinda twist the stem
17:26:00 <|amethyst> PleasingFungus:  if so, removing attack.o fixed it for me
17:26:12 <PleasingFungus> |amethyst: no, I was getting an error that seemed to be a result of rebasing boulder
17:26:15 <ontoclasm> so as not to damage the tree
17:26:49 <PleasingFungus> I accidentally made the greatsling commit in boulder (while rebasing it) & then cherry-picked it over; was worried that I'd broken the build. but it was indeed a lingering .o
17:28:45 <PleasingFungus> ugh, right, integer rounding is a thing
17:28:58 <PleasingFungus> I was trying to figure out how 7 / 2 = 3
17:30:10 <geekosaur> common C / C++ pitfall
17:31:01 <geekosaur> everyone expects / to promote to double, instead if both parameters are (int) it does integer division, truncate toward 0
17:31:32 <PleasingFungus> I should know better, I was just brain farting
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17:32:00 <Cheibriados> 03|amethyst02 07* 0.15-a0-2267-g6a4e72f: Show quantities up to 10k in inventory panel (#8821) 10(2 hours ago, 12 files, 20+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a4e72fbd0df
17:32:00 <Cheibriados> 03|amethyst02 07* 0.15-a0-2268-gb60c376: Use new numeral font for aptitude overlays too. 10(21 minutes ago, 11 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b60c37662117
17:32:02 <geekosaur> in particular it is not sufficient to store the result in a (double), it will do integer division and then implicitly cast the result to (double)
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17:32:57 <PleasingFungus> anyway, yeah, if rpois+++ gave 90% or even 100% (like rneg), that'd be w/e (though I don't think crawl needs to have multiple layers of rpois!) it's the single, binary point of resistance that almost completely negates a threat that annoys me. should relec be 90%?
17:33:33 <geekosaur> I thought relec wasn't 100%
17:33:43 <eb_> isn't relec 100% to negate 66%
17:33:44 <geekosaur> gargs take some damage from electric eel blasts
17:33:46 <eb_> or something like that
17:33:56 <PleasingFungus> relec is 66%. you're thinking of elec immunity
17:33:57 <|amethyst> rElec is 2/3, like rPois's effect on damage
17:34:04 <PleasingFungus> |amethyst: incorrect
17:34:08 <|amethyst> huh?
17:34:09 <PleasingFungus> rpois does 50% on damage, as far as I can tell
17:34:12 <|amethyst> oh
17:34:18 <PleasingFungus> this is another thing that I want to change :)
17:34:54 <eb_> anyway I don't think having a 10% chance to get rng'd through a resistance you thought you had is a good idea
17:34:58 <PleasingFungus> what
17:35:17 <PleasingFungus> first, no one is talking about changing relec.
17:35:23 <PleasingFungus> second, relec and elec immunity are different.
17:35:24 <|amethyst> eb_:  so make nagas immune to poisoning again?
17:35:45 <eb_> I am thinking
17:36:02 <|amethyst> PleasingFungus:  ah, I see, it doesn't have the is_boolean_resist flag
17:36:16 <PleasingFungus> worse than that
17:36:20 <PleasingFungus> !source is_boolean_resist
17:36:21 <MarvinPA> 66% is probably better/less confusing than 90% in that regard i guess
17:36:21 <Sequell> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/fight.cc;hb=HEAD#l482
17:36:44 <PleasingFungus> attack flavours *should* be data, but instead they're code spread across a million different places
17:36:44 <MarvinPA> in that it seems less like "what, my rpois didn't work this one time"
17:36:50 <eb_> rPois could just never prevent poisoning but always reduce the effect of poison by a set %
17:36:54 <eb_> yeah
17:37:23 <PleasingFungus> the concern there is with deterministic poison rounding, I think. it's not necessarily a bad idea
17:37:43 <PleasingFungus> I'd have to look at the numbers
17:37:45 <eb_> by a set crazy formula
17:37:54 <MarvinPA> well it would just affect the amount of poison initially applied if it worked that way
17:38:06 <MarvinPA> so that you couldn't swap in rpois still
17:38:12 <|amethyst> would this also apply to monster rPois?
17:38:14 <|amethyst> or just player?
17:38:21 <PleasingFungus> I'm only talking about player changes right now
17:38:43 <PleasingFungus> do monsters even have deterministic poison?
17:39:03 <|amethyst> no, I mean monster rP prevents all poisoning now
17:39:14 <PleasingFungus> oh
17:39:20 <|amethyst> so monster nagas are (except for parrow) unpoisonable
17:40:05 <PleasingFungus> I don't think monsters need to be changed. again, my concern is about binary player resists
17:40:10 <PleasingFungus> if someone wants to change nagas to poison immune as part of this, I don't feel strongly about it
17:40:55 <|amethyst> I guess it's no more inconsistent than rF+++ monsters versus rF+++ players
17:41:28 <PleasingFungus> yeah, monster resists are already strongly desynced from player resists. see also: rN
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17:47:42 <PleasingFungus> huh. so rCorr reduces acid damage by 50%, and corrosion by, effectively, significantly more than 90%
17:47:53 <PleasingFungus> that's something, all right
17:50:01 <rchandra> how does rP interect with wasp paralysis attacks?
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17:52:06 <MarvinPA> it blocks them
17:52:28 <bh> you could say... it stops them in their tracks.
17:52:45 <MarvinPA> the poison can still go through iirc but not the paralysis
17:53:54 <PleasingFungus> I thought it got degraded to slow
17:54:14 <PleasingFungus> oh, nvm
17:54:17 <PleasingFungus> it's just blocked
17:54:41 <PleasingFungus> it's if the paralyze roll fails (but you don't have rpois) that it gets degraded
17:56:03 <PleasingFungus> ...maybe it *should* degrade...?
17:56:29 <Grunt> how dare you degrade paralysis like that
17:56:32 <Grunt> what did it ever do to yo
17:56:33 <Grunt> u
17:56:34 <Grunt> !!!
17:56:38 <PleasingFungus> killed me, probably
17:56:49 <bh> oh. Is the Draconian castle Zot entrance the Nethack castle?
17:56:51 <Grunt> !lg . depths:1 1
17:56:52 <Sequell> 1. SGrunt the Eclecticist (L21 OpVM of Vehumet), blasted by an ogre mage (crystal spear) (kmap: onia_ninara_cookie) on Depths:1 on 2013-12-12 01:13:52, with 311397 points after 67453 turns and 4:42:25.
17:57:07 <Grunt> bh: inspired by (assuming you mean evilmike's)
17:57:14 <bh> Grunt: mhmm
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17:58:10 <minmay> PleasingFungus: maybe rpois shouldn't do 50 different things
17:58:20 <PleasingFungus> a bold proposal
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18:04:13 <Cheibriados> 03|amethyst02 07* 0.15-a0-2269-g4ddda0e: Add a comment. 10(61 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4ddda0ee2adb
18:04:55 <|amethyst> We could have a dozen different resistances � la angband :P
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18:05:13 <PleasingFungus> !send |amethyst SHARDS RESISTANCE
18:05:13 <Sequell> Sending SHARDS RESISTANCE to |amethyst.
18:05:19 <PleasingFungus> what on earth is "shards resistance", anyway
18:05:30 <minmay> resistance to shards
18:05:33 <|amethyst> I guess we already have 11
18:05:44 <PleasingFungus> I guess it's no weirder than "time resistance"
18:05:56 <|amethyst> elec, pois, fire, hellfire, cold, neg, rotting, acid, asphyx, sticky flame, steam
18:06:00 <PleasingFungus> or, uh, nexus
18:06:02 <minmay> you forgot boo resistance, we have 12
18:06:14 <PleasingFungus> minmay: what does boo resistance protect you against?
18:06:21 <|amethyst> ghosts obviously
18:06:25 <PleasingFungus> dang
18:06:27 <minmay> PleasingFungus: boo
18:06:34 * PleasingFungus jumps!
18:06:54 <|amethyst> or cannabis, if you're from the 60s
18:06:57 <Grunt> It also protects you against negative feedback.
18:07:01 <Grunt> PleasingFungus: boooooooooooooooo! Boooooooooooooo!
18:07:09 <PleasingFungus> you're spookin' me real good, guys
18:08:01 <geekosaur> pf needs a boo-st?
18:08:47 <Grunt> geekosaur: that deserves the boo-t
18:08:51 <|amethyst> of course we go hostile when someone violates a ta穊oo
18:08:57 <Cheibriados> wind drake (16k) | Spd: 12 | HD: 8 | HP: 46-73 | AC/EV: 3/12 | Dam: 12 | fly, DMsl, !sil | Res: 06magic(32), 12wind | XP: 287 | Sp: trample breath; airstrike (0-26), melee | Sz: Large | Int: animal.

18:08:57 <Patashu> %??wind drake
18:08:59 <Patashu> don't forget wind resistance
18:09:00 <Patashu> and
18:09:02 <Cheibriados> orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal.

18:09:02 <Patashu> %??orb of fire
18:09:06 <Patashu> oh oof doesn't have it anymore
18:09:07 <Patashu> (drown resistance)
18:09:20 <|amethyst> and shatter resistance etc
18:09:22 <Patashu> torment is technically a separate resistance too
18:09:34 <Patashu> holy too?
18:09:37 <|amethyst> I was just going by things in mon_resist_flags
18:10:58 <|amethyst> hm, what was between rSticky and rSteam?
18:11:40 <|amethyst> oh
18:11:55 <|amethyst> that was rRot before it got multiple levels in mon_resist_flags
18:14:51 <|amethyst> going by methods of actor instead there are 18:  acid, fire, steam, cold, elec, poison, rotting, asphyx, water_drowning, sticky_flame, holy_energy, negative_energy, torment, wind, petrify, constrict, magic, corr
18:15:49 <|amethyst> (some of those have functional dependencies)
18:16:44 <MarvinPA> more than vanilla angband!
18:16:57 <Grunt> rAngband
18:17:10 <|amethyst> rOguelike
18:17:26 <Grunt> imo rDeath
18:17:33 <PleasingFungus> vanilla angband has exactly 18, I think
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18:17:45 <Patashu> rDeath is called HP
18:17:52 <PleasingFungus> feature parity :)
18:17:53 <MarvinPA> i count 17
18:18:07 <PleasingFungus> oh you're right
18:18:11 <PleasingFungus> I miscounted the high elements
18:18:18 <simmarine> wow
18:18:33 <simmarine> i wonder how many dredmor has
18:19:05 <PleasingFungus> 16 daamge types, apparently
18:19:06 <MarvinPA> but then angband has all the irresistible things like ice and water and gravity that all have special dependencies on the regular resists
18:19:13 <|amethyst> and note that my count still did not include stasis, rShatter, insubstantial, ...
18:19:19 <Cheibriados> 03bh02 07* 0.15-a0-2270-g34a43e2: Add a nostalgic elevator vault. 10(68 seconds ago, 1 file, 21+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=34a43e2439d3
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18:19:49 <Patashu> chokoban??
18:19:49 <Sequell> Look for a cyan \ (or 鈭� depending on your character set) on a level where you hear an "ancient clock" or "distant snort". (1-in-15 chance per level, once per game). Hurry, it times out much more quickly than other portals (you get urgent-sounding messages). Note that magic mapping is likely to show where the lab entrance is.
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18:20:02 <Patashu> thanks sequell
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18:20:13 <PleasingFungus> hahahaha
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18:20:30 <|amethyst> bh:  should those maybe be fruit q:1  ?
18:20:41 <Grunt> er
18:20:49 <Grunt> Trying to place a downstair on branch:$ probably isn't a good idea either.
18:21:09 <bh> |amethyst: erm. you're right
18:21:37 <Grunt> (imo give them a slight chance of being large rock q:1???)
18:21:49 <gammafunk> that'll be my new stash vault
18:21:58 <Grunt> gammafunk: ha
18:21:58 <gammafunk> (only if you add an altar though)
18:22:14 <|amethyst> I'm not sure about decor
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18:22:46 <bh> Grunt: you have commits, do with it what you will
18:22:55 * Grunt commits bh.
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18:24:26 <Cheibriados> 03bh02 07* 0.15-a0-2271-g9e794ff: Chokoban fixup 10(3 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e794ff4b464
18:24:38 <Cheibriados> 03Grunt02 07* 0.15-a0-2272-g61cafb8: Make a vault branch-length-agnostic. 10(45 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61cafb898b3e
18:24:53 <Patashu> double commit
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18:25:32 * Grunt commits Patashu.
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18:28:17 <|amethyst> !rebase Grunt
18:28:17 <Sequell> |amethyst rebases Grunt. Grunt is banished to the reflog!
18:28:39 <Grunt> !merge |amethyst
18:28:55 <|amethyst> /nick titanic |amethyst
18:29:23 <Grunt> ??ontoclasm[2
18:29:23 <Sequell> ontoclasm[2/17]: <ontoclasm27> !learn edit ontoclasm[2] s|.*|<ontoclasm2> learn add ontoclasm <ontoclasmell> ontoclasm[2/2]: _ontoclasm_: The ontoclasms merge to form a Titanic Ontoclasm!
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18:34:37 <ontoclasm> ??ontoclasm[$
18:34:37 <Sequell> ontoclasm[17/17]: <ontoclasm> i have a thing for monochrome, it's probably bad for me
18:35:03 <ontoclasm> need 10 more ontoclasm entries
18:35:14 -!- ontoclasm has quit [Read error: Connection reset by peer]
18:35:41 <PleasingFungus> 1learn add
18:38:17 <Grunt> You just need to make more comments that can easily be taken out of context.
18:38:26 <bh> Grunt: hrm. Can I place statues corresponding to arbitrary monsters?
18:38:27 <Grunt> No, wait. Our entries have all the context they need already.
18:38:36 <Grunt> 100% truth and accuracy all the time.
18:38:42 * bh cackles about placing a chess problem vault.
18:38:44 <Grunt> bh: there's only a limited set of statue tiles...
18:38:59 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2273-g13f7132: Refactor acid resistance 10(3 minutes ago, 4 files, 14+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13f7132bae42
18:39:01 <PleasingFungus> ??pleasingfungus[misle
18:39:01 <Sequell> pleasingfungus[2/8]: <PleasingFungus> a misleading learndb dev entry ?????
18:39:01 <Grunt> I guess you could assign it a monster tile, but that would look really misleading.
18:39:07 <bh> Grunt: did you ever look at my zombie-tile-maker?
18:39:36 <Grunt> bh: NOPE
18:40:07 <bh> It's checked in util/generate_zombie_tile.sh
18:40:20 <Grunt> |amethyst: I'm watching another game where Snake:5 is disconnected
18:40:24 <bh> the tiles it makes are pretty bad, but better than random crap (emperor scorpion showing up as a spider)
18:40:35 <|amethyst> PleasingFungus:  mprf("pre-dam: %d", hurted);
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18:40:40 <PleasingFungus> fuck
18:40:42 <Grunt> |amethyst: I may force a veto if the primary vault fails to connect...
18:40:42 <PleasingFungus> debug code
18:40:52 <bh> PleasingFungus: dprf
18:40:59 <PleasingFungus> I don't always compile in debug
18:41:08 <PleasingFungus> where was the third print
18:41:08 <bh> PleasingFungus: use debug-lite
18:41:17 <bh> ...oh wait. dprf won't show up there, will it
18:41:18 <|amethyst> bh:  debug-lite doesn't do dprf
18:41:28 <bh> carry on.
18:41:41 <|amethyst> PleasingFungus: the third one is in splash_with_acid
18:41:45 <PleasingFungus> yep I found it
18:42:01 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2274-g102536e: Remove debug print statements 10(23 seconds ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=102536e4636e
18:42:15 <SamB> isn't the whole point of debug-lite to avoid dprf?
18:42:25 <bh> yes.
18:43:59 <Grunt> er
18:44:05 <Grunt> and I just realised why I didn't commit that change previously:
18:44:10 <Grunt> (the primary exit change)
18:44:15 <Grunt> ...it's already handled elsewhere
18:44:20 <PleasingFungus> rip
18:45:40 <|amethyst> any objections to closing #8770 as "no change required"?
18:45:41 <|amethyst> %git 8770
18:45:41 <Cheibriados> Could not find commit 8770 (git returned 128)
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18:45:45 <|amethyst> %bug 8770
18:45:45 <Cheibriados> 13https://crawl.develz.org/mantis/view.php?id=8770
18:46:25 <|amethyst> I guess allowing !curing while ddoored (but no HP heal from it) wouldn't be terrible
18:46:56 <PleasingFungus> you wouldn't even need to special-case it, since hp is reset regularly while ddoored
18:47:07 <PleasingFungus> though idk the timing on that
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18:48:17 <Lightli> clearly oof should have drown vul
18:50:14 <Grunt> ?/steams
18:50:14 <Sequell> No matches.
18:50:20 <Grunt> ?/sizzle
18:50:20 <Sequell> Matching terms (1): the_sizzler; entries (1): rare_messages[3]: The orb of fire sizzles in the rain.
18:50:34 <Grunt> !learn del the_sizzler
18:50:35 <Sequell> Deleted the sizzler[1/1]: see {cszo}
18:50:37 <Grunt> wow
18:50:41 <PleasingFungus> good name
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18:52:43 <Cheibriados> flaming corpse (05z) | Spd: 12 | HD: 8 | HP: 28-59 | AC/EV: 12/13 | Dam: 2004(napalm) | 07undead, evil, sense invisible | Res: 06magic(42), 05hellfire, 04fire+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 613 | Sz: Medium | Int: animal.

18:52:43 <PleasingFungus> %0.14?flaming corpse
18:52:49 <PleasingFungus> huh, spd 12
18:52:51 <PleasingFungus> didn't know that
18:53:01 <Lightli> rip flaming corpses
18:53:05 <Lightli> ??flaming corpse
18:53:05 <Sequell> flaming corpse[1/1]: Applies sticky flame on melee hit. Fun!
18:53:10 <Cheibriados> unknown monster: "flaming corpse"

18:53:10 <Lightli> %??flaming corpse
18:53:40 <PleasingFungus> they probably could come back now
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18:53:56 <PleasingFungus> as " " "flavor fodder" " "
18:53:59 <PleasingFungus> and volcano enemies!!!
18:54:08 <PleasingFungus> the most important thing
18:54:57 <Cheibriados> 03Grunt02 07* 0.15-a0-2275-geac0335: Revert "Connect exits of primary vault to layout after building layout." 10(10 minutes ago, 1 file, 10+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eac0335949a9
18:54:57 <Cheibriados> 03Grunt02 07* 0.15-a0-2276-ged6adb9: Veto a level if the primary vault's exits fail to connect. 10(52 seconds ago, 2 files, 14+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ed6adb91d215
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18:55:24 <PleasingFungus> !send Grunt bugs
18:55:25 <Sequell> Sending bugs to Grunt.
18:55:33 * Grunt squashes the bugs like ants!!!
18:55:39 <PleasingFungus> v proverbial
18:55:44 <Grunt> yes
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19:00:04 <eb_> why were flaming corpses removed
19:00:12 <Grunt> %git HEAD^{/laming corpse}
19:00:13 <Cheibriados> 07wheals02 * 0.15-a0-303-g26c693a: Remove flaming corpses. 10(3 months ago, 24 files, 29+ 78-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26c693a4800d
19:00:36 <eb_> eh
19:00:42 <PleasingFungus> weren't suitable for crypt, since sticky flame is bad
19:00:47 <Grunt> I think a lot of that logic no longer applies?
19:00:48 <eb_> I'd have made them a pack monster with inner flame instead but w/e
19:00:53 <PleasingFungus> hahaha
19:00:58 <Grunt> dang
19:01:01 <PleasingFungus> sounds like something more harmful to enemies than to the player
19:01:03 <PleasingFungus> tbh
19:01:03 <Grunt> That sounds deliciously evil.
19:01:06 <Grunt> 1learn add
19:01:38 <eb_> ok that didn't fully convey what I had in mind
19:01:44 <eb_> I'd have made them into serious sam kamikaze bombers
19:01:53 <eb_> that explode when they reach the player
19:01:56 <Grunt> muhahaha
19:01:57 <Grunt> AF_EXPLODE
19:02:03 <PleasingFungus> tbh I stand by my statements :)
19:02:05 <Patashu> so do they go aaaaaaaAAAAAAAAAAAAAAA as they approach you
19:02:15 <PleasingFungus> rip moth of immolation
19:02:32 <eb_> well, that can still exist as a vault
19:02:37 <eb_> brb learning to vault
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19:03:29 <eb_> in a perfect world now I'd disappear for a few months and then emerge with serious_sprint
19:03:35 <Patashu> serious_sprint
19:03:36 <Patashu> hahaha
19:03:40 <Grunt> !!!!!!!
19:03:41 * PleasingFungus vanishes eb_!
19:03:42 * Sequell also vanishes eb_!
19:03:46 <PleasingFungus> ty sequell :)
19:03:47 <Grunt> good Sequell
19:04:47 -!- Lumpydoo has quit [Client Quit]
19:04:48 -!- PsyMar has quit [Remote host closed the connection]
19:05:10 <Cheibriados> yellow wasp (08y) | Spd: 15 | HD: 4 | HP: 13-31 | AC/EV: 5/14 | Dam: 1304(paralyse) | fly | Res: 06magic(16) | Vul: 09poison | Chunks: 09poison | XP: 126 | Sz: tiny | Int: insect.

19:05:10 <PleasingFungus> %??yellow wasp
19:05:14 <Cheibriados> red wasp (05y) | Spd: 15 | HD: 8 | HP: 30-57 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(32) | Vul: 09poison | Chunks: 09poison | XP: 544 | Sz: tiny | Int: insect.

19:05:14 <PleasingFungus> %??red wasp
19:06:57 -!- Pepe has quit [Ping timeout: 245 seconds]
19:07:11 -!- markgo has quit [Ping timeout: 264 seconds]
19:08:41 <Bloax> very early yellow wasps are so fun
19:08:58 <Bloax> might as well have given me a gnoll with a +5 halberd on d:1
19:10:05 <eb_> you know, once I was in orc:2 or whatever and was afraid that some orc sorcerer would paralyze me
19:10:15 <eb_> so I zapped poly at it and it turned into a red wasp
19:10:15 <Grunt> !lg . !boring min=turns
19:10:15 <Sequell> 1393. SGrunt the Chiller (L1 MfIE), slain by a gnoll (a +2,+1 halberd) on D:1 (saegor_entry_simple_B) on 2013-01-29 15:46:26, with 20 points after 4 turns and 0:00:13.
19:10:17 <eb_> The End
19:10:26 <PleasingFungus> good story
19:10:27 <Grunt> eb_: so it did paralyse you in the end
19:10:31 <eb_> yes
19:10:38 <eb_> !lg eb orc killer=~wasp
19:10:39 <Sequell> 1. ebarrett the Gelid (L13 OpAs of Lugonu), mangled by a red wasp on Orc:4 (mines4_lemuel) on 2012-11-24 01:59:11, with 38441 points after 22610 turns and 2:13:35.
19:10:41 <gammafunk> it's why summon small mammals is the strongest L1 spell
19:10:42 <Grunt> <3
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19:10:45 <eb_> oh, it was orc:4
19:10:50 <gammafunk> it can even kill the d:1 gnoll with the halbred
19:11:20 <Grunt> the gnoll, with the halberd, on D:1
19:11:29 <PleasingFungus> gammafunk: what if it has a net?????
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19:11:39 <gammafunk> how would that make a difference
19:11:41 <PleasingFungus> !lg . d:1 status~~ens
19:11:42 <Sequell> No games for PleasingFungus (d:1 status~~ens).
19:11:43 <PleasingFungus> hm
19:11:48 <Grunt> !lg PleasingFungus d:1 status~~net
19:11:49 <PleasingFungus> !lg . d:1 killer=gnoll
19:11:49 <Sequell> No games for PleasingFungus (d:1 status~~net).
19:11:50 <Sequell> 3. PleasingFungus the Charmwright (L1 FoSk), slain by a gnoll (a +0,+0 club) on D:1 on 2014-02-26 22:30:38, with 28 points after 51 turns and 0:00:14.
19:11:52 <Grunt> !lg PleasingFungus d:1 status~~held
19:11:52 <Sequell> No games for PleasingFungus (d:1 status~~held).
19:11:55 <PleasingFungus> huh
19:11:59 <Grunt> !lg PleasingFungus killer=gnoll x=status
19:12:00 <Sequell> 9. [status=] PleasingFungus the Chopper (L4 DsGl), slain by a gnoll (a +0,+0 halberd) on D:3 on 2014-03-15 04:20:42, with 226 points after 1807 turns and 0:05:23.
19:12:00 <PleasingFungus> maybe I just died like an idiot instead
19:12:03 <Grunt> !lg PleasingFungus killer=gnoll x=status 2
19:12:03 <Sequell> 2/9. [status=glowing,very slightly contaminated] PleasingFungus the Skirmisher (L6 HuWn), slain by a gnoll (a +0,+0 halberd) on D:3 on 2013-12-12 23:19:15, with 285 points after 1944 turns and 0:06:37.
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19:12:03 <Grunt> !lg PleasingFungus killer=gnoll x=status 1
19:12:04 <Sequell> 1/9. [status=] PleasingFungus the Cudgeler (L1 GrBe of Trog), slain by a gnoll (a cursed -2,-3 spear) on D:1 (dpeg_entry_simpleton_b) on 2013-11-24 17:48:44, with 0 points after 13 turns and 0:00:33.
19:12:10 <Grunt> hm
19:12:12 <PleasingFungus> I think that was it
19:12:16 <gammafunk> it's probably still optimal to run from the thing
19:12:21 <gammafunk> otoh free immediate level up
19:13:12 <Grunt> !send gammafunk exp
19:13:13 <Sequell> Sending exp to gammafunk.
19:13:21 <gammafunk> !grinder
19:13:31 <gammafunk> or !pikel if you like
19:13:33 <Grunt> ?/randomly kills
19:13:34 <Sequell> Matching entries (1): grinder[3]: <jeanjacques> grinder is like a potion of exp that randomly kills you
19:13:39 <Grunt> <3
19:13:54 <Cheibriados> Pikel (02K) | Spd: 10 | HD: 6 | HP: 40 | AC/EV: 4/12 | Dam: 9 | 10items, 10doors | Res: 06magic(24) | Chunks: 09poison | XP: 651 | Sz: Medium | Int: normal.

19:13:54 <Bloax> %??Pikel
19:14:05 <Bloax> decent exp
19:14:42 <PleasingFungus> !send gammafunk optimal play
19:14:42 <Sequell> Sending optimal play to gammafunk.
19:14:48 <Grunt> !send gammafunk insane play
19:14:48 <Sequell> Sending insane play to gammafunk.
19:14:53 <gammafunk> I already have that
19:15:00 <Grunt> !send gammafunk poor decisions
19:15:00 <Sequell> Sending poor decisions to gammafunk.
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19:15:18 <Cheibriados> Bat Form description mentions weight 13https://crawl.develz.org/mantis/view.php?id=8829 by Vinterriket
19:15:18 <gammafunk> also, note to self: just go up the stairs with the druid in LOS upon entry and no ?fear doesn't stop the trees
19:18:25 <gammafunk> oh, does being invis make the trees ignore you I wonder
19:18:29 <gammafunk> that was an option I guess
19:18:51 <gammafunk> he'd sinv, but not sure about that otherwise
19:21:08 <|amethyst> Re 8829, that seems wrong in another way
19:22:04 <|amethyst> since Roots is "some disability"
19:22:31 <alefury> I just found a sewer entrance, and the message for the timer ticking seems not great
19:22:38 <alefury> "You hear the quick rusting of a distant drain"
19:22:45 <alefury> Really? I hear the rusting?
19:22:57 <eb_> I like how that has now been brought up twice in two days
19:23:16 <gammafunk> You hear the rapid drying of distant paint
19:23:41 <Bloax> You hear a quick flow of water from distant pipes.
19:23:58 <Bloax> (through distant pipes but whatever)
19:24:09 <PleasingFungus> you hear a distant pooping
19:24:29 <Grunt> Well, the problem is that the form of those messages is hardcoded if you want them to use distance adjectives.
19:24:56 <Grunt> You hear the <time adjective> <sound type> of <some combination of noun and distance adjective>.
19:25:00 <|amethyst> "You hear the quick gurgling of a distant drain."
19:25:03 <Grunt> That's why a lot of those messages are so awkward.
19:25:26 <Cheibriados> Abilities bar didn't come back after Bat Form became usable again 13https://crawl.develz.org/mantis/view.php?id=8830 by Vinterriket
19:25:41 <gammafunk> Grunt is now an Awkward Thing
19:25:43 <PleasingFungus> dang, so many bugs
19:26:15 <PleasingFungus> Hm. Chance of corrosion is based on acid damage after rAcid is applied, but *not* after fur acid damage reduction. (That's applied afterward.)
19:26:16 <PleasingFungus> Is that desirable?
19:26:19 <Grunt> gammafunk: surely I'm at least a Very Awkward Thing
19:26:22 <Grunt> 1learn add
19:26:44 * gammafunk zaps Grunt with a wand of polymorph.
19:26:49 <eb_> dang, so many missed opportunities for Epic Bat-Reports
19:26:55 * Grunt evaporates and reforms as an Extremely Awkward Thing!
19:27:10 <PleasingFungus> imho it is not.
19:27:12 <Patashu> PleasingFungus: that seems logical to me
19:27:13 <|amethyst> Working on both of those
19:27:15 <Patashu> (I guess)
19:27:21 <PleasingFungus> Patashu: why?
19:27:21 <Grunt> |amethyst has clearly gone
19:27:23 <Grunt> !glasses
19:27:23 <Sequell> ( 鈥鈥�)聽聽聽聽( 鈥鈥�)>鈱愨枲-鈻犅犅犅犅�(鈱愨枲_鈻�)
19:27:23 <Grunt> batty
19:27:24 <Grunt> !!!
19:27:25 <Patashu> well
19:27:31 <Patashu> corrosion is something that happens to your armour, not to you
19:27:36 <Patashu> fur doesn't protect your armour, it protects yopu
19:27:39 <Patashu> (or if it does you need to shave)
19:27:52 <|amethyst> Na na na na na na na na na na na na na na na na
19:27:57 <eb_> does corrosion slaying penalty apply to unarmed
19:28:01 <PleasingFungus> yes
19:28:07 <Patashu> does it apply to artifact weapons
19:28:07 <PleasingFungus> I believe so
19:28:10 <PleasingFungus> yes
19:28:16 <Patashu> both of those are bugs
19:28:16 <gammafunk> You finish repairing your FISTS
19:28:18 <PleasingFungus> well, artifacts aren't immune to corrosion anymore
19:28:24 <Patashu> well
19:28:26 <Patashu> one of the two is a bug
19:28:30 <Patashu> 1) artifact weapons can be corroded
19:28:37 <Patashu> 2) when you have a corroded artifact weapon, it displays as white instead of erd
19:28:42 <Patashu> either fix 1) or 2)
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19:28:51 <PleasingFungus> (2)
19:29:07 <eb_> 3) rename corrosion to something about being covered in some gross thing that does weird shit
19:29:16 <PleasingFungus> goop'd!
19:29:19 <gammafunk> You've been slimed!
19:29:20 <gammafunk> obv
19:29:24 <Patashu> guts
19:29:29 <gammafunk> heug gut
19:29:30 <gammafunk> s
19:29:30 <PleasingFungus> gammafunk's suggestion is also acceptable
19:29:50 <Grunt> clearly if you RIP AND TEAR too much you end up covered in HUGE GUTS
19:29:58 <PleasingFungus> it could happen to anyone....
19:29:59 <|amethyst> You are alive. You be tripping.
19:30:23 <|amethyst> I guess "You tripping." is more grammatically correct
19:30:31 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2277-g049d2d1: Fix: monsters -> corpses 10(15 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=049d2d10a343
19:30:31 <Cheibriados> 03PleasingFungus02 07* 0.15-a0-2278-g2d7ccdc: Reduce rCorr corrosion chance reduction 10(6 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d7ccdc89dce
19:30:33 <Cheibriados> Corpse tile doesn't vanish after getting interrupted while drinking blood from it 13https://crawl.develz.org/mantis/view.php?id=8831 by Vinterriket
19:30:41 <PleasingFungus> could you just call it "covered in acid" and make the end message "the acid evaporates"
19:30:43 <PleasingFungus> instead of "repair"
19:31:07 <Grunt> PleasingFungus: good job; you annihilated the dungeon's populace in one fell swoop
19:31:08 <gammafunk> reduce....chance...reduction..
19:31:10 <Grunt> <_<
19:31:14 <PleasingFungus> >_>
19:31:47 <gammafunk> covered in magic goo
19:31:58 <Patashu> I like the 'you repair your equipment' thing
19:32:03 <PleasingFungus> Patashu: really?
19:32:04 <Patashu> because it makes your character look like a hypercompetent badass
19:32:05 <Patashu> and I like that
19:32:18 <gammafunk> it's like tinning in nethack
19:32:31 <gammafunk> just how does the player manage to process and tin an entire elephant in one turn?
19:32:44 <Grunt> magic
19:32:45 <Grunt> !!!
19:32:47 <eb_> an entire troll that's trying to bite you
19:32:55 <Patashu> btw
19:33:02 <Patashu> if unarmed can get corroded
19:33:09 <Patashu> can that be flavoured as 'you wear badass gloves' or whatever
19:33:20 <Patashu> and training UC skill is also jury rigging them to be better gloves
19:33:37 <gammafunk> it'd have to be something like iron knuckles
19:33:43 <gammafunk> since gloves are also an equipment slot
19:33:49 <Patashu> yeah
19:34:01 <|amethyst> liner gloves obv
19:34:07 <Patashu> SPEAKING OF
19:34:10 <Patashu> if uc gets corroded
19:34:14 <Patashu> if you're wielding nothing and get corroded
19:34:16 <Patashu> do your hands turn red
19:34:17 <Patashu> if not, bug, fix
19:34:49 * Grunt punches Patashu but does no damage.
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19:34:55 <gammafunk> get corroded hands, stage dramatic murder scene from Macbeth
19:34:59 <Patashu> uncle! uncle!
19:35:41 <PleasingFungus> oh, I'm full of shit, I think
19:35:49 <Patashu> 1learn add
19:35:50 <PleasingFungus> you only get corroded if it hits your equipment (weapon or armour)
19:36:01 <Grunt> !learn add PleasingFungus <PleasingFungus> oh, I'm full of shit
19:36:02 <Sequell> pleasingfungus[9/9]: <PleasingFungus> oh, I'm full of shit
19:36:02 <PleasingFungus> though it does affect artefacts
19:36:13 <Patashu> so wait
19:36:13 <PleasingFungus> I forget if I actually said otherwise but I definitely thought it!!!
19:36:17 <Patashu> that's getting the STATUS, right
19:36:22 <PleasingFungus> yes
19:36:23 <Patashu> so how does that prevent you from getting corroded UC
19:36:27 <PleasingFungus> ...?
19:36:29 <PleasingFungus> oh
19:36:32 <Patashu> you can be wearing armour
19:36:33 <PleasingFungus> it doesn't, if you switch
19:36:33 <Patashu> get the corr status
19:36:36 <PleasingFungus> or that, yes
19:36:42 <Patashu> and not have anything in your hands
19:36:43 <PleasingFungus> idk I was just thinking about felids
19:36:45 <Patashu> do you get corroded hands or not
19:37:05 <Patashu> mmmm, felid slime
19:37:30 <PleasingFungus> you do get corroded hands
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19:38:14 <greensnark> !learn del PleasingFungus[9]
19:38:14 <Sequell> Deleted pleasingfungus[9/9]: <PleasingFungus> oh, I'm full of shit
19:38:21 <Patashu> rip unfunny joke
19:38:32 <PleasingFungus> dang
19:38:35 <PleasingFungus> hi greensnark!
19:38:45 <greensnark> Hello
19:38:52 <Grunt> ripip
19:38:58 <PleasingFungus> how's it goin
19:39:10 <greensnark> very well, thank you
19:39:14 <greensnark> And you?
19:39:29 <PleasingFungus> I'm aight
19:39:46 <PleasingFungus> havin a lazy saturday
19:41:27 <PleasingFungus> Patashu: okay, here's the current behaviour.
19:42:26 <PleasingFungus> IF you have a weapon: IF it's special (an artefact, specifically? the code is complex and depends on rcfile settings), mark it white. otherwise, if it's corroded, mark it red; otherwise, mark it grey.
19:42:46 <Patashu> if artifacts and UC can be corroded, then that is wrong
19:42:55 <Patashu> also, I think there's a bug where the red colouring doesn't happen on webtiles
19:43:03 <Patashu> (and I don't think the AC gets coloured red on webtiles either, something like that)
19:43:09 <PleasingFungus> yeah webtiles goes through a completely different codepath, I'd have to poke at it
19:43:14 <PleasingFungus> though I think ac does get coloured
19:43:48 <Patashu> but yeah, fix all this stuff and 1000 years of peace will return to our fair kingdom once more
19:44:04 <PleasingFungus> anyway, right now, if you don't have a weapon, your hands are coloured by transformation
19:44:05 <PleasingFungus> blade hands are red
19:44:09 <PleasingFungus> spider is green, etc
19:44:18 <Patashu> corroded blade hands
19:44:20 <Patashu> what do
19:44:27 <PleasingFungus> yeah idk what the right behaviour is there
19:44:29 <Bloax> BLOOD RED
19:44:33 <Patashu> ^
19:44:41 <Patashu> is the blade hands cursed red or corrosion red?
19:44:45 <Patashu> if it's cursed red good, just make it corrosion red
19:44:47 <PleasingFungus> it's red red
19:44:47 <Patashu> etc for other forms
19:45:00 <eb_> instructions unclear, blade stuck in jelly
19:47:51 <Grunt> Your scythe-like appendages burn!
19:48:11 <PleasingFungus> I'm kind of confused. What do you think I should change to what colour?
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19:49:59 <Patashu> if corroded light red, else if cursed dark red, else if artifact white, else (whatever colour it would be otherwise)
19:50:04 <Patashu> for both webtiles and console
19:50:14 <Patashu> and it needs to apply to uc/forms too
19:50:24 <Patashu> I think that covers everything
19:50:38 <PleasingFungus> what should blade hands be?
19:51:11 <Patashu> maybe make blade hands default to a new colour
19:51:13 <Patashu> like light red
19:51:35 <PleasingFungus> I'm pretty sure it's light red right now, though
19:52:10 <Patashu> perfect then
19:52:19 <Patashu> keep it light red
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19:59:06 <PleasingFungus> I have... no idea how that thing is coloured in webtiles
19:59:12 <PleasingFungus> I can see where the text comes from, but not colours
20:00:19 <PleasingFungus> is it colored?
20:02:03 <Patashu> is there webtiles wizmode to test?
20:02:21 <PleasingFungus> it is coloured and I have no idea how
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20:10:58 <Patashu> I think it's in output.cc
20:10:59 <Patashu> at leas
20:11:05 <Patashu> I can't find a second instance of code that draws Gold:
20:11:13 <Patashu> so it's only done in output.cc presumably for both webtiles and console
20:12:46 <Patashu> unless it's specifically the code that draws your weapon to the sidebar that differs between webtiles and console?
20:13:22 <Patashu> _print_stats_wp
20:13:40 <Patashu> this looks like the codepath for both webtiles and console
20:13:58 <Patashu> or is this just tiles/console and webtiles is a third crazy path somewhere?
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20:14:24 <PleasingFungus> webtiles duplicates at least some of _print_stats_wp
20:14:57 <PleasingFungus> !source webserver/game_data/static/player.js:384 look at what this calls, etc
20:14:58 <Sequell> Couldn't understand  look at what this calls, etc
20:15:03 <Patashu> ooh, ok
20:15:04 <PleasingFungus> !source webserver/game_data/static/player.js:384
20:15:04 <Sequell> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/webserver/game_data/static/player.js;hb=HEAD#l384
20:15:09 <Patashu> that's in a completely different part of the code that I wasn't looking at
20:17:45 <Patashu> does webtiles even do the forms uc colouring thing?
20:18:36 <PleasingFungus> not sure about forms. they do colour weapons
20:18:45 <PleasingFungus> somehow
20:22:30 <Patashu> <span id="stats_weapon">
20:22:30 <Patashu> <span class="fg15">
20:22:30 <Patashu> a) +5 giant club of Ureuqa {holy, Str+1}
20:22:30 <Patashu> </span>
20:22:30 <Patashu> </span>
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20:22:47 <Patashu> I'm guessing the information for 'colour me white' is either stored in the class fg15 or in the id stats_weapon
20:22:55 <Patashu> oh wait no
20:23:04 <Patashu> oh wait yes, that's right, it's one of those two
20:23:24 <PleasingFungus> where is that fg15 coming from?
20:24:03 <Patashu> let's see
20:24:08 <PleasingFungus> inventory_item_desc()
20:24:13 <PleasingFungus> I'm dumb
20:24:37 <Patashu> ok I checked another guy and
20:24:39 <Patashu> blade hands is just gray
20:24:42 <Patashu> not light red or w/e
20:24:55 <Patashu> so it definitely doesn't do that
20:24:55 <PleasingFungus> yeah, looks like it's a duplicate codepath that doesn't include that functionality
20:25:29 <Patashu> also, I think the 'colour me white' is on fg15 class
20:25:44 <Patashu> it's hard to tell because every time the guy makes a move firefox inspect element refreshes that part of the html and kicks me out of the element
20:26:17 <rchandra> ok I'm having a weird thing with monster fireball.  the ogre fireballs me, then I step, then I take the damage.
20:26:41 <eb_> maybe it's casting
20:26:43 <eb_> !glasses
20:26:44 <Sequell> ( 鈥鈥�)聽聽聽聽( 鈥鈥�)>鈱愨枲-鈻犅犅犅犅�(鈱愨枲_鈻�)
20:26:46 <eb_> delayed fireball
20:26:57 <rchandra> good grunting, eb_
20:29:13 <Patashu> #game .fg15 { style.css:343
20:29:17 <Patashu> color: #EEEEEC;
20:29:18 <Patashu> }
20:29:28 <Patashu> .fg15 { style.css:294
20:29:34 <Patashu> color:#FFF; (strike-throughed)
20:29:34 <Patashu> }
20:30:00 <Patashu> so I'm guessing there's some piece of code or whatever that creates colours all your items should be
20:30:08 <Patashu> and puts it in a css thing
20:30:13 <Patashu> and the logic for displaying a weapon colour is just that again
20:30:16 <PleasingFungus> uh, sort of
20:30:35 <PleasingFungus> rchandra: sounds like the display isn't being updated properly
20:30:57 <PleasingFungus> Patashu: the colours are used for a lot of things; they aren't just for weapons.
20:32:08 <PleasingFungus> !source set_item_contents
20:32:10 <Sequell> Couldn't find set_item_contents in the Crawl source tree
20:32:15 <Grunt> rip
20:32:28 <PleasingFungus> !source webserver/game_data/static/menu.js:25
20:32:28 <Sequell> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/webserver/game_data/static/menu.js;hb=HEAD#l25
20:32:39 <Patashu> wait, huh
20:32:43 <Patashu> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/webserver/game_data/static/style.css;h=34c31b8ec2eebc96a73a7eea8cbd773047f45c5d;hb=HEAD#l343
20:32:47 <Patashu> .fg15 is special cased to be white
20:32:48 <Patashu> opk
20:32:49 <PleasingFungus> oh, I see it's colour, not col?
20:33:05 <Patashu> var col = item_colour(item);
20:33:06 <Patashu> ^
20:33:16 <PleasingFungus> Patashu: which just looks up a flag
20:33:17 <Patashu> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/webserver/game_data/static/menu.js;h=a78711daf6f970d0bd47232558c2a17b5f325173;hb=HEAD#l28
20:33:25 <PleasingFungus> where does that come from, though?
20:33:28 <PleasingFungus> that's the real question
20:33:49 <PleasingFungus> gotta go
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20:34:09 <Patashu> item.colour? hmmmmm
20:35:39 <Patashu> why is it item.col in player.js inventory_item_desc but item.colour in menu.js set_item_contents?
20:35:49 <Patashu> js is dumb, nothing is statically typed
20:35:50 <Patashu> life is over
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20:39:03 <|amethyst> hm, have a fix for #8830 (hunger changes that trigger ability loss/gain do not disable/enable the tiles ability region), but there are plenty of similar problems
20:39:33 <|amethyst> err, do not disable/enable when something has lower layout priority
20:40:27 <|amethyst> death of a monster (monster region), putting on/taking off randarts that have activated abilities (rings are handled), probably many others
20:41:51 <|amethyst> I tried to do a more general fix but that didn't go so well
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20:46:47 <wheals> fr: make !glasses use ascii so my phone can load the logs :(
20:47:33 <Patashu> fr: better phone for wheals
20:47:34 <|amethyst> your phone can't view files with UTF-8?
20:48:00 <wheals> usually it works fine, but sometimes it just stops at a unicode char
20:48:16 <wheals> actually it doesn't work fine, it tries to load them as latin-1 i think, but it does load
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20:48:52 <Bloax> displaying garbage is much better error handling than just aborting mission
20:49:24 <wheals> actually, i think there's an option to do utf-8, maybe that works
20:49:34 <|amethyst> hm
20:49:37 <|amethyst> oh, right
20:50:42 <|amethyst> forgot, the server hands those out without specifying an encoding
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20:51:01 <|amethyst> so they display incorrectly elsewhere, too
20:51:18 <|amethyst> wheals:  does the "View log" link work any better?
20:51:19 <Grunt> rip
20:51:28 <|amethyst> wheals:  or is that what you're using?
20:51:35 <wheals> it doesn't load at all i think, it's not quite a smartphone
20:51:55 <wheals> don't have it with me though
20:54:50 <Cheibriados> 03|amethyst02 07* 0.15-a0-2279-g132b3f9: Correct !curing no-device heal rot check. 10(2 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=132b3f91c569
20:54:50 <Cheibriados> 03|amethyst02 07* 0.15-a0-2280-g03ece14: Allow drinking !curing while in Death's Door (#8770) 10(2 hours ago, 1 file, 10+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=03ece1401eba
20:54:50 <Cheibriados> 03|amethyst02 07* 0.15-a0-2281-gd5a498d: Don't kill the player with zotdef rotting until 0 mhp. 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d5a498d7779d
20:54:50 <Cheibriados> 03|amethyst02 07* 0.15-a0-2282-gbb7bf68: Fix Bat Form description inaccuracies (#8829) 10(2 hours ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb7bf6872342
20:54:52 <wheals> hm, looks like loading the page with "view log" crashes the phone
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20:56:19 <|amethyst> wheals:  nice :)
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21:00:51 -!- orionstein_away is now known as orionstein
21:01:00 <wheals> seems setting encoding encoding to utf-8 doesn't make !glasses look right and it stills cuts off
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21:02:04 <|amethyst> I suspect it dislikes code points outside the BMP or something like that
21:02:38 <|amethyst> or maybe it supports them but wants them to be encoded using surrogates?
21:02:54 <wheals> too bad there isn't a man wearing glasses code point, then it would have fewer things to choke on
21:03:05 <wheals> s/things/characters/
21:03:21 <|amethyst> actually
21:03:21 <reaverb> |amethyst: I think the !curing you.max_temp == you.max_hp was my fault. Would "rotted_hp" be a more descriptive name for "hp_max_temp"
21:03:42 <|amethyst> reaverb:  that's still unclear in the same way
21:04:08 <reaverb> |amethyst: Hmm.
21:04:10 -!- rossi has quit [Ping timeout: 250 seconds]
21:04:27 <|amethyst> reaverb:  temp_hpmax_adjustment ?
21:04:31 <|amethyst> that's wordy
21:04:42 <reaverb> rotted_hp_adjustment ?
21:05:40 <reaverb> hp_max_loss ?
21:05:49 <|amethyst> rot_amount and negate it? (but then you need save compat :/ )
21:06:55 <|amethyst> same for hp_max_loss, and that one is also unclear wrt hp_max_perm
21:07:02 <reaverb> I'm not sure if I would expect rot_amount to be negative.
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21:07:45 <reaverb> Hmm, maybe instead of a perfectly clear name we should try to get a name ambigious enough anybody using it will look it up instead of making assumptions <_< >_>
21:07:56 <|amethyst> reaverb:  that's why I said "negate it"
21:08:04 <|amethyst> reaverb:  currently it's either a negative number or zero
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21:10:18 <|amethyst> oh, I guess the !glasses "art" is entirely BMP..
21:10:53 <|amethyst> however, U+1F60E SMILING FACE WITH SUNGLASSES  is not
21:10:53 <reaverb> |amethyst: In that case isn't 132b3f91c569 wrong? (you.hp_max_temp�>=�0)
21:11:17 <wheals> !learn add Grunt 馃槑
21:11:17 <Sequell> grunt[19/19]: 馃槑
21:11:23 <wheals> (does that render for anyone)
21:11:28 <|amethyst> reaverb:  that part means "you are unrotted"
21:11:31 -!- Krakhan|2 has quit [Ping timeout: 255 seconds]
21:12:03 <reaverb> |amethyst: Ah, sorry.
21:12:14 <|amethyst> reaverb:  I guess  player_rotted() <= 0  would be more clear there, though
21:12:46 <Grunt> wheals: it does for me!!!!!!
21:12:52 <Grunt> (most important part!!!!!!)
21:13:08 <reaverb> |amethyst: Or maybe player_rotted() == 0
21:13:38 <|amethyst> reaverb:  true... if the temp adjustment could be positive, player_rotted would have to change anyway
21:15:48 <reaverb> |amethyst: I guess I'll make the player_rotted() == 0 change for now.
21:15:58 <|amethyst> reaverb:  hold on
21:16:04 <Grunt> that change sounds
21:16:06 <Grunt> !glasses
21:16:06 <Sequell> ( 鈥鈥�)聽聽聽聽( 鈥鈥�)>鈱愨枲-鈻犅犅犅犅�(鈱愨枲_鈻�)
21:16:06 <Grunt> rotten
21:16:13 <|amethyst> reaverb:  I'm doing a more thorough change
21:16:19 <|amethyst> reaverb:  and will incorporate that
21:16:20 <reaverb> Ok, Thanks.
21:16:36 <|amethyst> reaverb:  using {h,m}p_max_adj_{temp,perm}
21:16:51 <reaverb> Ah, that sounds good.
21:19:06 -!- orionstein is now known as orionstein_away
21:23:22 <reaverb> I presume the #if TAG_MAJOR_VERSION == 34 blocks are automatically removed by a script on tag version bump, correct?
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21:23:40 <|amethyst> there is a script, but it has never been used for real
21:23:54 <|amethyst> maybe kilobyte has a script too
21:24:22 <reaverb> Hmm, there's a couple places a script wouldn't format it properly,for example:
21:24:27 <reaverb> !source player-act.cc:176
21:24:27 <Sequell> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player-act.cc;hb=HEAD#l176
21:25:02 <reaverb> and I was wondering if it would be worth it the use #else instead to make a version would would work properly on auto-removal.
21:25:25 <|amethyst> hm
21:25:30 <|amethyst> I don't think so
21:25:38 <|amethyst> because then the airborne() part is duplicated
21:25:57 <reaverb> Ok then.
21:25:59 <|amethyst> and if it changes, there is the potential for desynch
21:26:21 <reaverb> That's true.
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21:33:18 <|amethyst> hm
21:33:26 <|amethyst> actually, I think I'm going to rename the mp ones further
21:33:32 <|amethyst> because mp_max_temp is not temporary
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21:47:07 <|amethyst> oh, and mp_max_perm is set to a nonzero value in exactly one place (other than unmarshalling of old saves)
21:47:21 <|amethyst> s/of/in/
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21:57:47 <Kramin> why is condensation shield not shown in the '%' screen?
21:57:57 <Kramin> it has:
21:58:01 <Kramin> @: icy armour, ice-form, phasing, regenerating, extremely resistant to hostile
21:58:01 <Kramin> enchantments, fairly stealthy
21:58:17 <Kramin> all my other buffs
21:58:21 <Kramin> but not shield
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22:03:38 <|amethyst> someone else mentioned that recently
22:03:40 <|amethyst> trying to find it
22:05:18 <Kramin> I mentioned it on here yesterday but I didn't see anyone respond
22:05:27 <|amethyst> ah
22:05:38 <|amethyst> I think that's worth filing a report on mantis about
22:05:43 <Kramin> ok
22:05:46 <PleasingFungus> it's probably my fault somehow
22:05:52 <|amethyst> I'd fix it but I can't think of good text off the top of my head
22:06:08 <PleasingFungus> ice shield
22:06:10 <PleasingFungus> obv
22:06:24 <PleasingFungus> or icy, I guess, to match the armour
22:06:26 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.]
22:06:34 <|amethyst> Should probably be in @ too
22:06:42 <|amethyst> that's the text I was having problems with
22:06:48 <PleasingFungus> that's what I was suggesting text for...?
22:06:57 <|amethyst> long_text = "ice shield" ?
22:07:03 <|amethyst> that doesn't fit at all
22:07:09 <PleasingFungus> @: icy armour, icy shield, ice-form, phasing, regenerating,
22:07:13 <PleasingFungus> it fits right in!
22:07:17 <|amethyst> PleasingFungus:  that's % not @ :)
22:07:19 <PleasingFungus> oh right
22:07:22 <PleasingFungus> I was confused by the @
22:07:24 <PleasingFungus> 1s
22:07:47 <Kramin> You are protected by a layer of icy armour.
22:07:47 <Kramin> You are an ice creature.
22:07:48 <Kramin> You are out of phase with the material plane.
22:07:48 <Kramin> You are regenerating.
22:07:50 <PleasingFungus> A disc of ice shields you.
22:07:53 <PleasingFungus> eh
22:07:58 <PleasingFungus> You are shielded by a disc of ice.
22:07:59 <Kramin> you can find something that fits in there
22:08:03 <|amethyst> good enough
22:08:16 <Kramin> yep that's good
22:08:31 <Kramin> still want a mantis report?
22:08:49 <|amethyst> I guess not :)
22:09:03 <Kramin> ok
22:09:05 <|amethyst> unless you want to increase our resolved-bugs stats :)
22:09:10 <Kramin> hehe
22:09:30 <|amethyst> PleasingFungus:  what about divine shield?
22:09:35 -!- Fusha has quit []
22:09:43 <PleasingFungus> also needs a description?
22:09:53 <|amethyst> let me double-check, but probably
22:10:00 <|amethyst> it's missing one in duration-data.h anyway
22:10:06 <PleasingFungus> yeah just checked
22:10:26 <PleasingFungus> %: divine shield
22:11:08 <PleasingFungus> @: You are shielded by the power of the Shining One. (or possibly "by divine power")
22:11:21 <PleasingFungus> %version
22:11:21 <Sizzell> trunk: 0.15-a0-2249-gf054a64;  0.14: 0.14.1-26-g5a19342;  0.13: 0.13.2;  0.12: 0.12.3;  0.11: 0.11.3;  0.10: 0.10.3-19-g6f05415
22:11:39 <|amethyst> PleasingFungus:  and I guess just move name_text to short_text there
22:11:58 <tolly> i want to try start making this thing
22:12:09 <tolly> but i think i'm going to succumb to sadness and just play instead
22:12:16 <PleasingFungus> tolly: this thing?
22:12:28 <tolly> my god idea thing
22:12:38 <PleasingFungus> imho no pressure
22:12:41 <tolly> i am too sadbrains tho
22:12:50 <tolly> oh i know there's no pressure i just want to do it
22:13:35 <PleasingFungus> |amethyst: yeah, that's what I was saying
22:15:47 <|amethyst> PleasingFungus:  hm, I guess probably I should change the wizmode name of cshield to match the % screen
22:17:27 <PleasingFungus> might be simplest
22:17:52 <|amethyst> I was thinking mostly to reduce confusion
22:17:56 <PleasingFungus> yeah
22:19:07 <Cheibriados> 03|amethyst02 07* 0.15-a0-2283-gd71e187: Fix temporary MP modifier in debug dumps. 10(64 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d71e18733b7c
22:19:07 <Cheibriados> 03|amethyst02 07* 0.15-a0-2284-g77b79c8: Rename player::[hm]p_max_{perm,temp} (reaverb) 10(52 minutes ago, 8 files, 41+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=77b79c837636
22:19:07 <Cheibriados> 03|amethyst02 07* 0.15-a0-2285-gebbff48: Further rename you.mp_max_*. 10(43 minutes ago, 5 files, 14+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ebbff481bc02
22:19:07 <Cheibriados> 03|amethyst02 07* 0.15-a0-2286-g421ad78: Remove base max MP adjustment. 10(24 minutes ago, 6 files, 12+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=421ad785ff4d
22:19:07 <Cheibriados> 03|amethyst02 07* 0.15-a0-2287-g456eec3: Show divine/cond. shield in % and @ (Kramin, PleasingFungus) 10(5 minutes ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=456eec362be7
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22:20:49 <PleasingFungus> ahh, I'd wondered why that existed.
22:21:58 <|amethyst> I would have rebased those three commits to eliminate the redundant renames (and rename then remove), but didn't want to deal with the conflicts :P
22:22:25 <PleasingFungus> pfft, you're just trying to inflate your commit count. I know your tricks
22:22:43 <|amethyst> I'm still 10 behind you for this month
22:22:50 <|amethyst> Have to catch up!
22:23:54 <|amethyst> I guess the first two could have been squashed easily
22:24:14 <PleasingFungus> current rpois list: reduce chance of blocking poison status from 90% to 66%. reduce curare resist from 80% to 66%. increase direct poison damage resist from 50% to 66%. stop "strong poison" from piercing rpois. do something about wasps.
22:24:15 <|amethyst> "Remove base max MP adjustment" I wanted to keep separate
22:24:34 <|amethyst> PleasingFungus:  what about meph?
22:24:41 <PleasingFungus> ...what does it do to meph
22:24:45 <|amethyst> immunity
22:24:48 <Grunt> augh so mephitic
22:24:49 <PleasingFungus> oh, whatever
22:25:31 <PleasingFungus> that's a little silly (and likewise the immunity to poison clouds) but... eh
22:25:57 <|amethyst> VM don't really need a nerf I guess :)
22:26:01 <|amethyst> or do they?
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22:26:10 <PleasingFungus> do they.......
22:26:32 <PleasingFungus> the stuff I'm planning on changing is all monster -> player stuff
22:26:51 <PleasingFungus> not player -> monster or player -> player unless they're doing something really weird. clouds are a different conversation which I haven't decided on a position for yet
22:26:51 <|amethyst> PleasingFungus:  with meph and pcloud, there's also self-targetting
22:27:07 <|amethyst> PleasingFungus:  ah
22:27:19 <PleasingFungus> yes, it'd be a nerf to vm/wz if you removed rpois granting immunity to those
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22:28:19 <|amethyst> Does reflection count as something really weird?
22:28:27 <PleasingFungus> it's not very common
22:28:32 <|amethyst> I mean, you're not special-casing it to look at who cast it?
22:28:36 <PleasingFungus> nah
22:28:39 <|amethyst> ah, okay
22:28:47 <PleasingFungus> also this is probably a buff to that too, since I'm increasing the resist of poison direct damage :)
22:28:57 <PleasingFungus> which is most of what reflection is relevant for (for pbolt)
22:29:04 <PleasingFungus> 66% is a good number, imho.
22:29:12 <PleasingFungus> s/pbolt/parrow
22:29:19 <PleasingFungus> or sting I guess?
22:29:36 <|amethyst> also projectiles
22:29:48 <|amethyst> or do they not do direct poison damage?
22:29:57 <PleasingFungus> I have absolutely no idea what venom-brand projectiles do
22:30:06 <PleasingFungus> they probably do whatever melee venom weapons do
22:30:14 <PleasingFungus> do those do direct poison damage? I don't think so.
22:31:35 <|amethyst> ah, they do the same thing
22:31:42 <|amethyst> but with mostly duplicated code
22:31:51 <PleasingFungus> How Nice
22:31:54 <PleasingFungus> imho refactor that????
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22:32:42 <|amethyst> the only difference seems to be that the ranged one handles needles specially
22:33:01 <PleasingFungus> poison needles are such a huge goddamn special case
22:33:52 <|amethyst> I like how needles still set damage_done
22:34:02 <Grunt> hm
22:34:11 <Grunt> I remember trying to deduplicate a lot of that and failing miserably
22:34:12 <Grunt> :(
22:34:22 <PleasingFungus> rip
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22:42:19 <|amethyst> woo, http://crawl.s-z.org/ is working in firefox now
22:43:13 <PleasingFungus> wait, did you break it?
22:43:33 <Grunt> He let a cert expire
22:43:33 <Grunt> rip
22:43:38 <PleasingFungus> oh yeah that
22:43:40 <PleasingFungus> whooops
22:43:44 <Grunt> ??oops
22:43:44 <Sequell> I don't have a page labeled oops in my learndb. Did you mean: ops, op.
22:43:49 <Grunt> ??pleasingfungus
22:43:49 <Sequell> pleasingfungus[1/8]: <PleasingFungus> oops
22:43:54 <Grunt> !learn add oops see {pleasingfungus}
22:43:54 <Sequell> oops[1/1]: see {pleasingfungus}
22:44:00 <PleasingFungus> ......
22:44:09 <PleasingFungus> hm
22:44:13 <Grunt> ??hm
22:44:13 <Sequell> |amethyst[2/12]: <|amethyst> hm
22:44:16 <Grunt> <3
22:45:37 <PleasingFungus> Mnoleg: {AT_HIT, AF_MUTATE, 35}, {AT_HIT, AF_ACID, 23}, {AT_HIT, AF_ACID, 23}?
22:45:40 <PleasingFungus> or would that be too close to trj...
22:46:55 <Grunt> Mnoleg isn't really the acid type.
22:47:01 <PleasingFungus> fair enough
22:47:21 <Grunt> maybe what Mnoleg needs, apart from spell frequency tweaking,
22:47:22 <Grunt> is
22:47:25 <Grunt> blink allies encircling
22:47:39 <Grunt> ...think of it: instant XXX around you
22:47:40 <Grunt> !!!
22:47:44 <PleasingFungus> solid
22:49:12 <eb_> Grunt: so no mnoleg_acid_trip
22:49:55 <Grunt> One acid_trip is more than enough!!
22:50:12 <PleasingFungus> I wonder where a good place would be to add more acid
22:50:17 <Cheibriados> brown ugly thing (07u) | Spd: 10 (move: 90%) | HD: 8 | HP: 30-59 | AC/EV: 2/10 | Dam: 1208(acid:7d3) | 10doors | Res: 06magic(32), 08acid | Vul: 11silver | Chunks: 06mutagenic | XP: 197 | Sz: Medium | Int: animal.

22:50:17 <PleasingFungus> %??brown ugly thing
22:50:19 <Grunt> /dev/null
22:50:19 <Grunt> imo
22:50:25 <PleasingFungus> even with newacid???
22:50:54 <PleasingFungus> thinking about making rcorr amulet not just a slime item
22:51:07 <Grunt> ...put acid blobs in depths or something
22:51:09 <Grunt> (don't)
22:51:18 <PleasingFungus> I specifically do not want to move slimes out of slime
22:51:28 <PleasingFungus> they can hang out in slime! that's a good place for them
22:51:47 <PleasingFungus> oklobs and yellowdracs are things, though. there's probably at least a... small niche for more acid monsters
22:51:48 <Grunt> imo remove them from elsewhere then
22:51:54 <Grunt> clearly
22:51:56 <PleasingFungus> slimes?
22:51:56 <Grunt> bring back
22:51:58 <Grunt> spiny worms
22:51:59 <Grunt> !!!!
22:52:05 <Grunt> (don't)
22:52:21 <PleasingFungus> thematically, some kind of acid worm could work. mechanically, spiny worms didn't
22:52:41 <PleasingFungus> and won't
22:52:43 <PleasingFungus> an acid drake/dragon could be funny
22:52:47 <PleasingFungus> in a certain sense of funny
22:53:00 <Grunt> acidic fog
22:53:01 <Grunt> !!!!!!
22:53:04 <PleasingFungus> it exists!
22:53:12 <PleasingFungus> it's real......
22:53:38 <PleasingFungus> !send Grunt the Rod of Clouds
22:53:39 <Sequell> Sending the Rod of Clouds to Grunt.
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22:54:05 <Grunt> (psst)
22:54:08 <Grunt> (who do you think)
22:54:09 <Grunt> (implemented)
22:54:12 <Grunt> (the rod of clouds)
22:54:18 <PleasingFungus> ..........chris oelmueller???
22:54:24 <Grunt> ...
22:54:29 <PleasingFungus> wait no hm
22:54:31 <PleasingFungus> I got it
22:54:33 <PleasingFungus> it's
22:54:38 <PleasingFungus> dolorous!!!
22:54:43 <PleasingFungus> ...zermako?
22:54:45 <PleasingFungus> am I getting close yet
22:55:01 <simmarine> it was Grunt
22:55:09 <Grunt> simmarine: way to ruin it :(
22:55:27 <PleasingFungus> rip
22:55:32 <Grunt> yeah rip
22:55:53 <PleasingFungus> acid drakes would murder all of their allies, but so do death drakes
22:56:04 <PleasingFungus> hm
22:56:12 <PleasingFungus> trying to think what circumstances would make them actually interesting
22:58:41 <Grunt> summon drakes
22:58:42 <Grunt> clearly
22:58:50 <Grunt> make callers even more annoying!!!
22:59:01 <PleasingFungus> the obvious choice :) also even more dangerous to themselves, obv
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22:59:20 <eb_> 1 in 100 acid drakes cause mislead instead of damage
22:59:35 <Grunt> eb_: that's what happens when you stand in an acid cloud for too long
22:59:42 <Grunt> (or drink too much !mutate or !confusion)
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23:01:45 <eb_> is corrosion effect taking place or not based on damage taken or is it just a y/n thing
23:01:53 <PleasingFungus> the former
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23:02:25 <PleasingFungus> calc damage post-ac post-resist, roll a (damage + 1) in 31 (?) chance, if yes: corrode
23:02:37 <eb_> so no need to come up with funny bad ideas about things that are there just to tag you with corrosion
23:02:56 <PleasingFungus> sorry, that's misleading, it's per-item, sort of
23:03:00 <PleasingFungus> it's... kind of complicated
23:03:05 <PleasingFungus> also, what do you mean?
23:03:05 <eb_> still, a factor of damage
23:03:10 <PleasingFungus> oh, because they have to do - yes
23:03:43 <PleasingFungus> hm. I think resistance might be applied first in one case and applied second in the other
23:04:00 <eb_> things that would do no damage but would wreck your shit, like some mini oklob jerks
23:04:22 <eb_> on legs
23:05:03 <eb_> also whenever I come up with a bad idea you can also automatically consider the serious sam kamikaze variant of it
23:05:31 <eb_> tbh that already exists in the game
23:05:46 <eb_> in some of those abyss things I never remember the name
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23:05:54 <eb_> oh well and in spores
23:05:58 <eb_> I'm dumb
23:06:55 <eb_> there just turn spores damage into acid
23:07:31 <PleasingFungus> !send eb_ acid_crawl
23:07:32 <Sequell> Sending acid_crawl to eb_.
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23:09:17 <PleasingFungus> I... wonder if I'm full of shit wrt corrosion chances
23:09:27 <PleasingFungus> it would not be the first time
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23:12:42 <PleasingFungus> yeah, sorry, I think I am :(
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23:15:37 <Grunt> 1learn add
23:15:40 <Grunt> <_< ... >_> ...
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23:15:57 <PleasingFungus> corrosion chance is not based on attack damage, nor is it affected by resistance EXCEPT in the case of attacking a jelly with a weapon
23:16:16 <PleasingFungus> which was the first thing I looked at, & hence the source of my confusion
23:17:59 <PleasingFungus> ...considering pushing rcorr up to 66% corrosion reduction, now that I have a better idea of how it actually works
23:18:10 <PleasingFungus> it seemed pretty good even at 50%, though
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23:32:51 <Cheibriados> rock worm (07w) | Spd: 12 | HD: 5 | HP: 26-48 | AC/EV: 3/12 | Dam: 22 | Res: 06magic(20), 05fire, 02cold, 10elec, 03poison | Chunks: 07contam | XP: 168 | Sz: Large | Int: plant.

23:32:51 <PleasingFungus> %0.10?rock worm
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23:38:00 <PleasingFungus> could turn iron devils into rust devils
23:38:03 <PleasingFungus> add rust fiends
23:38:29 <|amethyst> with rSleep of course
23:38:50 <PleasingFungus> idgi :(
23:38:58 <|amethyst> http://en.wikipedia.org/wiki/Rust_Never_Sleeps
23:39:08 <PleasingFungus> o, never heard of that
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23:43:36 * tolly hey, does anybody good at vaults want to look at this and tell me what's wrong with it http://pastebin.com/h04MURzm
23:43:41 <tolly> uh
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23:43:53 <tolly> why does it have /me attached i didn't do that :V
23:44:22 <tolly> i tested it as an entry vault with tags: arrival weight:5000 orient:float depth:1
23:44:27 <PleasingFungus> imho dog_poker
23:44:47 <PleasingFungus> oh you have a comment
23:45:41 <tolly> and a stair next to the bottom
23:46:12 <PleasingFungus> what's with the daggers?
23:46:30 <PleasingFungus> also, q:4 dagger seems strange to me... they don't stack normally
23:46:31 <|amethyst> tolly:  don't use "arrival" to test minivaults
23:46:56 <tolly> because they put their weapons in a heap by the door before they got drunk and started playing :V
23:47:22 <tolly> so does just saying = dagger, dagger, etc work then? let me check
23:47:24 <|amethyst> That's not how poker works :)
23:47:33 <PleasingFungus> idk, q:4 might be fine. just looks odd
23:47:54 <|amethyst> q:4 won't give you four of them
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23:50:45 <tolly> well, still broken
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23:53:21 <tolly> oh well, i'm gonna take a break
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